Compara los precios de Catacombs 1: Demon War en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por SimProse Studios. Publicado por SA Industry. Lanzado el 12/7/2017. Disponible en PC, Mac. Géneros: Adventure, Indie, RPG.

Rats in a cellar that can actually kill you, a dungeon full of demons, and a loot pool that reshuffles every run. Catacombs 1 is a quiet, earnest throwback that asks whether you remember how to save your game manually.

I went into Catacombs 1: Demon War expecting something forgettable, and came out with a grudging respect for what SimProse Studios was trying to build, even if the execution lands short of the ambition. This is old-school RPG design worn honestly on its sleeve: arrow-key movement, turn-based combat resolved through menus, full-page text windows for story beats, and absolutely no auto-save to hold your hand. If you grew up on early dungeon crawlers and miss that particular combination of tension and inconvenience, the DNA here will feel familiar in a way that is genuinely comforting. The structure is compact. You start in the village of Glendoe as Galahad, a young hero fresh from burying his father and inheriting a very dangerous errand. The hub is a town square branching into a handful of locations: a tavern cellar crawling with rats, a royal library hiding goblins, and eventually the demon-filled dungeon that gives the game its name. That first rat-cellar quest is no joke. You begin with 150 gold, a thin equipment loadout, and a shopkeeper whose stock randomizes each session. Die without saving, and you start clean. The game does not apologize for this, and honestly, that honesty is part of its charm. The loot system is the most interesting thing here. Over 300 weapons, armor pieces, and items cycle through more than 160 prefixes and suffixes, which on paper produces hundreds of thousands of possible combinations. In practice, the randomization extends to attack damage, dodge rolls, and hit chance, which means early fights can feel chaotic in ways that planning cannot fix. That unpredictability cuts both ways: sometimes a lucky item drop salvages a run, sometimes the shopkeeper has nothing useful and a rat finishes you. The point-based character customization lets you shape Galahad toward your preferred approach, but the variance in random drops means two playthroughs can feel meaningfully different. The orchestral soundtrack sits above the rest of the production in quality, giving the whole thing a tone it might not have earned on visuals alone. The problems are real, though, and they deserve candor. The menu navigation is sluggish, keyboard-only players will find confirm actions unreliable and may need to reach for the mouse mid-session, and the writing does not quite reach the depth the story setup suggests. Collision detection is loose enough that initiating conversations or combat sometimes requires walking through characters rather than up to them. These are not catastrophic flaws, but they add friction to an experience that is already asking players to accept a lot of old-school inconvenience as a feature. The total runtime sits around four to five hours for a full playthrough, which is either just right or not enough depending on your appetite for replaying with different loot outcomes. Steam reviews sit at mixed, with around 64% positive across a small sample, which tracks with the general sense that the game has real charm buried under rough edges. Who is this actually for? Players who find comfort in the mechanical vocabulary of early RPGs and do not need modern quality-of-life scaffolding around every interaction. If the words "no auto-save" read as a feature rather than a warning, Catacombs 1 has something genuine to offer. If you need polished menus, tight collision, and prose that pulls its weight, look elsewhere. Chapter one functions as both a self-contained story and a proof of concept for a trilogy, and there is enough personality in the randomized loot loops and the orchestral score to make the short runtime feel intentional rather than thin. Kai, Scout Team

Catacombs 1: Demon War

Catacombs 1: Demon War

12 jul 2017SimProse StudiosSA Industry
GamerScout opina

Rats in a cellar that can actually kill you, a dungeon full of demons, and a loot pool that reshuffles every run. Catacombs 1 is a quiet, earnest throwback that asks whether you remember how to save your game manually.

