Compara los precios de Cargo Commander en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Serious Brew. Publicado por Serious Brew. Lanzado el 1/11/2012. Disponible en PC, Mac, Linux. Géneros: Action, Adventure, Casual, Indie. Puntuación Metacritic: 63/100.

A bearded blue-collar spaceman, a magnet for chaos, and maybe three hours before repetition sets in, Cargo Commander earns its cult status on charm alone, but go in clear-eyed.

My first impression of Cargo Commander was warmth, of all things. You wake up in a boxy little tin-can floating somewhere unpronounceable, a folksy tune cycling from your station radio, and an email from your wife sitting unanswered in the inbox. Serious Brew, a two-person outfit from the Netherlands, built something quietly melancholic here, and that mood lands before the first container even slams into your hull. The loop is elegantly simple: flip the magnet, brace yourself, and then scramble through whatever clanging pile of containers gravity has gifted you. Inside, you are drilling through bulkheads with the Platform Drill, fighting melee mutants and the airborne drill-squid things that patrol open space, and racing the countdown on your oxygen gauge before a wormhole tears the whole assembly apart and swallows it. Upgrades, reinforced armor, extended O2 capacity, a Magma-Drill attachment for the Fistcannon, are purchased with enemy hats and loot currency during a run, but everything resets when you die or move to a new sector. It's a roguelite loop dressed up as a corporate grind, and the thematic harmony between mechanics and premise is one of the game's most quietly clever choices. The two modes, Normal and the slower-paced Journey mode that unlocks at rank six, give you a little breathing room in terms of pacing, though neither escapes the underlying design ceiling. What the game does with atmosphere is genuinely special. The station radio grows dimmer the further you drift into vacuum, a small detail that functions as both wayfinding tool and existential dread. Emails from your wife pile up, readable but unanswerable. Your son sends drawings. Cargo Corp. sends cold metrics. The loneliness is not incidental; it is the entire emotional register the game is tuned to, and for its first few hours it hums at a frequency that few indie platformers of its era bothered to find. The procedural sector system, where you type any word to generate a named sector with its own online leaderboard, is a lovely bit of social design, you compete against strangers who picked the same word, and sometimes you find their dead bodies inside containers. The honest trouble is that the seams show fast. Enemy variety is thin: a couple of melee types in the containers, the squid things outside, and that is roughly it. The handful of navigational hazards, furnace flames you can disable, laser walls you can toggle, cycle into familiarity within two hours. Weapons are few and aiming feels imprecise enough to be frustrating under pressure. The progression model, built around collecting all 88 cargo types to climb 12 ranks toward home, encourages repetition without meaningfully rewarding it. Each sector looks like the last, gravity shifts aside. Critics and players alike have landed on the same verdict: gripping for a session or two, noticeably flat by session four. The Metacritic consensus at 63 reflects that gap between a charming idea and an under-developed execution. Steam's player base, however, is far kinder, 83% positive across 660 reviews, which tells you something real about who this game finds, and keeps. If you have an appetite for atmosphere over depth, if the image of a bearded man holding his breath and drilling through a collapsing container appeals to something in you, Cargo Commander will give you four to six hours of honest pleasure and a soundtrack that lingers. Treat it as a short story rather than a novel. It knows what it is, mostly. It just doesn't always know when to stop asking you to do the same thing one more time. Kai, Scout Team

Cargo Commander

Cargo Commander

1 nov 2012Serious Brew
GamerScout opina

A bearded blue-collar spaceman, a magnet for chaos, and maybe three hours before repetition sets in, Cargo Commander earns its cult status on charm alone, but go in clear-eyed.

