Compara los precios de Celeste en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Maddy Makes Games. Publicado por Maddy Makes Games. Lanzado el 25/1/2018. Disponible en PC, PlayStation, Xbox, Switch. Géneros: Action, Adventure, Indie. Puntuación Metacritic: 88/100.

A brutally precise platformer about climbing a mountain and confronting what lives in your own head. Every death teaches you something.

Celeste is a precision platformer built around a single, deceptively simple move set: jump, dash, and grab. Madeline can dash once in mid-air, cling to walls, and that is essentially it. What Maddy Makes Games does with those three verbs across hundreds of hand-crafted screens is the kind of design economy that larger studios spend millions trying to fake. The mountain is real, the obstacles are real, and the death count climbs fast. But every single death is readable. You fell because you mistimed the dash. You fell because you did not account for the crumbling block. The game never cheats, which means every cleared room genuinely feels earned. The narrative is quieter and more personal than the packaging suggests. Madeline is climbing Celeste Mountain partly because she needs to prove something to herself, and the story threads mental health themes through the platforming without ever becoming preachy or reductive. A mysterious reflection, a well-meaning but bumbling stranger, an elderly woman with her own history on the mountain. The writing is spare and precise, matching the design philosophy exactly. If you go in expecting a thin excuse plot, you will be caught off guard somewhere around Chapter 4, probably in a way that sticks with you after the credits. The soundtrack by Lena Raine deserves its own paragraph. It is one of the genuinely great game scores of the last decade, synth-layered and emotionally responsive in a way that feels hand-stitched to each room's mood. The audio design and the pixel art work together so tightly that separating them almost seems wrong. There are color palettes here that feel like specific times of day, specific emotional temperatures. The craftsmanship is visible in every screen. For players who want more, the B-Sides and C-Sides hidden across the game represent some of the most demanding optional content in any platformer, full stop. Assist Mode, on the other hand, lets you slow the game, add extra dashes, or turn on invincibility without judgment or a locked achievement. The developers treat accessibility as a first-class feature, not an afterthought, and that philosophy makes the game genuinely welcoming to a wider range of skill levels without softening what it offers to players who want the full brutal experience. The one honest caveat: if precision platformers historically frustrate you at a reflex level rather than a learning level, Celeste will still frustrate you in its later chapters even with assists on. It is a game that asks for focused attention in a way that some moods simply will not meet. Pick it up when you have the headspace to sit with it. It rewards that completely. Kai, Scout Team

Celeste

Celeste

25 ene 2018Maddy Makes Games
GamerScout opina

A brutally precise platformer about climbing a mountain and confronting what lives in your own head. Every death teaches you something.

PCPlayStationXboxSwitch
Steam Deck VerifiedProtonDB Platinum
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Mínimo histórico: €2.28

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Capturas y multimedia

Captura

Acerca de Celeste

Celeste is a precision platformer built around a single, deceptively simple move set: jump, dash, and grab. Madeline can dash once in mid-air, cling to walls, and that is essentially it. What Maddy Makes Games does with those three verbs across hundreds of hand-crafted screens is the kind of design economy that larger studios spend millions trying to fake. The mountain is real, the obstacles are real, and the death count climbs fast. But every single death is readable. You fell because you mistimed the dash. You fell because you did not account for the crumbling block. The game never cheats, which means every cleared room genuinely feels earned. The narrative is quieter and more personal than the packaging suggests. Madeline is climbing Celeste Mountain partly because she needs to prove something to herself, and the story threads mental health themes through the platforming without ever becoming preachy or reductive. A mysterious reflection, a well-meaning but bumbling stranger, an elderly woman with her own history on the mountain. The writing is spare and precise, matching the design philosophy exactly. If you go in expecting a thin excuse plot, you will be caught off guard somewhere around Chapter 4, probably in a way that sticks with you after the credits. The soundtrack by Lena Raine deserves its own paragraph. It is one of the genuinely great game scores of the last decade, synth-layered and emotionally responsive in a way that feels hand-stitched to each room's mood. The audio design and the pixel art work together so tightly that separating them almost seems wrong. There are color palettes here that feel like specific times of day, specific emotional temperatures. The craftsmanship is visible in every screen. For players who want more, the B-Sides and C-Sides hidden across the game represent some of the most demanding optional content in any platformer, full stop. Assist Mode, on the other hand, lets you slow the game, add extra dashes, or turn on invincibility without judgment or a locked achievement. The developers treat accessibility as a first-class feature, not an afterthought, and that philosophy makes the game genuinely welcoming to a wider range of skill levels without softening what it offers to players who want the full brutal experience. The one honest caveat: if precision platformers historically frustrate you at a reflex level rather than a learning level, Celeste will still frustrate you in its later chapters even with assists on. It is a game that asks for focused attention in a way that some moods simply will not meet. Pick it up when you have the headspace to sit with it. It rewards that completely.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

Single-playerSteam AchievementsFull controller supportSteam Trading CardsSteam CloudRemote Play on PhoneRemote Play on TabletRemote Play on TVFamily SharingPrecision PlatformerMental Health ThemesAssist ModeNarrative-DrivenB-Side ContentChallengingAtmospheric SoundtrackPixel Art

Requisitos del sistema

Mínimos

OS *
Windows 7 or newer
Memory
2 GB RAM
DirectX
Version 10
Storage
1200 MB available space
Graphics
Intel HD 4000
Processor
Intel Core i3 M380

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Reseñas y valoraciones

Metacritic
88Usuarios: 8.5
OpenCritic
91Mighty
Steam
97%(65,000)

Cuánto se tarda en terminar

Historia principal8h
Principal + extras15h
Completista36h

Información del juego

Desarrolladora
Maddy Makes Games
Distribuidora
Maddy Makes Games
Fecha de lanzamiento
25 ene 2018
Clasificación por edad
PEGI 7E10+

Modos de juego

single player
Hasta 1 jugadores

Idiomas

Subtítulos (11)
EnglishFrenchGermanSpanishItalianPortuguese+5 más

Características

Full Controller SupportAchievementsCloud SavesTrading Cards

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¿Cuánto cuesta Celeste?

El precio de Celeste cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Celeste más barato?

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¿En qué plataformas está disponible Celeste?

Celeste está disponible en PC, PlayStation, Xbox, Switch.

¿Cuándo se lanzó Celeste?

Celeste se lanzó el 25 de enero de 2018.

¿Quién desarrolló Celeste?

Celeste fue desarrollado por Maddy Makes Games.

¿Merece la pena comprar Celeste?

Celeste tiene una puntuación Metacritic de 88/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.