Compara los precios de Call of the Elder Gods en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Out of the Blue Games. Publicado por Kwalee. Lanzado el 12/5/2026. Disponible en PC, Xbox. Géneros: Adventure, Indie.

A globe-trotting Lovecraftian puzzler that earns its cosmic dread through handcrafted observation challenges and an Unreal Engine 5 soundscape that genuinely unsettles. Worth the ride if you can live with a story that occasionally loses the plot.

Puzzle games that lean on atmosphere often forget to bring the actual puzzles. Call of the Elder Gods does not make that mistake. Out of the Blue Games returns with a six-chapter first-person adventure that moves across firelit New England mansions, Norwegian Nazi research bunkers, Egyptian ruins, and cities suspended outside of normal time, and the puzzle design keeps pace with every scene change. I found myself scribbling notes long before the hint system became necessary, which is exactly the kind of engagement this style of game lives or dies on. The dual-protagonist setup is the biggest structural shift from 2020's Call of the Sea. You control both Professor Harry Everhart and student Evangeline Drayton, swapping between them to tackle multi-part puzzles that span separate areas and, sometimes, separate moments in time. On paper that sounds like it could become a gimmick; in practice, the character-switching is where some of the most satisfying "aha" moments live. The puzzle variety holds up well across the runtime: piano key sequences tied to bauble symbols in an early manor prologue, Enigma machine decryption in a frozen research base, Egyptian hieroglyph statue arrangements, and light-beam timing challenges using rotating orbs and lenses in the late chapters. An auto-filling journal logs every clue you find, and a toggleable hint system scales from gentle nudges down to outright solutions if needed. The accessibility thinking here is genuinely thoughtful rather than bolted-on. The presentation is where the game is hardest to argue with. Eduardo De La Iglesia's score carries the same award-winning DNA as the first game, shifting from dusty academic stillness to something genuinely unnerving when the Black Ooze (or Icor, as the lore calls it) enters the frame. The Unreal Engine 5 environments are consistently striking without the stuttering and texture-pop that plague a lot of UE5 titles at launch. Practically every chapter feels like walking through a different painting, from the red sands of the Australian outback to impossible architecture that defies gravity. Between those visual peaks, the walking-sim stretches can drag a little, and some reviewers noted that Harry and Evangeline lack the same raw emotional pull that made Norah's original journey so memorable. The story draws from Lovecraft's "The Shadow Out of Time" and runs about 6-8 hours on a first playthrough, longer if you resist the hints and hunt down the optional Occult Books that introduce harder, reality-warping variants of the main puzzles. Multiple endings hinge on a sacrifice choice late in the game, though the divergences are modest enough that some players were left wishing for more consequence. A handful of puzzles also make logical leaps that feel like an internal conversation the developers had but forgot to finish writing down. These moments are infrequent, but they are the points where the hint system earns its keep rather than just offering insurance. Minor cosmetic bugs were reported at launch, nothing game-breaking. If Call of the Sea is already in your library, this sequel is an easy recommendation. If you're arriving cold, the game offers a brief recap of the first game's events and works well enough as a standalone, though certain emotional resonances will mean more with the context. The craft on display here, the puzzle logic, the layered soundscape, the sheer visual confidence of its stranger locations, feels like a studio hitting a comfortable stride. It knows what kind of game it is and commits to that identity without apology. Kai, Scout Team

Call of the Elder Gods

Call of the Elder Gods

12 may 2026Out of the Blue GamesKwalee
GamerScout opina

A globe-trotting Lovecraftian puzzler that earns its cosmic dread through handcrafted observation challenges and an Unreal Engine 5 soundscape that genuinely unsettles. Worth the ride if you can live with a story that occasionally loses the plot.

