Compara los precios de Cataegis : The White Wind en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Acido Cinza. Publicado por KISS ltd. Lanzado el 25/9/2015. Disponible en PC. Géneros: Action, Indie.

A love letter to Strider and Contra that bites back hard: if unforgiving arcade punishment is your language, this small Brazilian gem speaks it fluently.

I have a soft spot for the kind of game that arrives with no marketing budget, a hand-drawn anime cinematic, and the audacity to kill you before you've finished reading the opening scroll. Cataegis: The White Wind is exactly that. Developed solo out of Brazil by Ácido Cinza's Rodrigo Testa, it draws openly from the cadence of Strider and Contra, puts a sci-fi sword enforcer named Cataegis into a 2D side-scrolling gauntlet, and then absolutely refuses to apologize for any of it. The structure is two-part and slightly unusual. A short Main Stage acts as a prologue, throwing you into frantic combat and teaching you the basics: double jump, slide, and a switch between up to four weapon types - the short-range blade, the split-fire projectile sword, and a long-reach variant, each carrying two flavors of charged attack. Once you clear that opening chapter, the real game unlocks: The Ziggurat, a gladiatorial multi-stage tower where your choices start to matter. Sparing or killing bosses branches the story, and with over twenty reported endings, there is genuine reason to replay. The true final boss, a secret encounter called the Reaper, only appears if you clear all four bosses without burning a single continue - which is exactly the kind of high bar that will make certain players tear their hair out and others quietly obsessed. The movement is the strongest argument in the game's favor. Double jumps cover enormous vertical distance, wall-grinding in the Ziggurat pits resets your air jump, and the slide is snappy enough that repositioning feels expressive rather than desperate. The weapon economy adds a layer of real tension: die with a special weapon equipped and it's gone. Swap back to the Index Sword before that last hit lands. It's the kind of system that seems punishing until it clicks, and then feels like the only way to do it. Boss fights in particular earn their reputation - they are precision tests that use the full movement toolkit, and the encounter design around the Death Dampener mech, with its confined arena and multi-directional attacks, is genuinely memorable craft for a game this size. The friction, though, is real. Hitboxes have been noted as occasionally imprecise, contact damage is brutal on the two-life starting pool, and a handful of players have reported technical issues at launch - choppy performance and a black-screen bug on certain setups that the tiny team may never have fully patched. The controller support is also partial in the loosest possible sense of that word. The pixel art and the lo-fi anime cinematics are charming in a gritty, limited-palette way, and the soundtrack keeps the energy locked in tight, but the game is old enough now that you should go in with eyes open about rough edges. What stays with me is the intentionality of it. Every system - the weapon loss on death, the continue penalty that gates the secret ending, the branching mercy-or-kill decisions - points at a designer who thought carefully about what an old-school arcade game could feel like with a little more narrative weight. It does not always execute perfectly, and it is absolutely not for players who expect modern checkpointing or accessibility options. But for anyone who has ever loved the precise cruelty of a late-80s action sidescroller and wanted it wrapped in a lo-fi anime skin, this is a quiet underdog worth the time. Kai, Scout Team

Cataegis : The White Wind

Cataegis : The White Wind

25 sept 2015Acido CinzaKISS ltd
GamerScout opina

A love letter to Strider and Contra that bites back hard: if unforgiving arcade punishment is your language, this small Brazilian gem speaks it fluently.

PC
Steam Deck UnsupportedProtonDB Gold
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.82

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€0.827 Jun 2026
Keyshops
€0.79€0.90€1.01€1.127 Jun12 Jun18 Jun23 Jun28 Jun
Tracking prices since 7 Jun 2026
Create alert

Capturas y multimedia

Acerca de Cataegis : The White Wind

I have a soft spot for the kind of game that arrives with no marketing budget, a hand-drawn anime cinematic, and the audacity to kill you before you've finished reading the opening scroll. Cataegis: The White Wind is exactly that. Developed solo out of Brazil by Ácido Cinza's Rodrigo Testa, it draws openly from the cadence of Strider and Contra, puts a sci-fi sword enforcer named Cataegis into a 2D side-scrolling gauntlet, and then absolutely refuses to apologize for any of it. The structure is two-part and slightly unusual. A short Main Stage acts as a prologue, throwing you into frantic combat and teaching you the basics: double jump, slide, and a switch between up to four weapon types - the short-range blade, the split-fire projectile sword, and a long-reach variant, each carrying two flavors of charged attack. Once you clear that opening chapter, the real game unlocks: The Ziggurat, a gladiatorial multi-stage tower where your choices start to matter. Sparing or killing bosses branches the story, and with over twenty reported endings, there is genuine reason to replay. The true final boss, a secret encounter called the Reaper, only appears if you clear all four bosses without burning a single continue - which is exactly the kind of high bar that will make certain players tear their hair out and others quietly obsessed. The movement is the strongest argument in the game's favor. Double jumps cover enormous vertical distance, wall-grinding in the Ziggurat pits resets your air jump, and the slide is snappy enough that repositioning feels expressive rather than desperate. The weapon economy adds a layer of real tension: die with a special weapon equipped and it's gone. Swap back to the Index Sword before that last hit lands. It's the kind of system that seems punishing until it clicks, and then feels like the only way to do it. Boss fights in particular earn their reputation - they are precision tests that use the full movement toolkit, and the encounter design around the Death Dampener mech, with its confined arena and multi-directional attacks, is genuinely memorable craft for a game this size. The friction, though, is real. Hitboxes have been noted as occasionally imprecise, contact damage is brutal on the two-life starting pool, and a handful of players have reported technical issues at launch - choppy performance and a black-screen bug on certain setups that the tiny team may never have fully patched. The controller support is also partial in the loosest possible sense of that word. The pixel art and the lo-fi anime cinematics are charming in a gritty, limited-palette way, and the soundtrack keeps the energy locked in tight, but the game is old enough now that you should go in with eyes open about rough edges. What stays with me is the intentionality of it. Every system - the weapon loss on death, the continue penalty that gates the secret ending, the branching mercy-or-kill decisions - points at a designer who thought carefully about what an old-school arcade game could feel like with a little more narrative weight. It does not always execute perfectly, and it is absolutely not for players who expect modern checkpointing or accessibility options. But for anyone who has ever loved the precise cruelty of a late-80s action sidescroller and wanted it wrapped in a lo-fi anime skin, this is a quiet underdog worth the time.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstrading-cardstier:sub-5Contra-likeBranching EndingsWeapon Loss On DeathAnime CinematicsArcade DifficultyBoss RushLo-Fi Pixel ArtMultiple EndingsPrecision Platformer

Requisitos del sistema

Mínimos

OS
Windows XP or above
Memory
256 MB RAM
Processor
1 GHz or Better

Sigue explorando

Community Discussion

Be the first to comment on Cataegis : The White Wind.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Acido Cinza
Distribuidora
KISS ltd
Fecha de lanzamiento
25 sept 2015

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Cataegis : The White Wind →

Preguntas frecuentes sobre Cataegis : The White Wind

¿Cuánto cuesta Cataegis : The White Wind?

El precio de Cataegis : The White Wind cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Cataegis : The White Wind más barato?

Compara los precios de Cataegis : The White Wind en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Cataegis : The White Wind?

Cataegis : The White Wind está disponible en PC.

¿Cuándo se lanzó Cataegis : The White Wind?

Cataegis : The White Wind se lanzó el 25 de septiembre de 2015.

¿Quién desarrolló Cataegis : The White Wind?

Cataegis : The White Wind fue desarrollado por Acido Cinza y publicado por KISS ltd.