Compara los precios de Budget Cuts en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Neat Corporation. Publicado por Neat Corporation. Lanzado el 14/6/2018. Disponible en PC. Géneros: Action, Adventure, Indie. Puntuación Metacritic: 74/100.

One of the sharpest VR stealth games ever made, but its three-to-four hour runtime will leave you wanting a second act that the base game never quite delivers.

My first time firing the TransLocator into an unsuspecting corridor and watching a little scout-sphere bounce off a wall to reveal two armed robot guards, I felt something rare in VR: genuine tactical suspense. Neat Corporation, a small Stockholm studio, built their reputation on this one clever idea, and Budget Cuts earns it. You are the last human employee at TransCorp, a corporate dystopia populated entirely by robotic managers and security guards with very bad intentions. A mysterious ally named Winta feeds you breadcrumbs over the phone while you crawl through ventilation shafts, hide behind cubicle partitions, and decide whether to ghost every room or go loud with a fistful of thrown scissors. The TransLocator is the heart of everything here. It is not a simple teleport button. You fire it, watch the projectile arc and bounce through a space, and study the live preview of wherever it lands before committing to the jump. That scouting mechanic transforms VR teleportation from a concession to motion sickness into a genuine stealth tool. Neat Corporation also built an anti-cheating layer into the physics: peek your head through a door or a grate and your view blacks out until your whole body crosses the threshold. It forces you to physically crouch, lean, and commit to each move in a way that feels beautifully intentional. Knife and scissors throwing is the other pillar, with the physics tuned so that a missed throw sends a guard spinning toward you with a gun raised, turning a clean execution into a white-knuckle scramble. The world itself carries a quiet, sardonic charm. Office noticeboards hold dry jokes about automation policy and Taco Tuesday. The environments are deliberately plain in palette, all beige cubicles and grey vents, which suits the corporate satire and keeps the visual noise low enough that you focus on threat tracking rather than scenery. The ambient audio does real work here: the hum of a patrol bot, the faint click of its footsteps on tile, the alarm shriek that hits like a defibrillator when a guard spots your elbow around a corner. Sound design this attentive in a small indie VR title deserves a mention. Where the game pulls back from greatness is length and polish. A focused run lands somewhere between three and four hours, and the campaign ends in a way that feels less like a conclusion than a chapter break. Enemy AI is exploitable once you learn its rhythms, and some players will clear every guard in a room and then spend equal time being lost, unsure which unmarked panel opens the next path. There is also one genuinely tense cat-and-mouse sequence with a larger, unkillable enemy that the game does not do enough with. Bugs, historically, have caused occasional frustration, from erratic guard pathing to geometry snags. The Arcade mode, unlocked post-campaign, adds four score-attack levels and multiple difficulty tiers, which extends the life a little, but replay motivation stays low once the story beats are known. For VR newcomers wanting a proof-of-concept that the medium can support real game design, Budget Cuts still works well as that argument. For veterans who lived through the 2016 demo hype, the full game pays that promise off, mostly. It knows what it is, it commits to its single central idea with care, and when the mechanics click, the feeling of teleporting behind a guard and drawing back a letter opener is quietly exhilarating in a way that is hard to replicate outside a headset. Kai, Scout Team

Budget Cuts

Budget Cuts

14 jun 2018Neat Corporation
GamerScout opina

One of the sharpest VR stealth games ever made, but its three-to-four hour runtime will leave you wanting a second act that the base game never quite delivers.

PC
Steam Deck UnsupportedProtonDB Gold
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€0.00
en N/A
Mínimo histórico: €0.59

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My first time firing the TransLocator into an unsuspecting corridor and watching a little scout-sphere bounce off a wall to reveal two armed robot guards, I felt something rare in VR: genuine tactical suspense. Neat Corporation, a small Stockholm studio, built their reputation on this one clever idea, and Budget Cuts earns it. You are the last human employee at TransCorp, a corporate dystopia populated entirely by robotic managers and security guards with very bad intentions. A mysterious ally named Winta feeds you breadcrumbs over the phone while you crawl through ventilation shafts, hide behind cubicle partitions, and decide whether to ghost every room or go loud with a fistful of thrown scissors. The TransLocator is the heart of everything here. It is not a simple teleport button. You fire it, watch the projectile arc and bounce through a space, and study the live preview of wherever it lands before committing to the jump. That scouting mechanic transforms VR teleportation from a concession to motion sickness into a genuine stealth tool. Neat Corporation also built an anti-cheating layer into the physics: peek your head through a door or a grate and your view blacks out until your whole body crosses the threshold. It forces you to physically crouch, lean, and commit to each move in a way that feels beautifully intentional. Knife and scissors throwing is the other pillar, with the physics tuned so that a missed throw sends a guard spinning toward you with a gun raised, turning a clean execution into a white-knuckle scramble. The world itself carries a quiet, sardonic charm. Office noticeboards hold dry jokes about automation policy and Taco Tuesday. The environments are deliberately plain in palette, all beige cubicles and grey vents, which suits the corporate satire and keeps the visual noise low enough that you focus on threat tracking rather than scenery. The ambient audio does real work here: the hum of a patrol bot, the faint click of its footsteps on tile, the alarm shriek that hits like a defibrillator when a guard spots your elbow around a corner. Sound design this attentive in a small indie VR title deserves a mention. Where the game pulls back from greatness is length and polish. A focused run lands somewhere between three and four hours, and the campaign ends in a way that feels less like a conclusion than a chapter break. Enemy AI is exploitable once you learn its rhythms, and some players will clear every guard in a room and then spend equal time being lost, unsure which unmarked panel opens the next path. There is also one genuinely tense cat-and-mouse sequence with a larger, unkillable enemy that the game does not do enough with. Bugs, historically, have caused occasional frustration, from erratic guard pathing to geometry snags. The Arcade mode, unlocked post-campaign, adds four score-attack levels and multiple difficulty tiers, which extends the life a little, but replay motivation stays low once the story beats are known. For VR newcomers wanting a proof-of-concept that the medium can support real game design, Budget Cuts still works well as that argument. For veterans who lived through the 2016 demo hype, the full game pays that promise off, mostly. It knows what it is, it commits to its single central idea with care, and when the mechanics click, the feeling of teleporting behind a guard and drawing back a letter opener is quietly exhilarating in a way that is hard to replicate outside a headset.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscloud-savestier:indieVR-Native DesignTeleportation StealthKnife ThrowingCorporate SatireArcade ModeGhost PlaythroughAnti-Motion-Sickness FriendlyShort Campaign

Requisitos del sistema

Mínimos

OS
Windows 7 SP1 or newer
Memory
6 GB RAM
Graphics
GeForce GTX 970/1060 or Radeon RX 480
Processor
Intel i5-4590 / AMD Ryzen 1500X
VR Support
SteamVR. Standing or Room Scale

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Reseñas y valoraciones

Metacritic
74

Información del juego

Desarrolladora
Neat Corporation
Distribuidora
Neat Corporation
Fecha de lanzamiento
14 jun 2018

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¿En qué plataformas está disponible Budget Cuts?

Budget Cuts está disponible en PC.

¿Cuándo se lanzó Budget Cuts?

Budget Cuts se lanzó el 14 de junio de 2018.

¿Quién desarrolló Budget Cuts?

Budget Cuts fue desarrollado por Neat Corporation.

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Budget Cuts tiene una puntuación Metacritic de 74/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.