Compara los precios de BUTCHER en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Phobia Game Studio. Publicado por Transhuman Design. Lanzado el 5/10/2016. Disponible en PC, Xbox. Géneros: Action, Adventure, Indie. Puntuación Metacritic: 70/100.

BUTCHER is a brutally fast 2D shooter where you play a cyborg exterminating humanity one splattered room at a time. Carnage is the whole point.

BUTCHER does not pretend to be anything other than what it is: a pixel-art massacre simulator built on speed, reflex, and a genuinely alarming commitment to gore. Developed by Phobia Game Studio, this is a side-scrolling 2D shooter that draws its DNA from the brutal arcade sensibility of old Amiga and DOS classics, strips out every scrap of narrative scaffolding, and leaves you with something close to pure kinetic punishment. You play as a cyborg tasked with wiping out humanity, and the game is essentially one long, escalating argument in favor of that premise. The core loop is tight and unforgiving. You move fast, enemies move fast, and hesitation is usually fatal. Weapons range from a chainsaw for close-quarters horror to shotguns, flamethrowers, and a minigun that rewards the kind of tunnel-vision aggression the game constantly demands. Environmental kills are a real mechanic here - luring enemies into acid pools, impaling them on hooks, or knocking them into industrial fans adds a layer of spatial awareness to what could have been a straight bullet-hose experience. The level design knows this and builds around it, placing hazards in ways that feel mean but fair once you learn the rhythm. And there is a rhythm, even if it takes a few deaths to hear it. The pixel art is dense and deliberately grimy. Everything is dark industrial corridors and slaughterhouse lighting, which suits the cyborg-apocalypse tone exactly. The soundtrack deserves a specific mention because it is doing heavy lifting throughout - propulsive, industrial, sometimes almost ritualistic in how it syncs with the pacing of a room clear. As someone who pays close attention to how soundscape shapes the feel of a small game, BUTCHER's audio direction reads as genuinely intentional rather than an afterthought. It is one of those cases where the music and the violence reach an uncomfortable but effective agreement. Where BUTCHER runs into friction is in its difficulty curve and its narrow scope. This is not a game for people who want variety in their motivation. There is no story to speak of, no character progression, no build system to fiddle with between runs. What you see in the first ten minutes is essentially what the game remains throughout, just faster and with more enemies on screen. For some players that is exactly the appeal. For others it will feel thin by the midpoint. The checkpointing can also feel stingy in ways that cross from challenging into fatiguing, particularly in later stages where a single misstep sends you back further than feels proportionate. The game's 86 percent positive rating on Steam, drawn from over a thousand reviews, suggests most players make their peace with this - but it is worth knowing going in. If you have a soft spot for the era of gaming that BUTCHER is clearly in love with, and you want something that respects your time in a very specific way - short, sharp, no filler, brutal honesty about what it is - this earns its place. It is a six-to-eight hour experience that knows when it is done and does not outstay its welcome. For a one-note game, it plays that note with real conviction. Kai, Scout Team

BUTCHER

BUTCHER

5 oct 2016Phobia Game StudioTranshuman Design
GamerScout opina

BUTCHER is a brutally fast 2D shooter where you play a cyborg exterminating humanity one splattered room at a time. Carnage is the whole point.

PCXbox
Steam Deck PlayableProtonDB Platinum
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Mínimo histórico: €0.86

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BUTCHER does not pretend to be anything other than what it is: a pixel-art massacre simulator built on speed, reflex, and a genuinely alarming commitment to gore. Developed by Phobia Game Studio, this is a side-scrolling 2D shooter that draws its DNA from the brutal arcade sensibility of old Amiga and DOS classics, strips out every scrap of narrative scaffolding, and leaves you with something close to pure kinetic punishment. You play as a cyborg tasked with wiping out humanity, and the game is essentially one long, escalating argument in favor of that premise. The core loop is tight and unforgiving. You move fast, enemies move fast, and hesitation is usually fatal. Weapons range from a chainsaw for close-quarters horror to shotguns, flamethrowers, and a minigun that rewards the kind of tunnel-vision aggression the game constantly demands. Environmental kills are a real mechanic here - luring enemies into acid pools, impaling them on hooks, or knocking them into industrial fans adds a layer of spatial awareness to what could have been a straight bullet-hose experience. The level design knows this and builds around it, placing hazards in ways that feel mean but fair once you learn the rhythm. And there is a rhythm, even if it takes a few deaths to hear it. The pixel art is dense and deliberately grimy. Everything is dark industrial corridors and slaughterhouse lighting, which suits the cyborg-apocalypse tone exactly. The soundtrack deserves a specific mention because it is doing heavy lifting throughout - propulsive, industrial, sometimes almost ritualistic in how it syncs with the pacing of a room clear. As someone who pays close attention to how soundscape shapes the feel of a small game, BUTCHER's audio direction reads as genuinely intentional rather than an afterthought. It is one of those cases where the music and the violence reach an uncomfortable but effective agreement. Where BUTCHER runs into friction is in its difficulty curve and its narrow scope. This is not a game for people who want variety in their motivation. There is no story to speak of, no character progression, no build system to fiddle with between runs. What you see in the first ten minutes is essentially what the game remains throughout, just faster and with more enemies on screen. For some players that is exactly the appeal. For others it will feel thin by the midpoint. The checkpointing can also feel stingy in ways that cross from challenging into fatiguing, particularly in later stages where a single misstep sends you back further than feels proportionate. The game's 86 percent positive rating on Steam, drawn from over a thousand reviews, suggests most players make their peace with this - but it is worth knowing going in. If you have a soft spot for the era of gaming that BUTCHER is clearly in love with, and you want something that respects your time in a very specific way - short, sharp, no filler, brutal honesty about what it is - this earns its place. It is a six-to-eight hour experience that knows when it is done and does not outstay its welcome. For a one-note game, it plays that note with real conviction.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steam2D ShooterRetro ArcadePixel GoreEnvironmental KillsCyborgIndustrial SoundtrackHigh DifficultyArcade Reflex

Requisitos del sistema

Mínimos

Processor
Core 2 Duo
Memory
512 MB RAM
Graphics
DX 9.0/OpenGL 2 compliant with SM 2.0+
DirectX
Version 9.0
Storage
200 MB available space

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Reseñas y valoraciones

Metacritic
70
Steam
86%(1,372)

Información del juego

Desarrolladora
Phobia Game Studio
Distribuidora
Transhuman Design
Fecha de lanzamiento
5 oct 2016

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¿En qué plataformas está disponible BUTCHER?

BUTCHER está disponible en PC, Xbox.

¿Cuándo se lanzó BUTCHER?

BUTCHER se lanzó el 5 de octubre de 2016.

¿Quién desarrolló BUTCHER?

BUTCHER fue desarrollado por Phobia Game Studio y publicado por Transhuman Design.

¿Merece la pena comprar BUTCHER?

BUTCHER tiene una puntuación Metacritic de 70/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.