Compara los precios de Cave Coaster en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Smyowl. Publicado por Strategy First. Lanzado el 4/6/2015. Disponible en PC. Géneros: Casual, Indie.

A mobile endless runner that took a wrong turn onto Steam, jump and dash your mine cart through cave obstacles, but know upfront that PC was never its first home.

I want to be honest with you about Cave Coaster, because that is the only useful thing I can do here. This is a mobile endless runner, originally built for iOS, Android, and Amazon, that was ported to PC in 2015 by Smyowl and pushed out under the Strategy First label. The moment you launch it, that origin story is legible in every pixel: tap-to-avoid controls, looping obstacle tracks, a gem-collection loop, and a cart customization screen that feels lifted directly from a free-to-play phone game menu. If you have played any mine-cart endless runner on a touchscreen, you have already played the first thirty minutes of this. The core loop goes: pick a mine cart, launch into a procedurally arranged cave track, jump and dash to clear incoming obstacles, collect gems, unlock new cart cosmetics and a handful of unique skills that briefly extend your run. There are Steam Leaderboards, so chasing a high score against other players is technically possible, and six Steam achievements give completionists a thin checklist to work through. Controller support is listed and, to the game's credit, it does make the jump-and-dash rhythm feel a little more natural on PC than mouse-clicking ever will. The "run even in the dark" sections, where visibility drops and you rely on reflex over sight-reading, are the closest the game gets to a moment of genuine tension. Here is where I have to stop advocating. The Steam community forum tells a sobering story: multiple players reported the game failing to launch entirely, crashing on startup, or producing dump files on Windows 10 shortly after release. Those threads are old and still unanswered. The overall Steam reception is "Mixed" across a small pool of reviews, and the most pointed community criticism cuts right to the core issue: this is an Android game ported to PC with no meaningful redesign for the platform. The controls, the pace, the screen layout, none of it was rethought for mouse or even gamepad. A run lasts minutes. The skill ceiling is low. There is no narrative, no handcrafted level design, and no soundtrack that lingers after you close the window. Who does this suit? Honestly, a very specific kind of player: someone grabbing it from a bundle or a sub-tier price point who wants five minutes of idle distraction and a fast route to a complete set of Steam trading cards (there are fifteen of them, including named carts like "Kron" and "Harley-Cartson"). As a card-farming curiosity with a side of casual reflex exercise, it fulfills that narrow brief. As anything more considered, it simply does not hold up. The craft is not here. The intentionality is not here. I defend slow games, thin games, small games, but I have a harder time defending games that feel like they arrived on a platform by accident rather than by design. Kai, Scout Team

Cave Coaster

Cave Coaster

4 jun 2015SmyowlStrategy First
GamerScout opina

A mobile endless runner that took a wrong turn onto Steam, jump and dash your mine cart through cave obstacles, but know upfront that PC was never its first home.

PC
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.88

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Acerca de Cave Coaster

I want to be honest with you about Cave Coaster, because that is the only useful thing I can do here. This is a mobile endless runner, originally built for iOS, Android, and Amazon, that was ported to PC in 2015 by Smyowl and pushed out under the Strategy First label. The moment you launch it, that origin story is legible in every pixel: tap-to-avoid controls, looping obstacle tracks, a gem-collection loop, and a cart customization screen that feels lifted directly from a free-to-play phone game menu. If you have played any mine-cart endless runner on a touchscreen, you have already played the first thirty minutes of this. The core loop goes: pick a mine cart, launch into a procedurally arranged cave track, jump and dash to clear incoming obstacles, collect gems, unlock new cart cosmetics and a handful of unique skills that briefly extend your run. There are Steam Leaderboards, so chasing a high score against other players is technically possible, and six Steam achievements give completionists a thin checklist to work through. Controller support is listed and, to the game's credit, it does make the jump-and-dash rhythm feel a little more natural on PC than mouse-clicking ever will. The "run even in the dark" sections, where visibility drops and you rely on reflex over sight-reading, are the closest the game gets to a moment of genuine tension. Here is where I have to stop advocating. The Steam community forum tells a sobering story: multiple players reported the game failing to launch entirely, crashing on startup, or producing dump files on Windows 10 shortly after release. Those threads are old and still unanswered. The overall Steam reception is "Mixed" across a small pool of reviews, and the most pointed community criticism cuts right to the core issue: this is an Android game ported to PC with no meaningful redesign for the platform. The controls, the pace, the screen layout, none of it was rethought for mouse or even gamepad. A run lasts minutes. The skill ceiling is low. There is no narrative, no handcrafted level design, and no soundtrack that lingers after you close the window. Who does this suit? Honestly, a very specific kind of player: someone grabbing it from a bundle or a sub-tier price point who wants five minutes of idle distraction and a fast route to a complete set of Steam trading cards (there are fifteen of them, including named carts like "Kron" and "Harley-Cartson"). As a card-farming curiosity with a side of casual reflex exercise, it fulfills that narrow brief. As anything more considered, it simply does not hold up. The craft is not here. The intentionality is not here. I defend slow games, thin games, small games, but I have a harder time defending games that feel like they arrived on a platform by accident rather than by design.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttrading-cardstier:sub-5Endless RunnerMobile PortMine CartObstacle DodgeHigh Score ChasingCard FarmingLow Skill FloorReflex-Based

Requisitos del sistema

Mínimos

OS
Windows 7 or later
Memory
1024 MB RAM
DirectX
Version 9.0c
Storage
200 MB available space
Graphics
800x600 minimum resolution (Direct3D/OpenGL compatible card with at least 128MB)
Processor
2000 MHz
Sound Card
2D sound compatible card

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Información del juego

Desarrolladora
Smyowl
Distribuidora
Strategy First
Fecha de lanzamiento
4 jun 2015

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¿Dónde puedo comprar Cave Coaster más barato?

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¿En qué plataformas está disponible Cave Coaster?

Cave Coaster está disponible en PC.

¿Cuándo se lanzó Cave Coaster?

Cave Coaster se lanzó el 4 de junio de 2015.

¿Quién desarrolló Cave Coaster?

Cave Coaster fue desarrollado por Smyowl y publicado por Strategy First.