PCXbox
Steam Deck VerifiedProtonDB Platinum
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Mínimo histórico: €13.70

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Puzzle games that lean on atmosphere often forget to bring the actual puzzles. Call of the Elder Gods does not make that mistake. Out of the Blue Games returns with a six-chapter first-person adventure that moves across firelit New England mansions, Norwegian Nazi research bunkers, Egyptian ruins, and cities suspended outside of normal time, and the puzzle design keeps pace with every scene change. I found myself scribbling notes long before the hint system became necessary, which is exactly the kind of engagement this style of game lives or dies on. The dual-protagonist setup is the biggest structural shift from 2020's Call of the Sea. You control both Professor Harry Everhart and student Evangeline Drayton, swapping between them to tackle multi-part puzzles that span separate areas and, sometimes, separate moments in time. On paper that sounds like it could become a gimmick; in practice, the character-switching is where some of the most satisfying "aha" moments live. The puzzle variety holds up well across the runtime: piano key sequences tied to bauble symbols in an early manor prologue, Enigma machine decryption in a frozen research base, Egyptian hieroglyph statue arrangements, and light-beam timing challenges using rotating orbs and lenses in the late chapters. An auto-filling journal logs every clue you find, and a toggleable hint system scales from gentle nudges down to outright solutions if needed. The accessibility thinking here is genuinely thoughtful rather than bolted-on. The presentation is where the game is hardest to argue with. Eduardo De La Iglesia's score carries the same award-winning DNA as the first game, shifting from dusty academic stillness to something genuinely unnerving when the Black Ooze (or Icor, as the lore calls it) enters the frame. The Unreal Engine 5 environments are consistently striking without the stuttering and texture-pop that plague a lot of UE5 titles at launch. Practically every chapter feels like walking through a different painting, from the red sands of the Australian outback to impossible architecture that defies gravity. Between those visual peaks, the walking-sim stretches can drag a little, and some reviewers noted that Harry and Evangeline lack the same raw emotional pull that made Norah's original journey so memorable. The story draws from Lovecraft's "The Shadow Out of Time" and runs about 6-8 hours on a first playthrough, longer if you resist the hints and hunt down the optional Occult Books that introduce harder, reality-warping variants of the main puzzles. Multiple endings hinge on a sacrifice choice late in the game, though the divergences are modest enough that some players were left wishing for more consequence. A handful of puzzles also make logical leaps that feel like an internal conversation the developers had but forgot to finish writing down. These moments are infrequent, but they are the points where the hint system earns its keep rather than just offering insurance. Minor cosmetic bugs were reported at launch, nothing game-breaking. If Call of the Sea is already in your library, this sequel is an easy recommendation. If you're arriving cold, the game offers a brief recap of the first game's events and works well enough as a standalone, though certain emotional resonances will mean more with the context. The craft on display here, the puzzle logic, the layered soundscape, the sheer visual confidence of its stranger locations, feels like a studio hitting a comfortable stride. It knows what kind of game it is and commits to that identity without apology.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supportcloud-savestier:aaaDual ProtagonistObservation PuzzlesHint SystemEscape Room-StyleCosmic HorrorMulti-EndingEnvironmental StorytellingOccult MysteryChapter Select

Requisitos del sistema

Mínimos

OS
Windows 11 64-bit
Memory
8 GB RAM
DirectX
Version 11
Storage
25 GB available space
Graphics
Nvidia GeForce GTX 1050 Ti / AMD Radeon RX 570
Processor
Intel Core i5-10600KF / AMD Ryzen 5 3600X

Recomendados

OS
Windows 11 64-bit
Memory
8 GB RAM
DirectX
Version 11
Storage
25 GB available space
Graphics
Nvidia GeForce GTX 1650 / AMD Radeon RX 580
Processor
Intel Core i5-11600K / AMD Ryzen 5 5600X

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Información del juego

Desarrolladora
Out of the Blue Games
Distribuidora
Kwalee
Fecha de lanzamiento
12 may 2026

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¿En qué plataformas está disponible Call of the Elder Gods?

Call of the Elder Gods está disponible en PC, Xbox.

¿Cuándo se lanzó Call of the Elder Gods?

Call of the Elder Gods se lanzó el 12 de mayo de 2026.

¿Quién desarrolló Call of the Elder Gods?

Call of the Elder Gods fue desarrollado por Out of the Blue Games y publicado por Kwalee.