Compara los precios de Choco Pixel 2 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Blender Games. Publicado por Blender Games. Lanzado el 3/2/2020. Disponible en PC. Géneros: Adventure, Casual, Indie, Simulation, Strategy.

Fifty levels of directional maze-routing that clears achievements in under two hours. Fine as a sub-five-dollar palette cleanser, but don't expect any systemic depth.

My first instinct when I loaded Choco Pixel 2 was to look for a ruleset to optimise. You pick a direction, the toy car slides until it hits something, and you try to reach the exit without landing on a trap. That is the entire decision space, and I mean that literally. There are no upgrades, no branching paths between runs, no meta layer of any kind. It is a flat sequence of 50 fixed grid puzzles dressed in bright pixel art with a candy-coloured theme, and once you have solved each one it offers nothing further. For the audience that actually suits this game, that simplicity is a feature rather than a bug. The core sliding mechanic has Sokoban DNA: you commit to a direction, momentum carries you forward, and reversing a bad move means restarting the level. Early puzzles take five seconds to read and another five to execute. Later ones require you to plot a two or three-step route mentally before moving, because traps placed at slide endpoints punish blind inputs. It is not deep planning, but it is honest about what it asks of you. The pixel art is clean, the soundtrack stays out of the way, and the whole package runs on practically any hardware without fuss. Where the game shows its budget seams is everywhere outside those 50 levels. There is no difficulty progression worth speaking of beyond an occasional trap cluster that takes a second look. The tube-and-grid puzzles across the series, including this second entry, share nearly identical structure and visual language with its sequels, which tells you something about how much mechanical evolution happened between instalments. Community engagement is essentially zero, no mods, no custom level editor, no leaderboards. The Steam achievement list exists and cloud saves work, which frankly represent the most strategically interesting decisions the developer made here. Choco Pixel 2 sits squarely in the category of games that exist to fill a subscription bundle or a cheap achievement run. If you have a child who needs a low-friction introduction to spatial reasoning puzzles, or if you want something running in the corner of a second monitor during a call, it does that job without complaint. Expecting it to scratch any deeper itch than that is a calibration problem on the player's end, not a flaw in the game. Go in with the session timer set to ninety minutes and nothing left to prove, and you will leave satisfied. Diego, Scout Team

Choco Pixel 2

Choco Pixel 2

3 feb 2020Blender Games
GamerScout opina

Fifty levels of directional maze-routing that clears achievements in under two hours. Fine as a sub-five-dollar palette cleanser, but don't expect any systemic depth.

PC
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.35

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Acerca de Choco Pixel 2

My first instinct when I loaded Choco Pixel 2 was to look for a ruleset to optimise. You pick a direction, the toy car slides until it hits something, and you try to reach the exit without landing on a trap. That is the entire decision space, and I mean that literally. There are no upgrades, no branching paths between runs, no meta layer of any kind. It is a flat sequence of 50 fixed grid puzzles dressed in bright pixel art with a candy-coloured theme, and once you have solved each one it offers nothing further. For the audience that actually suits this game, that simplicity is a feature rather than a bug. The core sliding mechanic has Sokoban DNA: you commit to a direction, momentum carries you forward, and reversing a bad move means restarting the level. Early puzzles take five seconds to read and another five to execute. Later ones require you to plot a two or three-step route mentally before moving, because traps placed at slide endpoints punish blind inputs. It is not deep planning, but it is honest about what it asks of you. The pixel art is clean, the soundtrack stays out of the way, and the whole package runs on practically any hardware without fuss. Where the game shows its budget seams is everywhere outside those 50 levels. There is no difficulty progression worth speaking of beyond an occasional trap cluster that takes a second look. The tube-and-grid puzzles across the series, including this second entry, share nearly identical structure and visual language with its sequels, which tells you something about how much mechanical evolution happened between instalments. Community engagement is essentially zero, no mods, no custom level editor, no leaderboards. The Steam achievement list exists and cloud saves work, which frankly represent the most strategically interesting decisions the developer made here. Choco Pixel 2 sits squarely in the category of games that exist to fill a subscription bundle or a cheap achievement run. If you have a child who needs a low-friction introduction to spatial reasoning puzzles, or if you want something running in the corner of a second monitor during a call, it does that job without complaint. Expecting it to scratch any deeper itch than that is a calibration problem on the player's end, not a flaw in the game. Go in with the session timer set to ninety minutes and nothing left to prove, and you will leave satisfied.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscloud-savestier:sub-5Sokoban-styleSliding MechanicsFixed Puzzle SequenceAchievement HunterNo Meta LayerShort SessionBudget PuzzleTrap AvoidanceGrid Navigation

Requisitos del sistema

Mínimos

OS
Windows 7, Vista, 8, 8.1, 10, 11
Memory
2 GB RAM
DirectX
Version 9.0
Storage
200 MB available space
Graphics
Intel HD Graphics, AMD Radeon Graphics, NVIDIA GeForce
Processor
Intel or AMD 2 GHz
Sound Card
Any

Recomendados

OS
Windows 7, Vista, 8, 8.1, 10, 11
Memory
3 GB RAM
DirectX
Version 9.0
Storage
200 MB available space
Graphics
Intel HD Graphics, AMD Radeon Graphics, NVIDIA GeForce
Processor
Intel or AMD 2.4 Ghz
Sound Card
Any

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Información del juego

Desarrolladora
Blender Games
Distribuidora
Blender Games
Fecha de lanzamiento
3 feb 2020

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¿Cuánto cuesta Choco Pixel 2?

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¿Dónde puedo comprar Choco Pixel 2 más barato?

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¿En qué plataformas está disponible Choco Pixel 2?

Choco Pixel 2 está disponible en PC.

¿Cuándo se lanzó Choco Pixel 2?

Choco Pixel 2 se lanzó el 3 de febrero de 2020.

¿Quién desarrolló Choco Pixel 2?

Choco Pixel 2 fue desarrollado por Blender Games.