
Call of Juarez: Gunslinger
Tight arcade gunplay, a clever unreliable narrator, and Wild West legends worth shooting, Gunslinger punches well above its budget roots and holds up years later.
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I came into Gunslinger expecting a competent-but-forgettable budget shooter and walked out genuinely impressed by how much craft Techland squeezed into a lean package. The hook is the framing device: bounty hunter Silas Greaves is retelling his life story to a bar full of strangers, and the game lets that conceit bleed into every level. Scenery, enemies, and entire routes blink in and out as Silas misremembers details or gets challenged by a skeptical listener. It sounds like a gimmick, but it earns its keep, the world literally reshapes around the narration, and some of the resulting moments are genuinely funny and surprising. Legendary figures like Billy the Kid, Butch Cassidy, Jesse James, and Wyatt Earp show up and disappear based purely on whether Silas decides they were there. For a game this short, that storytelling engine does a lot of heavy lifting. The shooting itself is the main reason to play. Each level is built like a high-pressure gallery run, with cover positions on multiple heights and a constant stream of armed outlaws to chain together for score multipliers. The Concentration mode slows time briefly and recharges as you kill, so aggressive play rewards itself, hang back too long and you burn through it doing nothing useful. The Sense of Death mechanic adds a cinematic last-second bullet dodge, which is both practical and spectacularly satisfying when it triggers mid-firefight. Three skill trees, Gunslinger for dual-wield pistol work, Trapper for shotguns and dynamite, and Ranger for long-range rifles, let you lean into a preferred style, and a New Game Plus carries your XP forward so a second run feels meaningfully different. Arcade Mode strips the story away entirely and becomes a pure score-chasing loop, while Duel Mode puts you in tense one-on-one standoffs against historical outlaws. The weaknesses are real but well-documented. The story campaign wraps in roughly four to five hours on a first pass, which is short even for a budget title. Boss encounters break the momentum badly, instead of the fast, combo-hungry gunplay the rest of the game thrives on, they force you behind cover lobbing dynamite at bullet-sponge enemies, and the pacing suffers for it. The duel mechanic, which requires simultaneously managing draw speed and aim focus, has a learning curve that tips into frustration for some players; lower your mouse sensitivity before tackling them on PC. Neither issue is a dealbreaker, but they are consistent pain points that reviewers and players alike have flagged since launch. The cel-shaded art style has aged better than most games from 2013, giving environments enough visual pop that the dated budget origins rarely sting. The voice work for Silas is excellent, carrying warmth and dry wit through what could have been a monotonous narration track. No prior knowledge of the series is needed, the story is entirely standalone, so jumping in fresh is fine. For genre fans specifically, this sits comfortably alongside the best Western shooters available on PC, a category that remains surprisingly thin. If you have any appetite for arcade-style FPS games with a score system worth caring about, Gunslinger is the rare budget release that earns a clean recommendation.

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Requisitos del sistema
Mínimos
- Processor
- 2 GHz Intel® Core™2 Duo or 2 GHz AMD Athlon™ 64 X2
- Memory
- 2 GB RAM
- Graphics
- 512 MB DirectX® 9.0c–compliant DirectX®:9.0c Hard Drive:5 GB…
Recomendados
- Processor
- 3 GHz Intel® Core™2 Duo or 3 GHz AMD Athlon™ 64 X2 or better
- Memory
- 4 GB RAM
- Graphics
- 1024 MB DirectX 10–compliant or higher DirectX®:10 Hard Drive:5 GB HD space Sound…
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Información del juego
- Desarrolladora
- Techland
- Distribuidora
- Techland Publishing
- Fecha de lanzamiento
- 22 may 2013


