Compara los precios de Burnstar en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Nerve Software LLC. Publicado por Nerve Software LLC. Lanzado el 18/3/2015. Disponible en PC. Géneros: Action, Adventure, Indie, Strategy.

Bomberman's smarter cousin, stripped of unlimited explosives and forced to actually think. Chain reactions, character abilities, and Gold Flags separating casual clears from serious optimizers.

I keep a short list of budget puzzle games that punch well above their price, and Burnstar has sat on it since I first worked through its mid-game worlds wondering how a game this mechanically rich slipped under so many radars. The core loop is top-down and grid-based, yes, with a family resemblance to Bomberman that reviewers can't stop mentioning. But the critical design choice that changes everything is this: you start every level with zero bombs and must collect them scattered around the stage. That single constraint converts what could have been a breezy arena blaster into a resource-management puzzle where every placement decision carries real weight. The four playable characters, Burnstar, Ember, Coldsnap, and Toxo, each carry a unique ability that goes from cosmetic to load-bearing as difficulty climbs. Burnstar is pure speed for players who want to outrun their mistakes. Toxo's clone mechanic lets you solve certain puzzles in ways the other three literally cannot, igniting goo through cannonball collisions in sequences that feel like discovered cheese runs rather than intended paths. Ember's force field and Coldsnap's ice bolt round out a roster with actual strategic differentiation, not just cosmetic reskins. The co-op implementation adds a layer on top: each player can only collect bombs and stars color-coded to their character, so split-second communication becomes part of the puzzle itself rather than an afterthought. The hazard set is extensive and well-paced: spinning saw blades, conveyor belts, laser grids requiring mirror redirects, crushing spikes, turrets, and flammable goo that channels fire propagation in directions you have to model in your head before you commit. Fire spreads with consistent internal logic, larger objects carry flame further, smaller ones struggle to ignite bigger neighbors, and learning that system is the real tutorial. The game eases you in gently enough that you absorb the rules through play rather than tooltip walls, which I'll always prefer. New mechanics arrive at a satisfying cadence and rarely feel dropped in arbitrarily. Where the game shows its one genuine rough edge is in the damage model: a single hit from any hazard resets the entire level, and by mid-game some stages are long enough that a late death feels disproportionately punishing. A checkpoint or position-reset-only option would have fixed this without touching the difficulty ceiling. Replayability comes from two directions. Going for Gold Flags requires not just completing a level but doing it fast and completely, which unlocks secret stages and opens up a second layer of content well past the main run. Online leaderboards give speed-runners a persistent benchmark. The overall package sits somewhere around 60-plus levels depending on how far into the bonus worlds you push, and players chasing 100 percent completion report multiple full playthroughs worth of engagement. The community is tiny given the game's low profile, but the leaderboard data that exists suggests a surprisingly competitive ceiling for time-attack players. Nerve Software built something here that deserved a bigger audience than it found, and at sub-five-dollar pricing, the cost-per-hour argument is almost unfair to make. Diego, Scout Team

Burnstar

Burnstar

18 mar 2015Nerve Software LLC
GamerScout opina

Bomberman's smarter cousin, stripped of unlimited explosives and forced to actually think. Chain reactions, character abilities, and Gold Flags separating casual clears from serious optimizers.

PC
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €1.74

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€1.749 Jun 2026
Keyshops
€1.60€1.69€1.79€1.889 Jun14 Jun19 Jun23 Jun28 Jun
Tracking prices since 9 Jun 2026
Create alert

Capturas y multimedia

Acerca de Burnstar

I keep a short list of budget puzzle games that punch well above their price, and Burnstar has sat on it since I first worked through its mid-game worlds wondering how a game this mechanically rich slipped under so many radars. The core loop is top-down and grid-based, yes, with a family resemblance to Bomberman that reviewers can't stop mentioning. But the critical design choice that changes everything is this: you start every level with zero bombs and must collect them scattered around the stage. That single constraint converts what could have been a breezy arena blaster into a resource-management puzzle where every placement decision carries real weight. The four playable characters, Burnstar, Ember, Coldsnap, and Toxo, each carry a unique ability that goes from cosmetic to load-bearing as difficulty climbs. Burnstar is pure speed for players who want to outrun their mistakes. Toxo's clone mechanic lets you solve certain puzzles in ways the other three literally cannot, igniting goo through cannonball collisions in sequences that feel like discovered cheese runs rather than intended paths. Ember's force field and Coldsnap's ice bolt round out a roster with actual strategic differentiation, not just cosmetic reskins. The co-op implementation adds a layer on top: each player can only collect bombs and stars color-coded to their character, so split-second communication becomes part of the puzzle itself rather than an afterthought. The hazard set is extensive and well-paced: spinning saw blades, conveyor belts, laser grids requiring mirror redirects, crushing spikes, turrets, and flammable goo that channels fire propagation in directions you have to model in your head before you commit. Fire spreads with consistent internal logic, larger objects carry flame further, smaller ones struggle to ignite bigger neighbors, and learning that system is the real tutorial. The game eases you in gently enough that you absorb the rules through play rather than tooltip walls, which I'll always prefer. New mechanics arrive at a satisfying cadence and rarely feel dropped in arbitrarily. Where the game shows its one genuine rough edge is in the damage model: a single hit from any hazard resets the entire level, and by mid-game some stages are long enough that a late death feels disproportionately punishing. A checkpoint or position-reset-only option would have fixed this without touching the difficulty ceiling. Replayability comes from two directions. Going for Gold Flags requires not just completing a level but doing it fast and completely, which unlocks secret stages and opens up a second layer of content well past the main run. Online leaderboards give speed-runners a persistent benchmark. The overall package sits somewhere around 60-plus levels depending on how far into the bonus worlds you push, and players chasing 100 percent completion report multiple full playthroughs worth of engagement. The community is tiny given the game's low profile, but the leaderboard data that exists suggests a surprisingly competitive ceiling for time-attack players. Nerve Software built something here that deserved a bigger audience than it found, and at sub-five-dollar pricing, the cost-per-hour argument is almost unfair to make.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayermultiplayerlocal-coopachievementscontroller-supporttrading-cardscloud-savestier:sub-5Chain-Reaction PuzzlesResource ManagementCharacter AbilitiesGold Flag ChallengesFire PropagationCouch Co-opSpeed-Run FriendlyHidden LevelsTop-Down Puzzle

Requisitos del sistema

Mínimos

OS
Microsoft® Windows® Vista / 7 / 8
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
1100 MB available space
Processor
1.4 GHz or faster

Sigue explorando

Community Discussion

Be the first to comment on Burnstar.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Nerve Software LLC
Distribuidora
Nerve Software LLC
Fecha de lanzamiento
18 mar 2015

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Compra mejor: guías útiles

Preguntas frecuentes sobre Burnstar

¿Cuánto cuesta Burnstar?

El precio de Burnstar cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Burnstar más barato?

Compara los precios de Burnstar en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Burnstar?

Burnstar está disponible en PC.

¿Cuándo se lanzó Burnstar?

Burnstar se lanzó el 18 de marzo de 2015.

¿Quién desarrolló Burnstar?

Burnstar fue desarrollado por Nerve Software LLC.