Compara los precios de Chorus (PC) Steam Key en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Deep Silver Fishlabs. Publicado por Deep Silver. Lanzado el 3/12/2021. Disponible en PC. Géneros: Action, Single Player, Indie, Adventure. Puntuación Metacritic: 76/100.

Chorus is a third-person space combat shooter where ex-cultist Nara and her sentient starfighter Forsaken cut through enemy fleets using guns, psychic Rites, and a drift mechanic that makes dogfights feel genuinely unlike anything else in the genre.

Chorus is an open-world space combat game built around one core idea: making you feel fast, agile, and dangerous in a starfighter. You play as Nara, a former enforcer for a fanatical group called the Circle who is now their most-wanted defector. Her ship, Forsaken, is sentient, narrates the journey alongside her, and is your primary tool for everything - combat, exploration, and progression. The whole game is played from the cockpit outward, in third-person, across several beautifully rendered semi-open space systems filled with story missions, side quests, and hidden upgrade fragments. The flight model is where Chorus earns its keep. Forsaken can be armed with missile launchers, gatling guns, and laser cannons, each tuned to crack different enemy shield types. Three mod slots let you shape the ship's combat performance. On top of that, Nara gradually unlocks aether-based Rites - extra-sensory perception, teleportation, and telekinesis - that feed directly into combat and let you chain attacks in ways that feel properly creative once you have the full toolkit. The drift mechanic is the signature move: cut thrust mid-pursuit, hold the drift input, and Forsaken whips around on its own momentum so you can put the target square in your sights while still hurtling forward. It's the kind of move that feels overpowered the first time you land it, and then becomes mandatory muscle memory twenty minutes later. Enemy variety keeps things honest - fast, swarming Crows need to be thinned quickly, heavily armoured Vultures require flanking around their frontal shields, and Shade-class dreadnoughts spawn reinforcements until you take them out. The pacing rarely lets you coast. The campaign runs roughly 10-15 hours with full side content adding a few more, and the game has no post-campaign modes or DLC. That is a real limitation if you're hoping to extend your time with the mechanics after the credits roll. Critics broadly praised the combat and visuals while consistently flagging the story as the weaker side of the package - the dialogue is uneven, NPCs lack presence, and the lore can pile up faster than it earns your investment. The Nara and Forsaken dynamic is the emotional anchor, and it mostly holds, but don't come in expecting the writing to match the flying. On PC, controls on mouse and keyboard are fluid, and a post-launch update added HOTAS support for those who want full sim-adjacent hardware. For anyone who has been starved for a space shooter that sits between arcade accessibility and sim depth, Chorus hits that balance well. It is not trying to out-simulate Elite: Dangerous or out-story a narrative RPG. It is trying to make zero-g dogfights feel spectacular on their own terms, and it mostly does. The visual design across star systems, crystalline temple corridors, and void-realm sequences gives the whole thing a coherent, striking look that holds up. Community reception on Steam has stayed Very Positive across thousands of reviews, which tracks - people who go in for the combat tend to come out happy. Alex, Scout Team

Chorus (PC) Steam Key

Chorus (PC) Steam Key

3 dic 2021Deep Silver FishlabsDeep Silver
GamerScout opina

Chorus is a third-person space combat shooter where ex-cultist Nara and her sentient starfighter Forsaken cut through enemy fleets using guns, psychic Rites, and a drift mechanic that makes dogfights feel genuinely unlike anything else in the genre.

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Chorus is an open-world space combat game built around one core idea: making you feel fast, agile, and dangerous in a starfighter. You play as Nara, a former enforcer for a fanatical group called the Circle who is now their most-wanted defector. Her ship, Forsaken, is sentient, narrates the journey alongside her, and is your primary tool for everything - combat, exploration, and progression. The whole game is played from the cockpit outward, in third-person, across several beautifully rendered semi-open space systems filled with story missions, side quests, and hidden upgrade fragments. The flight model is where Chorus earns its keep. Forsaken can be armed with missile launchers, gatling guns, and laser cannons, each tuned to crack different enemy shield types. Three mod slots let you shape the ship's combat performance. On top of that, Nara gradually unlocks aether-based Rites - extra-sensory perception, teleportation, and telekinesis - that feed directly into combat and let you chain attacks in ways that feel properly creative once you have the full toolkit. The drift mechanic is the signature move: cut thrust mid-pursuit, hold the drift input, and Forsaken whips around on its own momentum so you can put the target square in your sights while still hurtling forward. It's the kind of move that feels overpowered the first time you land it, and then becomes mandatory muscle memory twenty minutes later. Enemy variety keeps things honest - fast, swarming Crows need to be thinned quickly, heavily armoured Vultures require flanking around their frontal shields, and Shade-class dreadnoughts spawn reinforcements until you take them out. The pacing rarely lets you coast. The campaign runs roughly 10-15 hours with full side content adding a few more, and the game has no post-campaign modes or DLC. That is a real limitation if you're hoping to extend your time with the mechanics after the credits roll. Critics broadly praised the combat and visuals while consistently flagging the story as the weaker side of the package - the dialogue is uneven, NPCs lack presence, and the lore can pile up faster than it earns your investment. The Nara and Forsaken dynamic is the emotional anchor, and it mostly holds, but don't come in expecting the writing to match the flying. On PC, controls on mouse and keyboard are fluid, and a post-launch update added HOTAS support for those who want full sim-adjacent hardware. For anyone who has been starved for a space shooter that sits between arcade accessibility and sim depth, Chorus hits that balance well. It is not trying to out-simulate Elite: Dangerous or out-story a narrative RPG. It is trying to make zero-g dogfights feel spectacular on their own terms, and it mostly does. The visual design across star systems, crystalline temple corridors, and void-realm sequences gives the whole thing a coherent, striking look that holds up. Community reception on Steam has stayed Very Positive across thousands of reviews, which tracks - people who go in for the combat tend to come out happy.

Alex
Alex · Scout Team

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Etiquetas

steamThird-Person Space CombatDrift MechanicPsychic AbilitiesSemi-Open WorldShip UpgradesEnemy VarietyAether PowersRedemption NarrativeSolo CampaignHOTAS Support

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Reseñas y valoraciones

Metacritic
76

Información del juego

Desarrolladora
Deep Silver Fishlabs
Distribuidora
Deep Silver
Fecha de lanzamiento
3 dic 2021

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Chorus (PC) Steam Key está disponible en PC.

¿Cuándo se lanzó Chorus (PC) Steam Key?

Chorus (PC) Steam Key se lanzó el 3 de diciembre de 2021.

¿Quién desarrolló Chorus (PC) Steam Key?

Chorus (PC) Steam Key fue desarrollado por Deep Silver Fishlabs y publicado por Deep Silver.

¿Merece la pena comprar Chorus (PC) Steam Key?

Chorus (PC) Steam Key tiene una puntuación Metacritic de 76/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.