PCMac
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.26

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€0.265 Jun 2026
Keyshops
€0.24€0.25€0.27€0.285 Jun11 Jun17 Jun22 Jun28 Jun
Tracking prices since 5 Jun 2026
Create alert

Capturas y multimedia

Acerca de Catacombs 1: Demon War

I went into Catacombs 1: Demon War expecting something forgettable, and came out with a grudging respect for what SimProse Studios was trying to build, even if the execution lands short of the ambition. This is old-school RPG design worn honestly on its sleeve: arrow-key movement, turn-based combat resolved through menus, full-page text windows for story beats, and absolutely no auto-save to hold your hand. If you grew up on early dungeon crawlers and miss that particular combination of tension and inconvenience, the DNA here will feel familiar in a way that is genuinely comforting. The structure is compact. You start in the village of Glendoe as Galahad, a young hero fresh from burying his father and inheriting a very dangerous errand. The hub is a town square branching into a handful of locations: a tavern cellar crawling with rats, a royal library hiding goblins, and eventually the demon-filled dungeon that gives the game its name. That first rat-cellar quest is no joke. You begin with 150 gold, a thin equipment loadout, and a shopkeeper whose stock randomizes each session. Die without saving, and you start clean. The game does not apologize for this, and honestly, that honesty is part of its charm. The loot system is the most interesting thing here. Over 300 weapons, armor pieces, and items cycle through more than 160 prefixes and suffixes, which on paper produces hundreds of thousands of possible combinations. In practice, the randomization extends to attack damage, dodge rolls, and hit chance, which means early fights can feel chaotic in ways that planning cannot fix. That unpredictability cuts both ways: sometimes a lucky item drop salvages a run, sometimes the shopkeeper has nothing useful and a rat finishes you. The point-based character customization lets you shape Galahad toward your preferred approach, but the variance in random drops means two playthroughs can feel meaningfully different. The orchestral soundtrack sits above the rest of the production in quality, giving the whole thing a tone it might not have earned on visuals alone. The problems are real, though, and they deserve candor. The menu navigation is sluggish, keyboard-only players will find confirm actions unreliable and may need to reach for the mouse mid-session, and the writing does not quite reach the depth the story setup suggests. Collision detection is loose enough that initiating conversations or combat sometimes requires walking through characters rather than up to them. These are not catastrophic flaws, but they add friction to an experience that is already asking players to accept a lot of old-school inconvenience as a feature. The total runtime sits around four to five hours for a full playthrough, which is either just right or not enough depending on your appetite for replaying with different loot outcomes. Steam reviews sit at mixed, with around 64% positive across a small sample, which tracks with the general sense that the game has real charm buried under rough edges. Who is this actually for? Players who find comfort in the mechanical vocabulary of early RPGs and do not need modern quality-of-life scaffolding around every interaction. If the words "no auto-save" read as a feature rather than a warning, Catacombs 1 has something genuine to offer. If you need polished menus, tight collision, and prose that pulls its weight, look elsewhere. Chapter one functions as both a self-contained story and a proof of concept for a trilogy, and there is enough personality in the randomized loot loops and the orchestral score to make the short runtime feel intentional rather than thin.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayertier:sub-5Old-School RPGManual SaveRandomized LootTurn-Based MenusHub-World StructureOrchestral SoundtrackLow RuntimeDungeon Crawler Lite

Requisitos del sistema

Mínimos

OS
Windows 7 or higher
Memory
2 GB RAM
DirectX
Version 9.0
Storage
610 MB available space
Graphics
DirectX 9/OpenGL 4.1 capable GPU
Processor
Pentium Quad Core or higher
Sound Card
Recommended for music and sound

Recomendados

OS
Windows 8 or higher
Memory
4 GB RAM
Processor
Core i5 or higher

Sigue explorando

Community Discussion

Be the first to comment on Catacombs 1: Demon War.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
SimProse Studios
Distribuidora
SA Industry
Fecha de lanzamiento
12 jul 2017

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Más de SimProse Studios

Compra mejor: guías útiles

Preguntas frecuentes sobre Catacombs 1: Demon War

¿Cuánto cuesta Catacombs 1: Demon War?

El precio de Catacombs 1: Demon War cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Catacombs 1: Demon War más barato?

Compara los precios de Catacombs 1: Demon War en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Catacombs 1: Demon War?

Catacombs 1: Demon War está disponible en PC, Mac.

¿Cuándo se lanzó Catacombs 1: Demon War?

Catacombs 1: Demon War se lanzó el 12 de julio de 2017.

¿Quién desarrolló Catacombs 1: Demon War?

Catacombs 1: Demon War fue desarrollado por SimProse Studios y publicado por SA Industry.