Compara los precios de Chess Knights: Viking Lands en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Minimol Games. Publicado por Minimol Games. Lanzado el 13/8/2020. Disponible en PC, Mac, Xbox. Géneros: Casual, Indie.

Quietly fiendish chess-piece puzzles wrapped in a Scandinavian snowscape, worth every minute for patient thinkers who don't mind having their plans dismantled by a rogue Queen.

I have a soft spot for the small, quietly confident puzzle game that doesn't shout for attention, and Chess Knights: Viking Lands is exactly that kind of thing. Minimol Games took one of chess's most eccentric pieces, the Knight, with its rigid L-shaped hop that never quite goes where your gut says it will, and built an entire rescue-mission puzzle system around it. You move your Knight across grid boards that shift in shape and size with each level, reach the squares where friendly pieces are held captive, and then retrace a path back to the safe zone without being swallowed by enemy pieces that follow the same classical rules you already know: Rooks sweeping horizontally and vertically, Bishops cutting diagonally, Queens ranging wherever they please. Every enemy moves once for every move you make, cycling through their order, which means the board is always alive and your mental model of "safe squares" has to update constantly. The difficulty curve is real and it arrives faster than you expect. Early levels ease you in with a single Knight, a single prisoner, and a solitary Rook plodding back and forth, almost meditative. By the time the game starts handing you three Knights and multiple prisoners to rescue, you are genuinely planning several moves ahead, tracing arcs across the board, deciding whether to sacrifice one Knight to eliminate an enemy piece and open up the path for another. That sacrificial mechanic is where the game quietly shows its depth: sometimes losing a piece on purpose is the only elegant solution, and learning to read that feels like a small revelation. There is also a sub-challenge to complete each level without losing any Knights at all, which on the harder stages borders on the pleasingly masochistic. The presentation is modest but considered. The four worlds each carry a distinct Scandinavian atmosphere, snow-dusted fjords, Midgard village streets, carved runes on the board tiles, and the originally composed soundtrack leans into something calm and almost ceremonial, the kind of ambient score that sits at the edge of your awareness without demanding it. On PC, where mouse or touch input makes selecting moves intuitive, the experience holds together well. Reviews of console ports flag the piece-selection controls as awkward, but on the PC side that friction largely disappears. Replayability is the honest weakness: once a puzzle is solved, there is little reason to revisit it beyond the no-loss sub-challenge, and the absence of a move-count or time-limit scoring system means the game does not push you to refine your solutions. "The Lost Ones" bonus mode adds some extra levels after completing each world, extending the runtime modestly, but do not expect a sprawling content package. This is a few focused hours of careful, satisfying puzzle work, and it knows that. For the right player, someone who enjoys logic puzzles, has at least a passing familiarity with how chess pieces move, and appreciates a game that trusts silence and restraint over spectacle, this is a small handcrafted thing worth your time. It will not reinvent your library, but it will give your brain a genuinely interesting workout inside a world that feels quietly beautiful to sit in. Kai, Scout Team

Chess Knights: Viking Lands

Chess Knights: Viking Lands

13 ago 2020Minimol Games
GamerScout opina

Quietly fiendish chess-piece puzzles wrapped in a Scandinavian snowscape, worth every minute for patient thinkers who don't mind having their plans dismantled by a rogue Queen.

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I have a soft spot for the small, quietly confident puzzle game that doesn't shout for attention, and Chess Knights: Viking Lands is exactly that kind of thing. Minimol Games took one of chess's most eccentric pieces, the Knight, with its rigid L-shaped hop that never quite goes where your gut says it will, and built an entire rescue-mission puzzle system around it. You move your Knight across grid boards that shift in shape and size with each level, reach the squares where friendly pieces are held captive, and then retrace a path back to the safe zone without being swallowed by enemy pieces that follow the same classical rules you already know: Rooks sweeping horizontally and vertically, Bishops cutting diagonally, Queens ranging wherever they please. Every enemy moves once for every move you make, cycling through their order, which means the board is always alive and your mental model of "safe squares" has to update constantly. The difficulty curve is real and it arrives faster than you expect. Early levels ease you in with a single Knight, a single prisoner, and a solitary Rook plodding back and forth, almost meditative. By the time the game starts handing you three Knights and multiple prisoners to rescue, you are genuinely planning several moves ahead, tracing arcs across the board, deciding whether to sacrifice one Knight to eliminate an enemy piece and open up the path for another. That sacrificial mechanic is where the game quietly shows its depth: sometimes losing a piece on purpose is the only elegant solution, and learning to read that feels like a small revelation. There is also a sub-challenge to complete each level without losing any Knights at all, which on the harder stages borders on the pleasingly masochistic. The presentation is modest but considered. The four worlds each carry a distinct Scandinavian atmosphere, snow-dusted fjords, Midgard village streets, carved runes on the board tiles, and the originally composed soundtrack leans into something calm and almost ceremonial, the kind of ambient score that sits at the edge of your awareness without demanding it. On PC, where mouse or touch input makes selecting moves intuitive, the experience holds together well. Reviews of console ports flag the piece-selection controls as awkward, but on the PC side that friction largely disappears. Replayability is the honest weakness: once a puzzle is solved, there is little reason to revisit it beyond the no-loss sub-challenge, and the absence of a move-count or time-limit scoring system means the game does not push you to refine your solutions. "The Lost Ones" bonus mode adds some extra levels after completing each world, extending the runtime modestly, but do not expect a sprawling content package. This is a few focused hours of careful, satisfying puzzle work, and it knows that. For the right player, someone who enjoys logic puzzles, has at least a passing familiarity with how chess pieces move, and appreciates a game that trusts silence and restraint over spectacle, this is a small handcrafted thing worth your time. It will not reinvent your library, but it will give your brain a genuinely interesting workout inside a world that feels quietly beautiful to sit in.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstier:sub-5Chess-Based PuzzlerSacrifice MechanicTurn-Based LogicAtmospheric SoundtrackShort-Session FriendlyNo-Loss ChallengeGrid PuzzlesNordic Aesthetic

Requisitos del sistema

Mínimos

OS
Windows XP/Vista/7/8Windows XP/Vista/7/8
Memory
2 GB RAM
Storage
400 MB available space
Graphics
Graphics card supporting DirectX 9.0c
Processor
2 Ghz Dual Core
Sound Card
Any

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Información del juego

Desarrolladora
Minimol Games
Distribuidora
Minimol Games
Fecha de lanzamiento
13 ago 2020

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¿En qué plataformas está disponible Chess Knights: Viking Lands?

Chess Knights: Viking Lands está disponible en PC, Mac, Xbox.

¿Cuándo se lanzó Chess Knights: Viking Lands?

Chess Knights: Viking Lands se lanzó el 13 de agosto de 2020.

¿Quién desarrolló Chess Knights: Viking Lands?

Chess Knights: Viking Lands fue desarrollado por Minimol Games.