Compara los precios de CARNAGE OFFERING Tower Defense en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Futurtech. Publicado por Nova's Army. Lanzado el 17/9/2023. Disponible en PC. Géneros: Action, Adventure, Indie, Strategy.

92% positive across 270+ Steam reviews for a sub-$10 indie TD might be the most honest signal you'll see in this genre. Turret variety, hero skill trees, and resource mining make this one punch above its budget weight class.

My spreadsheet instincts kicked in the moment I clocked the upgrade menu in Carnage Offering TD. This is a top-down, sci-fi tower defense with a light RTS layer sitting underneath: you place and upgrade turrets, manage a resource economy through active mining, and deploy two distinct hero units across waves of increasingly nasty enemies. It launched in September 2023 as an early-access title from small French studio Futurtech, and the player feedback loop the developer explicitly invited has clearly shaped the product that exists today. The tower roster is where the game earns its strategic credibility. Machine gun turrets handle light, fast waves; fusion mortars cover clustered groups; Tesla power plants bring area suppression. None of these are cosmetic variants of the same gun - each has a role in a properly thought-out lane setup. Critically, upgrades happen outside of combat, which means you have a genuine planning phase between waves rather than a frantic click-fest. Range, damage, critical hit chance, and hit points are all tunable, giving you a reasonable number of levers to pull without overwhelming a first-time player. On top of the turrets, you get eight activated technologies - satellite strikes, explosive mines, nuclear missiles - which function as cooldown-based emergency tools rather than win buttons. That distinction matters. They patch your gaps without removing the cost of bad placement decisions. The two hero units, Jake and Paul, add a layer that separates this from pure turret-placement games. Jake is a long-range rifleman who can swap weapons and take transplants to modify his stats. Paul brings a telekinetic sword for close-quarters work, backed by an upgradeable armor system. Both have their own skill trees, and the studio claims over 200 total tower and skill improvements to unlock across a playthrough. That number sounds inflated on paper, but even a fraction of that spread across the upgrade trees gives you genuine replay incentive if you enjoy trying different build orders. The enemy roster runs to over 30 species spanning knights, witches, zombies, mutant insects, and full robotic units - a tonal mix that is a little chaotic but keeps the visual variety high enough that late-game waves stay readable. Honest caveats: this is a small indie title and it shows in certain places. The community is very quiet now (concurrent player counts are minimal), there is no mod ecosystem to speak of, and the Steam community hub discussions are sparse. The developer communicated actively in early access, but post-launch update cadence appears to have slowed. If you want a living game with regular patches and a Discord full of theorycrafters, this is not that. What you do get is a self-contained, competently designed tower defense at a budget price that hits a comfortable difficulty curve without demanding genre expertise. New players can lean on the hero units while learning turret placement fundamentals, which is exactly the kind of forgiving entry point I recommend for TD newcomers who find games like Dungeon Warfare or Bloons intimidating. Diego, Scout Team

CARNAGE OFFERING Tower Defense

CARNAGE OFFERING Tower Defense

17 sept 2023FuturtechNova's Army
GamerScout opina

92% positive across 270+ Steam reviews for a sub-$10 indie TD might be the most honest signal you'll see in this genre. Turret variety, hero skill trees, and resource mining make this one punch above its budget weight class.

PC
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Mínimo histórico: €0.52

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My spreadsheet instincts kicked in the moment I clocked the upgrade menu in Carnage Offering TD. This is a top-down, sci-fi tower defense with a light RTS layer sitting underneath: you place and upgrade turrets, manage a resource economy through active mining, and deploy two distinct hero units across waves of increasingly nasty enemies. It launched in September 2023 as an early-access title from small French studio Futurtech, and the player feedback loop the developer explicitly invited has clearly shaped the product that exists today. The tower roster is where the game earns its strategic credibility. Machine gun turrets handle light, fast waves; fusion mortars cover clustered groups; Tesla power plants bring area suppression. None of these are cosmetic variants of the same gun - each has a role in a properly thought-out lane setup. Critically, upgrades happen outside of combat, which means you have a genuine planning phase between waves rather than a frantic click-fest. Range, damage, critical hit chance, and hit points are all tunable, giving you a reasonable number of levers to pull without overwhelming a first-time player. On top of the turrets, you get eight activated technologies - satellite strikes, explosive mines, nuclear missiles - which function as cooldown-based emergency tools rather than win buttons. That distinction matters. They patch your gaps without removing the cost of bad placement decisions. The two hero units, Jake and Paul, add a layer that separates this from pure turret-placement games. Jake is a long-range rifleman who can swap weapons and take transplants to modify his stats. Paul brings a telekinetic sword for close-quarters work, backed by an upgradeable armor system. Both have their own skill trees, and the studio claims over 200 total tower and skill improvements to unlock across a playthrough. That number sounds inflated on paper, but even a fraction of that spread across the upgrade trees gives you genuine replay incentive if you enjoy trying different build orders. The enemy roster runs to over 30 species spanning knights, witches, zombies, mutant insects, and full robotic units - a tonal mix that is a little chaotic but keeps the visual variety high enough that late-game waves stay readable. Honest caveats: this is a small indie title and it shows in certain places. The community is very quiet now (concurrent player counts are minimal), there is no mod ecosystem to speak of, and the Steam community hub discussions are sparse. The developer communicated actively in early access, but post-launch update cadence appears to have slowed. If you want a living game with regular patches and a Discord full of theorycrafters, this is not that. What you do get is a self-contained, competently designed tower defense at a budget price that hits a comfortable difficulty curve without demanding genre expertise. New players can lean on the hero units while learning turret placement fundamentals, which is exactly the kind of forgiving entry point I recommend for TD newcomers who find games like Dungeon Warfare or Bloons intimidating.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementstier:sub-5Hero Skill TreeActive Resource MiningWave DefenseTechnology AbilitiesBudget PickSci-Fi SettingOut-of-Combat Upgrades

Requisitos del sistema

Mínimos

OS
Windows 7, 8, 10, 11
Memory
8 GB RAM
DirectX
Version 11
Storage
23 GB available space
Graphics
Nvidia GTX 1060 / AMD RX 580
Processor
Intel Core i5-8400 / AMD Ryzen 5 1500X

Recomendados

OS
Windows 10, 11
Memory
16 GB RAM
DirectX
Version 12
Storage
23 GB available space
Graphics
Nvidia GTX 2070 / AMD RX 5600XT
Processor
Intel Core i5-8600K / AMD Ryzen 5 2700

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Información del juego

Desarrolladora
Futurtech
Distribuidora
Nova's Army
Fecha de lanzamiento
17 sept 2023

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CARNAGE OFFERING Tower Defense está disponible en PC.

¿Cuándo se lanzó CARNAGE OFFERING Tower Defense?

CARNAGE OFFERING Tower Defense se lanzó el 17 de septiembre de 2023.

¿Quién desarrolló CARNAGE OFFERING Tower Defense?

CARNAGE OFFERING Tower Defense fue desarrollado por Futurtech y publicado por Nova's Army.