Compara los precios de Captain Kaon en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Engage Pixel. Publicado por Engage Pixel. Lanzado el 14/4/2017. Disponible en PC. Géneros: Action, Indie.

A one-person love letter to Thrust and Gravitar that asks whether you still have the patience for inertia-based flying. Warm pixel art, genuine handcraft, real friction.

I have a soft spot for the kinds of games that most storefronts quietly bury. Captain Kaon is exactly that kind of game: a solo project built by one developer, rooted in a sub-genre so niche it barely has a Wikipedia stub. Gravity shooters peaked somewhere around the Amiga era and then more or less vanished, and this is a sincere, somewhat stubborn attempt to resurrect them. Whether that lands for you depends almost entirely on whether you find physics-based piloting meditative or maddening. The core loop asks you to fly a gunship through twisting underground tunnels beneath Ceres and Mars, managing momentum and thrust the way the old Thrust and Gravitar classics demanded. You rotate, you thrust, and gravity pulls you in directions you did not intend. Twin-stick or 360-degree mouse aim handles your weapons; the left side of your brain handles not slamming into the cave ceiling. Campaign Mode layers resource management on top of that: sectors are colour-coded by completion status, cleared zones produce currency, and that currency can skip missions if one is destroying you, though leaning on the skip too hard costs you more each time. Multiple gunship variants unlock as you progress, named things like Wasp, Hawk, and Falcon, and you can load them out differently, though their handling stays governed by the same gravity rules across the board. There are also secondary weapons, resupply runs back to base for health and ammo, mission types that include battery deliveries to unpowered doors, rescuing hostages before they become Brain Drones, destroying enemy spawn points, and deploying marines and turrets to hold ground. Over 50 missions across two planets gives it real volume for a solo debut. Where it earns its keep is in the feedback loop once the controls click. Several reviewers noted that pulling off a precise run through a narrow corridor, under fire, against a clock, delivers a satisfaction that modern shooters rarely bother with. The Amiga-era pixel art is genuinely charming: bright, clean, with a colour palette that feels deliberate rather than algorithmic. The developer, who came out of the industry with serious credits behind them, clearly knows how to build a consistent aesthetic. The soundtrack suits the tone, though more than one writer found it wearing thin over a longer session. That is a fair criticism. The honest friction point is the control curve. Tilt-and-thrust movement is an acquired taste in 2017 and it remains one now. Some players find the learning investment worth it; others hit the wall early and bounce off. The minimap is small and not especially helpful, and the action can spike into genuine chaos when enemies swarm. The developer was responsive to community feedback post-launch, patching out wall-collision damage and adding quality-of-life touches, which suggests the care that went into the first release carried into how it was maintained. Steam's small review pool sits around 90% positive, which for a game this quiet is actually a meaningful signal. Captain Kaon will not convert someone who has no nostalgia for this style of game and no interest in building one. If you played Sub Terrania on the Mega Drive and still think about it occasionally, or if the idea of a handcrafted solo project set inside a genre that everyone else abandoned sounds appealing, this is a quiet, honest little game that knows exactly what it is. Kai, Scout Team

Captain Kaon

Captain Kaon

14 abr 2017Engage Pixel
GamerScout opina

A one-person love letter to Thrust and Gravitar that asks whether you still have the patience for inertia-based flying. Warm pixel art, genuine handcraft, real friction.

PC
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €1.65

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€1.657 Jun 2026
Keyshops
€1.52€1.61€1.69€1.787 Jun12 Jun18 Jun23 Jun28 Jun
Tracking prices since 7 Jun 2026
Create alert

Capturas y multimedia

Acerca de Captain Kaon

I have a soft spot for the kinds of games that most storefronts quietly bury. Captain Kaon is exactly that kind of game: a solo project built by one developer, rooted in a sub-genre so niche it barely has a Wikipedia stub. Gravity shooters peaked somewhere around the Amiga era and then more or less vanished, and this is a sincere, somewhat stubborn attempt to resurrect them. Whether that lands for you depends almost entirely on whether you find physics-based piloting meditative or maddening. The core loop asks you to fly a gunship through twisting underground tunnels beneath Ceres and Mars, managing momentum and thrust the way the old Thrust and Gravitar classics demanded. You rotate, you thrust, and gravity pulls you in directions you did not intend. Twin-stick or 360-degree mouse aim handles your weapons; the left side of your brain handles not slamming into the cave ceiling. Campaign Mode layers resource management on top of that: sectors are colour-coded by completion status, cleared zones produce currency, and that currency can skip missions if one is destroying you, though leaning on the skip too hard costs you more each time. Multiple gunship variants unlock as you progress, named things like Wasp, Hawk, and Falcon, and you can load them out differently, though their handling stays governed by the same gravity rules across the board. There are also secondary weapons, resupply runs back to base for health and ammo, mission types that include battery deliveries to unpowered doors, rescuing hostages before they become Brain Drones, destroying enemy spawn points, and deploying marines and turrets to hold ground. Over 50 missions across two planets gives it real volume for a solo debut. Where it earns its keep is in the feedback loop once the controls click. Several reviewers noted that pulling off a precise run through a narrow corridor, under fire, against a clock, delivers a satisfaction that modern shooters rarely bother with. The Amiga-era pixel art is genuinely charming: bright, clean, with a colour palette that feels deliberate rather than algorithmic. The developer, who came out of the industry with serious credits behind them, clearly knows how to build a consistent aesthetic. The soundtrack suits the tone, though more than one writer found it wearing thin over a longer session. That is a fair criticism. The honest friction point is the control curve. Tilt-and-thrust movement is an acquired taste in 2017 and it remains one now. Some players find the learning investment worth it; others hit the wall early and bounce off. The minimap is small and not especially helpful, and the action can spike into genuine chaos when enemies swarm. The developer was responsive to community feedback post-launch, patching out wall-collision damage and adding quality-of-life touches, which suggests the care that went into the first release carried into how it was maintained. Steam's small review pool sits around 90% positive, which for a game this quiet is actually a meaningful signal. Captain Kaon will not convert someone who has no nostalgia for this style of game and no interest in building one. If you played Sub Terrania on the Mega Drive and still think about it occasionally, or if the idea of a handcrafted solo project set inside a genre that everyone else abandoned sounds appealing, this is a quiet, honest little game that knows exactly what it is.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttrading-cardstier:sub-5Gravity ShooterTilt-and-ThrustSolo DevCampaign Resource ManagementCave FlyerMission VarietyAmiga-Style ArtSkill Curve

Requisitos del sistema

Mínimos

OS
Windows Vista
Memory
500 MB RAM
DirectX
Version 9.0
Storage
100 MB available space
Graphics
Direct-X 9 compatible graphics card
Processor
Intel Core 2 Duo

Recomendados

OS
Windows 7
Memory
1 GB RAM
DirectX
Version 9.0
Storage
100 MB available space
Graphics
Direct-X 9 compatible graphics card
Processor
Intel i3

Sigue explorando

Community Discussion

Be the first to comment on Captain Kaon.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Engage Pixel
Distribuidora
Engage Pixel
Fecha de lanzamiento
14 abr 2017

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Compra mejor: guías útiles

Preguntas frecuentes sobre Captain Kaon

¿Cuánto cuesta Captain Kaon?

El precio de Captain Kaon cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Captain Kaon más barato?

Compara los precios de Captain Kaon en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Captain Kaon?

Captain Kaon está disponible en PC.

¿Cuándo se lanzó Captain Kaon?

Captain Kaon se lanzó el 14 de abril de 2017.

¿Quién desarrolló Captain Kaon?

Captain Kaon fue desarrollado por Engage Pixel.