PCMacLinux
Steam Deck PlayableProtonDB Gold
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Mínimo histórico: €0.38

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Acerca de Cargo Commander

My first impression of Cargo Commander was warmth, of all things. You wake up in a boxy little tin-can floating somewhere unpronounceable, a folksy tune cycling from your station radio, and an email from your wife sitting unanswered in the inbox. Serious Brew, a two-person outfit from the Netherlands, built something quietly melancholic here, and that mood lands before the first container even slams into your hull. The loop is elegantly simple: flip the magnet, brace yourself, and then scramble through whatever clanging pile of containers gravity has gifted you. Inside, you are drilling through bulkheads with the Platform Drill, fighting melee mutants and the airborne drill-squid things that patrol open space, and racing the countdown on your oxygen gauge before a wormhole tears the whole assembly apart and swallows it. Upgrades, reinforced armor, extended O2 capacity, a Magma-Drill attachment for the Fistcannon, are purchased with enemy hats and loot currency during a run, but everything resets when you die or move to a new sector. It's a roguelite loop dressed up as a corporate grind, and the thematic harmony between mechanics and premise is one of the game's most quietly clever choices. The two modes, Normal and the slower-paced Journey mode that unlocks at rank six, give you a little breathing room in terms of pacing, though neither escapes the underlying design ceiling. What the game does with atmosphere is genuinely special. The station radio grows dimmer the further you drift into vacuum, a small detail that functions as both wayfinding tool and existential dread. Emails from your wife pile up, readable but unanswerable. Your son sends drawings. Cargo Corp. sends cold metrics. The loneliness is not incidental; it is the entire emotional register the game is tuned to, and for its first few hours it hums at a frequency that few indie platformers of its era bothered to find. The procedural sector system, where you type any word to generate a named sector with its own online leaderboard, is a lovely bit of social design, you compete against strangers who picked the same word, and sometimes you find their dead bodies inside containers. The honest trouble is that the seams show fast. Enemy variety is thin: a couple of melee types in the containers, the squid things outside, and that is roughly it. The handful of navigational hazards, furnace flames you can disable, laser walls you can toggle, cycle into familiarity within two hours. Weapons are few and aiming feels imprecise enough to be frustrating under pressure. The progression model, built around collecting all 88 cargo types to climb 12 ranks toward home, encourages repetition without meaningfully rewarding it. Each sector looks like the last, gravity shifts aside. Critics and players alike have landed on the same verdict: gripping for a session or two, noticeably flat by session four. The Metacritic consensus at 63 reflects that gap between a charming idea and an under-developed execution. Steam's player base, however, is far kinder, 83% positive across 660 reviews, which tells you something real about who this game finds, and keeps. If you have an appetite for atmosphere over depth, if the image of a bearded man holding his breath and drilling through a collapsing container appeals to something in you, Cargo Commander will give you four to six hours of honest pleasure and a soundtrack that lingers. Treat it as a short story rather than a novel. It knows what it is, mostly. It just doesn't always know when to stop asking you to do the same thing one more time.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstrading-cardstier:sub-5RogueliteProcedural SectorsScore AttackBlue-Collar AtmosphereDestructible EnvironmentsOxygen MechanicLeaderboard CompetitionJourney ModeShort-Session Friendly

Requisitos del sistema

Mínimos

OS
Windows Vista/7
Memory
2 GB RAM
Graphics
DirectX 9.0c compatible; integrated or very low budget cards may not work
DirectX®
9.0c
Processor
2 GHz (or 4 GHz for CPUs like Celeron/Duron)
Hard Drive
200 MB HD space; 256 MB Video Memory

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Reseñas y valoraciones

Metacritic
63

Información del juego

Desarrolladora
Serious Brew
Distribuidora
Serious Brew
Fecha de lanzamiento
1 nov 2012

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¿En qué plataformas está disponible Cargo Commander?

Cargo Commander está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Cargo Commander?

Cargo Commander se lanzó el 1 de noviembre de 2012.

¿Quién desarrolló Cargo Commander?

Cargo Commander fue desarrollado por Serious Brew.

¿Merece la pena comprar Cargo Commander?

Cargo Commander tiene una puntuación Metacritic de 63/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.