Compara los precios de Car Detailing Simulator en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Games Incubator. Publicado por Games Incubator. Lanzado el 13/4/2022. Disponible en PC, Xbox. Géneros: Casual, Indie, Racing, Simulation.

Scratch the itch for methodical, stress-free sim work, but know going in that depth of decision-making stops at 'which cleaning kit do I grab next.'

I'll be straight with you: I came to Car Detailing Simulator looking for the kind of layered business loop I get out of something like Gas Station Simulator or even the lighter end of a management title. What I found is a far narrower proposition, and whether that's a problem depends entirely on what you want from a Saturday afternoon session. The core structure is first-person, single-player, and built around a small garage that you grow from a shed into a proper detailing outfit. Jobs arrive via an in-game computer, each listing the required tasks and the payout up front. You pick the work, the car rolls in, and you cycle through a toolkit that covers foam lance application, pressure washing, hand-drying with a cloth, window spray-and-wipe, interior vacuuming, seat and mat cleaning, tyre brushing, scratch removal, and a polishing step that can finish with a full paintwork respray if the job calls for it. Task progress bars sit in the corner of the screen, and a highlight mode flags areas you have missed, though it struggles when the car body colour is close to the error indicator. Earn enough, and you can also buy old cars, restore them, and flip them for profit, which adds a thin but welcome buy-low-sell-high layer on top of the cleaning loop. Workshop upgrades, shelf expansions, and better tools unlock as your reputation and wallet grow. The satisfaction curve is real, if limited. Watching a grime-caked vehicle come back to a mirror shine through a sequence of deliberately chosen tools scratches the same completionist nerve as PowerWash Simulator, and the before-and-after scan at the end of a job lands a small but genuine dopamine hit. The car models hold up visually, with lighting doing most of the heavy lifting once a fresh polish coat goes on. Where the game struggles is in the mechanical depth underneath those visuals. The variety of tools sounds extensive on paper, but in practice every job cycles through roughly the same sequence, and the repetition hits faster than you would expect. The soundtrack is thin enough that most players will mute it within an hour. On PC, controls are functional. Console ports have attracted consistent criticism for clunky input mapping and bugs that sometimes require an exit-and-reload to progress, which is worth flagging if you are on Xbox. A notable concern for long-term players is post-launch support. Community feedback has pointed to a significant slowdown in updates after the first year, and there is no mod ecosystem to pad out the content once the base loop grows stale. This is not a game with 200-hour legs. Realistically, the core experience plays out across 10-20 hours before the repetition overtakes the zen. The business management layer, while present, never gets deep enough to demand the kind of optimisation that would keep a strategy-minded player hooked beyond that window. If you are the type who burns through a cleaning sim in a focused burst and moves on, the value proposition is solid at a sale price. If you need a sim with genuine late-game complexity and a reason to return after month two, this is not your answer. Diego, Scout Team

Car Detailing Simulator

Car Detailing Simulator

13 abr 2022Games Incubator
GamerScout opina

Scratch the itch for methodical, stress-free sim work, but know going in that depth of decision-making stops at 'which cleaning kit do I grab next.'

PCXbox
Steam Deck UnsupportedProtonDB Gold
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.60

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I'll be straight with you: I came to Car Detailing Simulator looking for the kind of layered business loop I get out of something like Gas Station Simulator or even the lighter end of a management title. What I found is a far narrower proposition, and whether that's a problem depends entirely on what you want from a Saturday afternoon session. The core structure is first-person, single-player, and built around a small garage that you grow from a shed into a proper detailing outfit. Jobs arrive via an in-game computer, each listing the required tasks and the payout up front. You pick the work, the car rolls in, and you cycle through a toolkit that covers foam lance application, pressure washing, hand-drying with a cloth, window spray-and-wipe, interior vacuuming, seat and mat cleaning, tyre brushing, scratch removal, and a polishing step that can finish with a full paintwork respray if the job calls for it. Task progress bars sit in the corner of the screen, and a highlight mode flags areas you have missed, though it struggles when the car body colour is close to the error indicator. Earn enough, and you can also buy old cars, restore them, and flip them for profit, which adds a thin but welcome buy-low-sell-high layer on top of the cleaning loop. Workshop upgrades, shelf expansions, and better tools unlock as your reputation and wallet grow. The satisfaction curve is real, if limited. Watching a grime-caked vehicle come back to a mirror shine through a sequence of deliberately chosen tools scratches the same completionist nerve as PowerWash Simulator, and the before-and-after scan at the end of a job lands a small but genuine dopamine hit. The car models hold up visually, with lighting doing most of the heavy lifting once a fresh polish coat goes on. Where the game struggles is in the mechanical depth underneath those visuals. The variety of tools sounds extensive on paper, but in practice every job cycles through roughly the same sequence, and the repetition hits faster than you would expect. The soundtrack is thin enough that most players will mute it within an hour. On PC, controls are functional. Console ports have attracted consistent criticism for clunky input mapping and bugs that sometimes require an exit-and-reload to progress, which is worth flagging if you are on Xbox. A notable concern for long-term players is post-launch support. Community feedback has pointed to a significant slowdown in updates after the first year, and there is no mod ecosystem to pad out the content once the base loop grows stale. This is not a game with 200-hour legs. Realistically, the core experience plays out across 10-20 hours before the repetition overtakes the zen. The business management layer, while present, never gets deep enough to demand the kind of optimisation that would keep a strategy-minded player hooked beyond that window. If you are the type who burns through a cleaning sim in a focused burst and moves on, the value proposition is solid at a sale price. If you need a sim with genuine late-game complexity and a reason to return after month two, this is not your answer.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscontroller-supporttier:indieZen GameplayBusiness LoopFirst-Person ToolsFlip-and-SellShort Session FriendlyTool ProgressionPressure WashingLow Complexity Management

Requisitos del sistema

Mínimos

OS
Windows 7 64 Bit / Windows 8 64 Bit / Windows 10 64 Bit
Memory
8 GB RAM
DirectX
Version 11
Storage
25 GB available space
Graphics
NVidia GeForce GTX 780
Processor
Intel Core i3 3.0 GHz

Recomendados

OS
Windows 7 64 Bit / Windows 8 64 Bit / Windows 10 64 Bit
Memory
8 GB RAM
DirectX
Version 11
Storage
25 GB available space
Graphics
GTX 1060 6GB
Processor
Intel Core i5 3.4 GHz

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Información del juego

Desarrolladora
Games Incubator
Distribuidora
Games Incubator
Fecha de lanzamiento
13 abr 2022

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¿En qué plataformas está disponible Car Detailing Simulator?

Car Detailing Simulator está disponible en PC, Xbox.

¿Cuándo se lanzó Car Detailing Simulator?

Car Detailing Simulator se lanzó el 13 de abril de 2022.

¿Quién desarrolló Car Detailing Simulator?

Car Detailing Simulator fue desarrollado por Games Incubator.