Compara los precios de Children of the Sun en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por René Rother. Publicado por Devolver Digital. Lanzado el 9/4/2024. Disponible en PC. Géneros: Action, Indie, Strategy. Puntuación Metacritic: 81/100.

One bullet, twenty-plus cultists, zero margin for error. If precision puzzle-planning sounds like your idea of a good time, Children of the Sun delivers a sharp, stylish hit.

I spent an embarrassing amount of time on a single campsite level, watching a truck do donuts, waiting for the exact frame to thread my one bullet through a crowd of fanatics - and I loved every retry. Children of the Sun is a puzzle game built around a mechanic so clean it feels like it should already exist in a dozen other games: you fire one sniper round, and every time it connects with a target, time freezes and you re-aim the same projectile at the next poor cultist in line. Miss anything, clip a wall, let the bullet sail off into nothing, and you're back to the start. That loop is the whole game, and it's tighter than it has any right to be. The three bullet abilities are where the decision layer lives. The Steer ability lets you nudge the trajectory mid-flight - useful for clipping weak spots or bending around cover, and it costs nothing to use, which matters. Re-Aim completely reorients the bullet in a new direction but only activates after you've tagged two enemy weak points, so you're managing a charge economy while you're already mid-chain. Power Shot accelerates the round to punch through armored targets and shielded late-game enemies, but requires distance to build enough velocity - meaning your starting position on the map becomes a genuine tactical variable. Scouts out the level with The Girl first along a 2D patrol path, tagging enemies so you hold their positions in memory across failed attempts. That tag persistence across retries is a small, smart design call that keeps frustration from calcifying into fatigue. The level design progressively layers in moving cars, trains, gas tanks, birds used as waypoints, and floating bubble-shielded enemies in the final stretch, and the difficulty spike near the end is real and occasionally finicky. The presentation sells the whole thing. The cutscenes between levels are wordless, high-contrast comic panels that tell a revenge story through body language and implication rather than dialogue. Some players will find the storytelling too oblique; others will appreciate that it never pauses the momentum to explain itself. The sound design is sparse and deliberate - the whoosh of the bullet and the crack of each impact are front and center, and the soundtrack sits back accordingly. A handful of reviewers flagged the audio as the weakest element, and that's fair. There is no orchestral swell rewarding you for a clean chain. The silence makes the violence feel colder, which fits, but it can also make longer sessions feel flat. The runtime is the conversation you need to have before buying. Most players hit credits somewhere between three and six hours. The spread exists because some levels have hidden secondary objectives hinted at by their titles, and the leaderboard scoring system tracks time, shot count, distance traveled, and body part hit locations - giving score-chasers and speedrunners a legitimate reason to replay. If you have zero interest in optimization, the core campaign is a compact, satisfying hit that doesn't overstay its welcome, but you will notice when it ends. A level editor or community content tools would have extended the lifespan considerably, and their absence is the one gap a strategy player used to mod ecosystems will actually feel. What's here was built by one developer over four years and lands at a price point that matches the runtime honestly. If you have any patience for puzzle games that reward methodical scouting over twitch reactions, Children of the Sun is an easy recommendation. The single-bullet premise is not a gimmick wearing a game's skin - it's a fully realized mechanic that keeps earning its keep across every one of its 26 levels. Diego, Scout Team

Children of the Sun

Children of the Sun

9 abr 2024René RotherDevolver Digital
GamerScout opina

One bullet, twenty-plus cultists, zero margin for error. If precision puzzle-planning sounds like your idea of a good time, Children of the Sun delivers a sharp, stylish hit.

