Compara los precios de Cargo! The Quest for Gravity en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Ice-Pick Lodge. Publicado por Ice-Pick Lodge. Lanzado el 21/4/2011. Disponible en PC. Géneros: Action, Adventure, Simulation. Puntuación Metacritic: 64/100.

Ice-Pick Lodge kicking puppies into the stratosphere and calling it a resource loop. Bizarre, short, surprisingly charming, and absolutely worth a look at this price point.

My spreadsheet instincts kept firing at all the wrong moments while playing this one. Cargo! is nominally about collecting FUN as currency, spending it on vehicle parts and pulling world landmarks back down from the stratosphere, and technically those are resource-management loops, but the moment you sit down expecting Paradox-level levers to pull, the game grins at you and has a small naked creature explode in a shower of flowers. That tonal whiplash is the entire product, and whether you find it delightful or irritating will determine everything. Flawkes is an engineer who crashes her blimp onto an archipelago governed by three mechanical god-masks orbiting the island on a roller-coaster rail. The residents, called Buddies, exude FUN when entertained, and FUN is the only thing that can restore gravity and drag Big Ben, the Statue of Liberty, and the Large Hadron Collider back down from orbit. You harvest FUN by kicking Buddies, taking them on joyrides, and staging impromptu dance parties with collectible musical notes scattered around the world. Then you spend it on vehicle parts or on pulling objects out of the stratosphere. The structure is four seasons, each anchored by a major objective: autumn introduces you to watercraft, winter has you building a submarine to restart volcanoes and fight off giant penguins squashing your Buddies, spring escalates further, and summer involves summoning tornadoes to spin a planetary axis. Objectives across all four chapters can be given to you in deliberately cryptic ways by gods who refuse to speak plainly and a captain who is not much more helpful. Collision detection is rough in places, and if you get stuck you are genuinely stuck, because there is no in-game map and guidance is almost non-existent by design. Vehicle construction offers blueprint shortcuts for players who do not want to tinker, or a freeform parts-assembly mode for those who do, covering boats, cars, submarines, and flying machines. The Metacritic score of 64 reflects a real split: critics who measured it against conventional adventure games found it shallow and buggy, while players who accepted it as an absurdist art object gave it a strong Very Positive rating on Steam. The campaign runs five to eight hours depending on how much stratosphere content you pull down, and the sandbox mode is there if you want to keep building without objectives, though reviewers were consistent that the sandbox lacks enough systemic depth to sustain long sessions on its own. How many Buddies die during your run affects which of two endings you see, which adds minor replay motivation. The game is not difficult by Ice-Pick Lodge standards: unlike The Void, losing here is nearly impossible, making it the studio's most accessible title and a reasonable starting point for the curious. For a strategy-and-sim reader, the honest pitch is this: the resource loop is real but lightweight, the vehicle building is functional rather than deep, and the decision-making never approaches the complexity that genre fans usually chase. What it delivers instead is a genuinely strange two-to-three evening experience that no comparable title replicates. If you want 200 hours of interlocking systems, look elsewhere. If you want a surreal, short, occasionally buggy PC oddity from one of the most eccentric studios in the medium, at a low asking price, this holds up better than its Metacritic score suggests. Diego, Scout Team

Cargo! The Quest for Gravity

Cargo! The Quest for Gravity

21 abr 2011Ice-Pick Lodge
GamerScout opina

Ice-Pick Lodge kicking puppies into the stratosphere and calling it a resource loop. Bizarre, short, surprisingly charming, and absolutely worth a look at this price point.

