Compara los precios de Call of Juarez en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Techland. Publicado por Techland Publishing. Lanzado el 8/11/2007. Disponible en PC. Géneros: Action. Puntuación Metacritic: 72/100.

Two characters, one Wild West chase, and an 8-10 hour FPS campaign that's rougher around the edges than it remembers, worth the ride for the atmosphere alone.

My first session with Call of Juarez made one thing obvious: Techland built this game because they genuinely love Spaghetti Westerns, not because the genre was trendy. That passion carries the whole experience, even when the design stumbles, and it stumbles enough that you'll notice. The setup alternates you between two antagonists across a cat-and-mouse story set in 1884 Texas and Mexico. Ray McCall is a reformed gunslinger now hiding behind a preacher's collar, and Billy Candle is the fugitive he's hunting, wrongly accused of a double murder. Ray's levels are boisterous, guns-blazing chapters where you can dual-wield revolvers, trigger Concentration Mode to slow time and fan both hammers at once, or hold a Bible aloft to baffle enemies before putting them down. Billy's levels take a quieter approach: stealth, a whip for traversal and combat, and a bow and arrow when things go loud. The tonal contrast works on paper, and when it clicks, the back-and-forth pacing keeps the campaign from flattening into a corridor-shooting routine. The problem is that the two halves are not equal in quality. Ray's levels are where the game shines, and most critics at the time agreed: the shooting feels tight, the Concentration Mode has actual mechanical substance rather than just style, and Marc Alaimo's voice performance as Ray gives the man more dimension than the script deserves. Billy's sections are the drag. The stealth is serviceable but unremarkable, and the platforming sequences, especially sections involving the whip for climbing and traversal, are where patience will wear thin. The enemy AI across both characters is a consistent weak point, and you will sometimes feel more like you're working around the game than playing through it. Visually, the Chrome Engine 3 produces beautiful open-air environments, mountain vistas, desert plains, mine shafts and riverside settlements that look convincing even today in a painterly sense. Character models are another story, stiff in animation and carrying that late-2000s waxy sheen. The cinematic score is one of the game's strongest assets and does more for immersion than any single gameplay system. Note for modern players: online multiplayer features have been officially discontinued as of late 2024, so the rifleman, gunslinger, miner, and sniper class modes are offline only now. The single-player campaign with its gun duel mini-games and episodic chapter structure is what you're here for, and it runs roughly 8 to 10 hours. Call of Juarez is a game that was doing something rare for 2007: a Western FPS with a dual-protagonist structure, authentic period weapons that degrade and explode if neglected, and a story that has enough pulp-novel energy to stay interesting. The sequel, Bound in Blood, addressed its main criticisms and is the tighter game. But the original holds its own as a curio with genuine atmosphere and one of the more memorable preacher-with-a-gun protagonists in the genre. Go in with calibrated expectations and you'll find more to like than the Metacritic score suggests. Alex, Scout Team

Call of Juarez

Call of Juarez

8 nov 2007TechlandTechland Publishing
GamerScout opina

Two characters, one Wild West chase, and an 8-10 hour FPS campaign that's rougher around the edges than it remembers, worth the ride for the atmosphere alone.

PC
Steam Deck UnsupportedProtonDB Gold
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.88

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€0.885 Jun 2026
Keyshops
€0.82€1.03€1.24€1.455 Jun11 Jun17 Jun22 Jun28 Jun
Tracking prices since 5 Jun 2026
Create alert

Capturas y multimedia

Acerca de Call of Juarez

My first session with Call of Juarez made one thing obvious: Techland built this game because they genuinely love Spaghetti Westerns, not because the genre was trendy. That passion carries the whole experience, even when the design stumbles, and it stumbles enough that you'll notice. The setup alternates you between two antagonists across a cat-and-mouse story set in 1884 Texas and Mexico. Ray McCall is a reformed gunslinger now hiding behind a preacher's collar, and Billy Candle is the fugitive he's hunting, wrongly accused of a double murder. Ray's levels are boisterous, guns-blazing chapters where you can dual-wield revolvers, trigger Concentration Mode to slow time and fan both hammers at once, or hold a Bible aloft to baffle enemies before putting them down. Billy's levels take a quieter approach: stealth, a whip for traversal and combat, and a bow and arrow when things go loud. The tonal contrast works on paper, and when it clicks, the back-and-forth pacing keeps the campaign from flattening into a corridor-shooting routine. The problem is that the two halves are not equal in quality. Ray's levels are where the game shines, and most critics at the time agreed: the shooting feels tight, the Concentration Mode has actual mechanical substance rather than just style, and Marc Alaimo's voice performance as Ray gives the man more dimension than the script deserves. Billy's sections are the drag. The stealth is serviceable but unremarkable, and the platforming sequences, especially sections involving the whip for climbing and traversal, are where patience will wear thin. The enemy AI across both characters is a consistent weak point, and you will sometimes feel more like you're working around the game than playing through it. Visually, the Chrome Engine 3 produces beautiful open-air environments, mountain vistas, desert plains, mine shafts and riverside settlements that look convincing even today in a painterly sense. Character models are another story, stiff in animation and carrying that late-2000s waxy sheen. The cinematic score is one of the game's strongest assets and does more for immersion than any single gameplay system. Note for modern players: online multiplayer features have been officially discontinued as of late 2024, so the rifleman, gunslinger, miner, and sniper class modes are offline only now. The single-player campaign with its gun duel mini-games and episodic chapter structure is what you're here for, and it runs roughly 8 to 10 hours. Call of Juarez is a game that was doing something rare for 2007: a Western FPS with a dual-protagonist structure, authentic period weapons that degrade and explode if neglected, and a story that has enough pulp-novel energy to stay interesting. The sequel, Bound in Blood, addressed its main criticisms and is the tighter game. But the original holds its own as a curio with genuine atmosphere and one of the more memorable preacher-with-a-gun protagonists in the genre. Go in with calibrated expectations and you'll find more to like than the Metacritic score suggests.

Alex
Alex · Scout Team

Catch-all

Etiquetas

steamDual ProtagonistConcentration ModePeriod WeaponsGun DuelsStealth-Action HybridSpaghetti WesternChrome EngineSingle-Player FocusWhip Traversal

Requisitos del sistema

Mínimos

Processor
3.2 GHz Intel® Pentium® 4 or 2.66 GHz Pentium D/AMD® Athlon™64 3500+
Memory
1024 MB RAM (2 GB recommended)
Graphics
256 MB DirectX 10.0/9.0-compliant video card…

Sigue explorando

Community Discussion

Be the first to comment on Call of Juarez.

Reseñas y valoraciones

Metacritic
72
Steam
80%(4,392)

Información del juego

Desarrolladora
Techland
Distribuidora
Techland Publishing
Fecha de lanzamiento
8 nov 2007

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Más de Techland

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Call of Juarez →

Preguntas frecuentes sobre Call of Juarez

¿Cuánto cuesta Call of Juarez?

El precio de Call of Juarez cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Call of Juarez más barato?

Compara los precios de Call of Juarez en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Call of Juarez?

Call of Juarez está disponible en PC.

¿Cuándo se lanzó Call of Juarez?

Call of Juarez se lanzó el 8 de noviembre de 2007.

¿Quién desarrolló Call of Juarez?

Call of Juarez fue desarrollado por Techland y publicado por Techland Publishing.

¿Merece la pena comprar Call of Juarez?

Call of Juarez tiene una puntuación Metacritic de 72/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.