PC
Steam Deck VerifiedProtonDB Platinum
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Mínimo histórico: €4.53

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I spent an embarrassing amount of time on a single campsite level, watching a truck do donuts, waiting for the exact frame to thread my one bullet through a crowd of fanatics - and I loved every retry. Children of the Sun is a puzzle game built around a mechanic so clean it feels like it should already exist in a dozen other games: you fire one sniper round, and every time it connects with a target, time freezes and you re-aim the same projectile at the next poor cultist in line. Miss anything, clip a wall, let the bullet sail off into nothing, and you're back to the start. That loop is the whole game, and it's tighter than it has any right to be. The three bullet abilities are where the decision layer lives. The Steer ability lets you nudge the trajectory mid-flight - useful for clipping weak spots or bending around cover, and it costs nothing to use, which matters. Re-Aim completely reorients the bullet in a new direction but only activates after you've tagged two enemy weak points, so you're managing a charge economy while you're already mid-chain. Power Shot accelerates the round to punch through armored targets and shielded late-game enemies, but requires distance to build enough velocity - meaning your starting position on the map becomes a genuine tactical variable. Scouts out the level with The Girl first along a 2D patrol path, tagging enemies so you hold their positions in memory across failed attempts. That tag persistence across retries is a small, smart design call that keeps frustration from calcifying into fatigue. The level design progressively layers in moving cars, trains, gas tanks, birds used as waypoints, and floating bubble-shielded enemies in the final stretch, and the difficulty spike near the end is real and occasionally finicky. The presentation sells the whole thing. The cutscenes between levels are wordless, high-contrast comic panels that tell a revenge story through body language and implication rather than dialogue. Some players will find the storytelling too oblique; others will appreciate that it never pauses the momentum to explain itself. The sound design is sparse and deliberate - the whoosh of the bullet and the crack of each impact are front and center, and the soundtrack sits back accordingly. A handful of reviewers flagged the audio as the weakest element, and that's fair. There is no orchestral swell rewarding you for a clean chain. The silence makes the violence feel colder, which fits, but it can also make longer sessions feel flat. The runtime is the conversation you need to have before buying. Most players hit credits somewhere between three and six hours. The spread exists because some levels have hidden secondary objectives hinted at by their titles, and the leaderboard scoring system tracks time, shot count, distance traveled, and body part hit locations - giving score-chasers and speedrunners a legitimate reason to replay. If you have zero interest in optimization, the core campaign is a compact, satisfying hit that doesn't overstay its welcome, but you will notice when it ends. A level editor or community content tools would have extended the lifespan considerably, and their absence is the one gap a strategy player used to mod ecosystems will actually feel. What's here was built by one developer over four years and lands at a price point that matches the runtime honestly. If you have any patience for puzzle games that reward methodical scouting over twitch reactions, Children of the Sun is an easy recommendation. The single-bullet premise is not a gimmick wearing a game's skin - it's a fully realized mechanic that keeps earning its keep across every one of its 26 levels.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscontroller-supportcloud-savestier:aaaOne-Shot MechanicsBullet ControlScore AttackLeaderboard ChasingShort Burst ReplayabilityTelekinetic ShooterSolo DevRevenge NarrativeTrial and Error Puzzles

Requisitos del sistema

Mínimos

OS
Windows 10 x64 Bit
Memory
8 GB RAM
DirectX
Version 11
Storage
4 GB available space
Graphics
GeForce GTX 760 / Radeon R9 270X
Processor
Intel Core i5-2500k / AMD FX-4350

Recomendados

OS
Windows 10 x64 Bit
Memory
8 GB RAM
DirectX
Version 12
Storage
4 GB available space
Graphics
GeForce GTX 1650 / Radeon RX 570
Processor
Intel Core i5-6600K / AMD Ryzen 5 1500X

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Reseñas y valoraciones

Metacritic
81

Información del juego

Desarrolladora
René Rother
Distribuidora
Devolver Digital
Fecha de lanzamiento
9 abr 2024

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¿En qué plataformas está disponible Children of the Sun?

Children of the Sun está disponible en PC.

¿Cuándo se lanzó Children of the Sun?

Children of the Sun se lanzó el 9 de abril de 2024.

¿Quién desarrolló Children of the Sun?

Children of the Sun fue desarrollado por René Rother y publicado por Devolver Digital.

¿Merece la pena comprar Children of the Sun?

Children of the Sun tiene una puntuación Metacritic de 81/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.