Compara los precios de Celia's Quest en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Duckvalley Productions. Publicado por Volens Nolens Games. Lanzado el 24/6/2015. Disponible en PC. Géneros: Adventure, Indie, RPG.

If grinding for levels makes you quit RPGs before the credits, Celia's Quest quietly solves that problem in about eight hours of fairy-tale adventure built around exploration over patience.

I have a soft spot for RPGMaker games that actually understand what they are. Most of them overreach, cramming in thirty-hour epics with world-ending stakes and melodramatic villains. Celia's Quest does not do that. It shows up knowing it is a comedy fairy tale, and it commits to that identity with a kind of confident lightness that is genuinely rare in the RPGMaker space. The opening hook alone earns goodwill: our hero runs away from home partly to dodge an unwanted marriage to someone the game literally names "Ced the creep," fetches up in a town called Villageville, and befriends another runaway within minutes. Then bandits kidnap the new friend. The plot is not trying to be clever. It is trying to be fun. For the most part, it succeeds. The design decision that matters most here is the abandonment of traditional level grinding. Progression in Celia's Quest comes through exploration and defeating special enemies rather than farming random encounters for experience points. Powerups are scattered across the world, which means the game is quietly rewarding curiosity at every turn. Pair that with over eighty skills and upgrades spread across six skill types, and you end up with a build system that has more texture than the chipper presentation suggests. You can pour tokens into Strength and become a brawler, lean into the Swashbuckler path for a more technical style, or mix in Magic to imbue your kit with elemental options. The Steam community discussions are peppered with players debating stat allocation before a tough boss, which tells you the combat has enough depth to spark genuine disagreement. Ten dungeons, hidden world bosses, and a New Game Plus mode that carries over skills and pits Celia against harder enemies with lore-laden backstories give the motivated player plenty of reason to return. Where the game shows its seams is in the RPGMaker VX Ace bones beneath the personality. The engine imposes certain visual and audio limitations that players familiar with the toolset will clock immediately, and the world map feels slightly hollow between points of interest. The humor is consistent but not always sharp, and players who want emotional weight in their RPGs will find the comedy-first approach a bit thin. Multiple endings tied to secrets discovered and friendship bonds built add replayability on paper, but the variance between endings depends heavily on how thoroughly you explored, which can read as missable content if you are not the thorough type. For what it is targeting, though, Celia's Quest lands with more honesty than most of its genre siblings. Average playtime sits around seven to eight hours for a main run, which is a length the game earns rather than overstays. The tone never pretends to be something grander than a lighthearted adventure, characters are cheerfully over-the-top, and enemies range from Angry Shrooms to the magnificently named Dragon Dragon. There is something quietly confident about a game that knows exactly where its ceiling is and decorates it with care. It will not trouble your all-time favorites list, but it will probably make you smile more than once on a slow evening. Kai, Scout Team

Celia's Quest

Celia's Quest

24 jun 2015Duckvalley ProductionsVolens Nolens Games
GamerScout opina

If grinding for levels makes you quit RPGs before the credits, Celia's Quest quietly solves that problem in about eight hours of fairy-tale adventure built around exploration over patience.

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I have a soft spot for RPGMaker games that actually understand what they are. Most of them overreach, cramming in thirty-hour epics with world-ending stakes and melodramatic villains. Celia's Quest does not do that. It shows up knowing it is a comedy fairy tale, and it commits to that identity with a kind of confident lightness that is genuinely rare in the RPGMaker space. The opening hook alone earns goodwill: our hero runs away from home partly to dodge an unwanted marriage to someone the game literally names "Ced the creep," fetches up in a town called Villageville, and befriends another runaway within minutes. Then bandits kidnap the new friend. The plot is not trying to be clever. It is trying to be fun. For the most part, it succeeds. The design decision that matters most here is the abandonment of traditional level grinding. Progression in Celia's Quest comes through exploration and defeating special enemies rather than farming random encounters for experience points. Powerups are scattered across the world, which means the game is quietly rewarding curiosity at every turn. Pair that with over eighty skills and upgrades spread across six skill types, and you end up with a build system that has more texture than the chipper presentation suggests. You can pour tokens into Strength and become a brawler, lean into the Swashbuckler path for a more technical style, or mix in Magic to imbue your kit with elemental options. The Steam community discussions are peppered with players debating stat allocation before a tough boss, which tells you the combat has enough depth to spark genuine disagreement. Ten dungeons, hidden world bosses, and a New Game Plus mode that carries over skills and pits Celia against harder enemies with lore-laden backstories give the motivated player plenty of reason to return. Where the game shows its seams is in the RPGMaker VX Ace bones beneath the personality. The engine imposes certain visual and audio limitations that players familiar with the toolset will clock immediately, and the world map feels slightly hollow between points of interest. The humor is consistent but not always sharp, and players who want emotional weight in their RPGs will find the comedy-first approach a bit thin. Multiple endings tied to secrets discovered and friendship bonds built add replayability on paper, but the variance between endings depends heavily on how thoroughly you explored, which can read as missable content if you are not the thorough type. For what it is targeting, though, Celia's Quest lands with more honesty than most of its genre siblings. Average playtime sits around seven to eight hours for a main run, which is a length the game earns rather than overstays. The tone never pretends to be something grander than a lighthearted adventure, characters are cheerfully over-the-top, and enemies range from Angry Shrooms to the magnificently named Dragon Dragon. There is something quietly confident about a game that knows exactly where its ceiling is and decorates it with care. It will not trouble your all-time favorites list, but it will probably make you smile more than once on a slow evening.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstrading-cardscloud-savestier:sub-5No-Grind ProgressionExploration-DrivenMultiple EndingsNew Game PlusSkill Build VarietyComedy ToneHidden World BossesShort PlaythroughRPGMaker

Requisitos del sistema

Mínimos

OS
Microsoft® Windows® XP / Vista / 7 (32-bit/64-bit)
Memory
512 MB RAM
Storage
400 MB available space
Graphics
1024 x 768 pixels or higher desktop resolution
Processor
Intel® Pentium® 4 2.0 GHz equivalent or faster processor

Recomendados

OS
Microsoft® Windows® XP / Vista / 7 (32-bit/64-bit)
Memory
512 MB RAM
Storage
800 MB available space
Graphics
1024 x 768 pixels or higher desktop resolution
Processor
Intel® Pentium® 4 2.0 GHz equivalent or faster processor

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Información del juego

Desarrolladora
Duckvalley Productions
Distribuidora
Volens Nolens Games
Fecha de lanzamiento
24 jun 2015

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¿En qué plataformas está disponible Celia's Quest?

Celia's Quest está disponible en PC.

¿Cuándo se lanzó Celia's Quest?

Celia's Quest se lanzó el 24 de junio de 2015.

¿Quién desarrolló Celia's Quest?

Celia's Quest fue desarrollado por Duckvalley Productions y publicado por Volens Nolens Games.