Compara los precios de Bright Memory en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por FYQD-Studio. Publicado por FYQD-Studio. Lanzado el 25/3/2020. Disponible en PC, Xbox. Géneros: Action, Adventure, Indie.

A sub-hour action showcase built by one person in their spare time - genuinely worth knowing about, but go in with clear eyes about what it actually is.

My honest first impression of Bright Memory was admiration that borders on disbelief. Solo developer Zeng Xiancheng built this in his spare time using Unreal Engine 4, bootstrapped through an Epic Dev Grant, and the result is a first-person action game that swings for the fences in ways a single human being probably should not attempt. You play as Shelia, an SRO agent yanked through a quantum transporter into a floating ruin somewhere above the North Pole, where ancient warriors and mutant creatures need dispatching with extreme prejudice. The setup is gloriously untranslatable and only loosely coherent - but the combat kit it hands you is the actual point. The moment-to-moment action mixes gunplay with a sword combo system that tracks your performance up to an SSS rank, Devil May Cry style. Shelia can use an EMP blast to suspend enemies mid-air, time a short dodge, fire off a grapple to reposition, and chain melee slashes between firearms. When the sword mechanics click - dodging away and snapping back with blade in hand - there is a genuine jolt of satisfaction. The guns, though, are a weaker link. Aim-down-sights handling feels sluggish compared to the crispness of the melee tools, and that friction noticeably flattens combos that should be soaring. Boss fights range from surprisingly punishing to a bit tedious depending on your patience for arena-locked repetition. There is also a parkour traversal sequence, one environmental puzzle, and a handful of arena battles, which gives the game a respectable variety skeleton - just very little meat on those bones. The runtime is the elephant in the room. Most players will see the credits in under an hour, and a confident playthrough lands closer to twenty or thirty minutes. Critics were fairly divided on whether that disqualifies the experience entirely or makes it a fascinating proof-of-concept. The honest answer is probably both. Bright Memory reads clearly as a vertical slice, a structural sketch for what became Bright Memory: Infinite, and the developer himself acknowledged as much after release. The visuals punch well above their weight for a solo production - environments are detailed and draw on Chinese folklore and sci-fi aesthetics in ways that feel intentional rather than accidental. Screen tearing and some rough cutscene quality are the main technical rough edges on PC. If you are here specifically because you want a complete, self-contained experience with a beginning, middle, and end that earns its finale, this will frustrate you. If you find yourself drawn to watching one person attempt something unreasonable and actually pull off most of it, there is something genuinely special to witness in that hour. It is the artistic equivalent of a demo tape recorded in a bedroom that somehow sounds like a full studio - imperfect, short, but unmistakably full of real craft. Worth noting: owners of this original version received Bright Memory: Infinite for free on Steam when it launched, so the question of standalone value is somewhat complicated by that context. Kai, Scout Team

Bright Memory

Bright Memory

25 mar 2020FYQD-Studio
GamerScout opina

A sub-hour action showcase built by one person in their spare time - genuinely worth knowing about, but go in with clear eyes about what it actually is.

PCXbox
Steam Deck UnsupportedProtonDB Gold
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.87

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Acerca de Bright Memory

My honest first impression of Bright Memory was admiration that borders on disbelief. Solo developer Zeng Xiancheng built this in his spare time using Unreal Engine 4, bootstrapped through an Epic Dev Grant, and the result is a first-person action game that swings for the fences in ways a single human being probably should not attempt. You play as Shelia, an SRO agent yanked through a quantum transporter into a floating ruin somewhere above the North Pole, where ancient warriors and mutant creatures need dispatching with extreme prejudice. The setup is gloriously untranslatable and only loosely coherent - but the combat kit it hands you is the actual point. The moment-to-moment action mixes gunplay with a sword combo system that tracks your performance up to an SSS rank, Devil May Cry style. Shelia can use an EMP blast to suspend enemies mid-air, time a short dodge, fire off a grapple to reposition, and chain melee slashes between firearms. When the sword mechanics click - dodging away and snapping back with blade in hand - there is a genuine jolt of satisfaction. The guns, though, are a weaker link. Aim-down-sights handling feels sluggish compared to the crispness of the melee tools, and that friction noticeably flattens combos that should be soaring. Boss fights range from surprisingly punishing to a bit tedious depending on your patience for arena-locked repetition. There is also a parkour traversal sequence, one environmental puzzle, and a handful of arena battles, which gives the game a respectable variety skeleton - just very little meat on those bones. The runtime is the elephant in the room. Most players will see the credits in under an hour, and a confident playthrough lands closer to twenty or thirty minutes. Critics were fairly divided on whether that disqualifies the experience entirely or makes it a fascinating proof-of-concept. The honest answer is probably both. Bright Memory reads clearly as a vertical slice, a structural sketch for what became Bright Memory: Infinite, and the developer himself acknowledged as much after release. The visuals punch well above their weight for a solo production - environments are detailed and draw on Chinese folklore and sci-fi aesthetics in ways that feel intentional rather than accidental. Screen tearing and some rough cutscene quality are the main technical rough edges on PC. If you are here specifically because you want a complete, self-contained experience with a beginning, middle, and end that earns its finale, this will frustrate you. If you find yourself drawn to watching one person attempt something unreasonable and actually pull off most of it, there is something genuinely special to witness in that hour. It is the artistic equivalent of a demo tape recorded in a bedroom that somehow sounds like a full studio - imperfect, short, but unmistakably full of real craft. Worth noting: owners of this original version received Bright Memory: Infinite for free on Steam when it launched, so the question of standalone value is somewhat complicated by that context.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscloud-savestier:indieFPS-Action HybridCombo MeterSword-Gun CombatSolo DevSub-Hour RuntimeChinese Folklore AestheticGrapple TraversalEMP Mechanics

Requisitos del sistema

Mínimos

OS
Windows 7 64 Bit
Memory
6 GB RAM
DirectX
Version 11
Storage
4 GB available space
Graphics
Nvidia GTX 660 or AMD Radeon HD 7770
Processor
i5-3470 INTEL or AMD Equivalent

Recomendados

OS
Windows 10 64 Bit
Memory
8 GB RAM
DirectX
Version 11
Storage
4 GB available space
Graphics
Nvidia GTX 1060 or AMD Radeon R9 390
Processor
i7-4790K INTEL or AMD Equivalent

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Información del juego

Desarrolladora
FYQD-Studio
Distribuidora
FYQD-Studio
Fecha de lanzamiento
25 mar 2020

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¿En qué plataformas está disponible Bright Memory?

Bright Memory está disponible en PC, Xbox.

¿Cuándo se lanzó Bright Memory?

Bright Memory se lanzó el 25 de marzo de 2020.

¿Quién desarrolló Bright Memory?

Bright Memory fue desarrollado por FYQD-Studio.