Compara los precios de Cannibal Cuisine en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Rocket Vulture. Publicado por Rocket Vulture. Lanzado el 20/5/2020. Disponible en PC, Xbox. Géneros: Action, Adventure, Casual, Indie, Simulation. Puntuación Metacritic: 70/100.

A chaotic co-op cooking game where you chop tourists instead of carrots to appease a hungry cannibal god. Overcooked with a body count.

Cannibal Cuisine is a top-down arcade cook 'em up for one to four players built around a single escalating joke: the ingredients are people. Developed by Rocket Vulture, it drops you into frantic kitchen levels where you prep, cook, and plate dishes for the god Hoochooboo, swapping out the usual celery and onions for tourists and whatever else wanders into chopping range. The loop is mechanically close to Overcooked - divide tasks, pass ingredients, plate fast, don't let the orders pile up - but the cannibal theming and arcade energy give it a distinct identity that keeps it from feeling like a straight clone. From a systems perspective, the game is straightforward rather than deep. There are no tech trees, no resource economies to balance across sessions, no build diversity to theorie-craft. What you get instead is tight, score-chasing level design where the depth comes from player coordination. Splitting jobs efficiently across four chefs, calling out who grabs the next tourist versus who mans the cooking pot - that communication layer is where the real decision-making lives. Solo play is functional but noticeably less interesting; the game is clearly tuned around the chaos of a full lobby. For a strategy-minded player expecting systemic complexity, be honest with yourself: this is not that game. The tutorial is brief and the mechanics are readable within a couple of rounds, which is genuinely a strength for a party setting but means long-term solo replay value is limited. With 208 Steam reviews sitting at 83% positive, the feedback is consistent - players enjoying it in short co-op bursts rate it well, while those looking for deeper hooks run out of content faster than they expected. There is no mod ecosystem to speak of, and the AI quality question is irrelevant since this is a human-versus-the-clock format rather than a competitive opponent structure. The art direction leans into the absurdity cleanly. Bright colours, cartoon gore, and exaggerated animations land the tone without overselling it. Performance is light on system requirements, so couch sessions on a modest PC or streaming to a living room setup are both practical options. If you are hosting a game night and need something that gets four people arguing about who forgot to stir the pot within ten minutes, Cannibal Cuisine delivers that reliably. Bottom line for the spreadsheet crowd: treat this as party software rather than a strategy purchase and the value proposition makes sense. Treat it as a solo sim and you will exhaust it quickly. The co-op cooking genre has noisier competition now than it did at launch, so go in with calibrated expectations and a full group. Diego, Scout Team

Cannibal Cuisine

Cannibal Cuisine

20 may 2020Rocket Vulture
GamerScout opina

A chaotic co-op cooking game where you chop tourists instead of carrots to appease a hungry cannibal god. Overcooked with a body count.

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Cannibal Cuisine is a top-down arcade cook 'em up for one to four players built around a single escalating joke: the ingredients are people. Developed by Rocket Vulture, it drops you into frantic kitchen levels where you prep, cook, and plate dishes for the god Hoochooboo, swapping out the usual celery and onions for tourists and whatever else wanders into chopping range. The loop is mechanically close to Overcooked - divide tasks, pass ingredients, plate fast, don't let the orders pile up - but the cannibal theming and arcade energy give it a distinct identity that keeps it from feeling like a straight clone. From a systems perspective, the game is straightforward rather than deep. There are no tech trees, no resource economies to balance across sessions, no build diversity to theorie-craft. What you get instead is tight, score-chasing level design where the depth comes from player coordination. Splitting jobs efficiently across four chefs, calling out who grabs the next tourist versus who mans the cooking pot - that communication layer is where the real decision-making lives. Solo play is functional but noticeably less interesting; the game is clearly tuned around the chaos of a full lobby. For a strategy-minded player expecting systemic complexity, be honest with yourself: this is not that game. The tutorial is brief and the mechanics are readable within a couple of rounds, which is genuinely a strength for a party setting but means long-term solo replay value is limited. With 208 Steam reviews sitting at 83% positive, the feedback is consistent - players enjoying it in short co-op bursts rate it well, while those looking for deeper hooks run out of content faster than they expected. There is no mod ecosystem to speak of, and the AI quality question is irrelevant since this is a human-versus-the-clock format rather than a competitive opponent structure. The art direction leans into the absurdity cleanly. Bright colours, cartoon gore, and exaggerated animations land the tone without overselling it. Performance is light on system requirements, so couch sessions on a modest PC or streaming to a living room setup are both practical options. If you are hosting a game night and need something that gets four people arguing about who forgot to stir the pot within ten minutes, Cannibal Cuisine delivers that reliably. Bottom line for the spreadsheet crowd: treat this as party software rather than a strategy purchase and the value proposition makes sense. Treat it as a solo sim and you will exhaust it quickly. The co-op cooking genre has noisier competition now than it did at launch, so go in with calibrated expectations and a full group.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamCo-op Party GameCouch Co-opArcade Score Chase4-Player LocalDark HumorShort SessionsKitchen Chaos

Requisitos del sistema

Mínimos

Processor
Dual Core 2.40 GHz
Memory
2 GB RAM
Graphics
GeForce GTX 650 / Radeon HD 6790
DirectX
Version 11
Storage
1 GB available space

Recomendados

OS
Windows 10 64 bit
Processor
Dual Core 3.2 GHz
Memory
4 GB RAM
Graphics
GeForce GTX 750 / Radeon HD 7790
DirectX
Version 11
Storage
1 GB availa…

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Reseñas y valoraciones

Metacritic
70
Steam
83%(208)

Información del juego

Desarrolladora
Rocket Vulture
Distribuidora
Rocket Vulture
Fecha de lanzamiento
20 may 2020

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El precio de Cannibal Cuisine cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

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¿En qué plataformas está disponible Cannibal Cuisine?

Cannibal Cuisine está disponible en PC, Xbox.

¿Cuándo se lanzó Cannibal Cuisine?

Cannibal Cuisine se lanzó el 20 de mayo de 2020.

¿Quién desarrolló Cannibal Cuisine?

Cannibal Cuisine fue desarrollado por Rocket Vulture.

¿Merece la pena comprar Cannibal Cuisine?

Cannibal Cuisine tiene una puntuación Metacritic de 70/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.