PC
Steam Deck UnsupportedProtonDB Gold
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Mínimo histórico: €0.84

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My spreadsheet instincts kept firing at all the wrong moments while playing this one. Cargo! is nominally about collecting FUN as currency, spending it on vehicle parts and pulling world landmarks back down from the stratosphere, and technically those are resource-management loops, but the moment you sit down expecting Paradox-level levers to pull, the game grins at you and has a small naked creature explode in a shower of flowers. That tonal whiplash is the entire product, and whether you find it delightful or irritating will determine everything. Flawkes is an engineer who crashes her blimp onto an archipelago governed by three mechanical god-masks orbiting the island on a roller-coaster rail. The residents, called Buddies, exude FUN when entertained, and FUN is the only thing that can restore gravity and drag Big Ben, the Statue of Liberty, and the Large Hadron Collider back down from orbit. You harvest FUN by kicking Buddies, taking them on joyrides, and staging impromptu dance parties with collectible musical notes scattered around the world. Then you spend it on vehicle parts or on pulling objects out of the stratosphere. The structure is four seasons, each anchored by a major objective: autumn introduces you to watercraft, winter has you building a submarine to restart volcanoes and fight off giant penguins squashing your Buddies, spring escalates further, and summer involves summoning tornadoes to spin a planetary axis. Objectives across all four chapters can be given to you in deliberately cryptic ways by gods who refuse to speak plainly and a captain who is not much more helpful. Collision detection is rough in places, and if you get stuck you are genuinely stuck, because there is no in-game map and guidance is almost non-existent by design. Vehicle construction offers blueprint shortcuts for players who do not want to tinker, or a freeform parts-assembly mode for those who do, covering boats, cars, submarines, and flying machines. The Metacritic score of 64 reflects a real split: critics who measured it against conventional adventure games found it shallow and buggy, while players who accepted it as an absurdist art object gave it a strong Very Positive rating on Steam. The campaign runs five to eight hours depending on how much stratosphere content you pull down, and the sandbox mode is there if you want to keep building without objectives, though reviewers were consistent that the sandbox lacks enough systemic depth to sustain long sessions on its own. How many Buddies die during your run affects which of two endings you see, which adds minor replay motivation. The game is not difficult by Ice-Pick Lodge standards: unlike The Void, losing here is nearly impossible, making it the studio's most accessible title and a reasonable starting point for the curious. For a strategy-and-sim reader, the honest pitch is this: the resource loop is real but lightweight, the vehicle building is functional rather than deep, and the decision-making never approaches the complexity that genre fans usually chase. What it delivers instead is a genuinely strange two-to-three evening experience that no comparable title replicates. If you want 200 hours of interlocking systems, look elsewhere. If you want a surreal, short, occasionally buggy PC oddity from one of the most eccentric studios in the medium, at a low asking price, this holds up better than its Metacritic score suggests.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementstier:sub-5Vehicle BuilderBlueprint CraftingFUN CurrencySeasonal ProgressionDual EndingResource HarvestingSurreal ComedyShort Campaign

Requisitos del sistema

Mínimos

OS
Windows 7/Windows Vista/Windows XP
Sound
DirectX 9.0c compatible
Memory
1GB XP / 2GB Vista
DirectX®
Enhanced for DirectX 9.0
Processor
Pentium 4 3GHz or equivalent AMD Athlon processor
Video Card
128 MB or more, DirectX 9-compatible with support for Pixel Shader 2.0 (ATI Radeon X800 / NVIDIA GeForce 7600 / Intel GMA HD Graphics)
Hard Disk Space
At least 4 GB of Space

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Reseñas y valoraciones

Metacritic
64

Información del juego

Desarrolladora
Ice-Pick Lodge
Distribuidora
Ice-Pick Lodge
Fecha de lanzamiento
21 abr 2011

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¿En qué plataformas está disponible Cargo! The Quest for Gravity?

Cargo! The Quest for Gravity está disponible en PC.

¿Cuándo se lanzó Cargo! The Quest for Gravity?

Cargo! The Quest for Gravity se lanzó el 21 de abril de 2011.

¿Quién desarrolló Cargo! The Quest for Gravity?

Cargo! The Quest for Gravity fue desarrollado por Ice-Pick Lodge.

¿Merece la pena comprar Cargo! The Quest for Gravity?

Cargo! The Quest for Gravity tiene una puntuación Metacritic de 64/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.