Compara los precios de Breachway en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Edgeflow Studio. Publicado por Hooded Horse. Lanzado el 26/9/2024. Disponible en PC. Géneros: RPG, Simulation, Strategy, Early Access.

FTL's tactical DNA fused with Slay the Spire's card engine, wrapped in a sci-fi roguelike that rewards tight ship-building over luck, Early Access rough edges and all.

I'll be upfront: the first thing I did when I heard Breachway described was pull up a mental comparison spreadsheet. FTL on the left column, Slay the Spire on the right, and a big question mark in the middle asking whether a small Romanian studio could actually bridge those two genre titans. After enough runs to have strong opinions on laser-versus-railgun loadouts, the answer is a qualified yes, with caveats worth knowing before you spend your money. The hook that makes Breachway worth your time is how it ties the physical ship loadout directly to the cards in your combat deck. Equip a laser cannon and you draw laser cards; swap it for a railgun and the deck shifts accordingly. This means deck-building happens at the loadout screen before combat even starts, not just during a run. Each of the four ship types comes with its own layout, faction standings, and default synergies, and the weapons arsenal stretches from lasers and missiles to flak, railguns, and hacking tools. That breadth translates into a decision tree that should satisfy anyone who enjoys pre-optimizing a build. Critically, the equipped gear is visually represented on the ship model and can be targeted by enemies, which means you lose cards mid-fight if an opponent shreds the right hardpoint. That single mechanic adds more tactical tension per combat turn than most genre peers manage in a full run. The faction layer is worth highlighting for strategy players specifically. The galaxy map is politically active: the Solarii, the Starkin, and the Deadweights each control territories, and your starting faction standings shift based on which ship you picked and what decisions you make at event nodes. Morally grey encounters force actual trade-offs rather than obvious best-answers, and your crew's composition influences which dialogue options are available. This is where Breachway reaches beyond being a pure card game and starts gesturing at something with more systemic depth. At Early Access launch, though, it does not fully deliver on that promise. The traversal and event layer is where most critics agree the game feels thinnest, run-to-run variety in non-combat nodes is limited, and the roguelike progression offers very little carry-over between runs, which flattens the motivation to push toward one more attempt. For a two-person studio making their debut commercial title, the bones here are genuinely impressive. The combat system is the star, and it is solid enough that Edgeflow has something real to build on. Post-launch the developers shipped balance and bug-fix updates at a pace that signals they are listening, and the roadmap points toward a crew leveling system, more sector content, expanded faction narratives, and a full three-sector run structure. The Steam community sits at around 74% positive across over 1,300 reviews at time of writing, a respectable foundation for Early Access, though not the runaway success the pre-launch wishlist momentum suggested. The honest read is that combat fans will find enough to love right now, while players who need a rich roguelike meta-progression loop to feel compelled should wait for a later build. If you can tolerate Early Access limitations and you prefer your card games to have strategic weight rather than luck-smoothing mechanics, Breachway has the right architecture. Think of the current build as a proof of concept for a tighter, deeper game that is clearly in progress. Hooded Horse's track record as a publisher of genuinely ambitious strategy titles gives extra reason to believe the roadmap will be honored. Diego, Scout Team

Breachway

Breachway

26 sept 2024Edgeflow StudioHooded Horse
GamerScout opina

FTL's tactical DNA fused with Slay the Spire's card engine, wrapped in a sci-fi roguelike that rewards tight ship-building over luck, Early Access rough edges and all.

PC
Steam Deck PlayableProtonDB Platinum
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Mínimo histórico: €6.35

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I'll be upfront: the first thing I did when I heard Breachway described was pull up a mental comparison spreadsheet. FTL on the left column, Slay the Spire on the right, and a big question mark in the middle asking whether a small Romanian studio could actually bridge those two genre titans. After enough runs to have strong opinions on laser-versus-railgun loadouts, the answer is a qualified yes, with caveats worth knowing before you spend your money. The hook that makes Breachway worth your time is how it ties the physical ship loadout directly to the cards in your combat deck. Equip a laser cannon and you draw laser cards; swap it for a railgun and the deck shifts accordingly. This means deck-building happens at the loadout screen before combat even starts, not just during a run. Each of the four ship types comes with its own layout, faction standings, and default synergies, and the weapons arsenal stretches from lasers and missiles to flak, railguns, and hacking tools. That breadth translates into a decision tree that should satisfy anyone who enjoys pre-optimizing a build. Critically, the equipped gear is visually represented on the ship model and can be targeted by enemies, which means you lose cards mid-fight if an opponent shreds the right hardpoint. That single mechanic adds more tactical tension per combat turn than most genre peers manage in a full run. The faction layer is worth highlighting for strategy players specifically. The galaxy map is politically active: the Solarii, the Starkin, and the Deadweights each control territories, and your starting faction standings shift based on which ship you picked and what decisions you make at event nodes. Morally grey encounters force actual trade-offs rather than obvious best-answers, and your crew's composition influences which dialogue options are available. This is where Breachway reaches beyond being a pure card game and starts gesturing at something with more systemic depth. At Early Access launch, though, it does not fully deliver on that promise. The traversal and event layer is where most critics agree the game feels thinnest, run-to-run variety in non-combat nodes is limited, and the roguelike progression offers very little carry-over between runs, which flattens the motivation to push toward one more attempt. For a two-person studio making their debut commercial title, the bones here are genuinely impressive. The combat system is the star, and it is solid enough that Edgeflow has something real to build on. Post-launch the developers shipped balance and bug-fix updates at a pace that signals they are listening, and the roadmap points toward a crew leveling system, more sector content, expanded faction narratives, and a full three-sector run structure. The Steam community sits at around 74% positive across over 1,300 reviews at time of writing, a respectable foundation for Early Access, though not the runaway success the pre-launch wishlist momentum suggested. The honest read is that combat fans will find enough to love right now, while players who need a rich roguelike meta-progression loop to feel compelled should wait for a later build. If you can tolerate Early Access limitations and you prefer your card games to have strategic weight rather than luck-smoothing mechanics, Breachway has the right architecture. Think of the current build as a proof of concept for a tighter, deeper game that is clearly in progress. Hooded Horse's track record as a publisher of genuinely ambitious strategy titles gives extra reason to believe the roadmap will be honored.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementstrading-cardscloud-savestier:indieShip Loadout CustomizationFaction DiplomacyCard-Combat SynergyResource ManagementRun-Based ProgressionOrdnance EconomyCrew AssignmentTargeted Equipment Damage

Requisitos del sistema

Mínimos

OS
Windows® 10 (64-bit)
Memory
4 GB RAM
DirectX
Version 11
Storage
3 GB available space
Graphics
NVIDIA® GeForce® GTX 750 (2 GB) / AMD® Radeon™ HD 7850 (2 GB)
Processor
Intel® Core™ i3-4160 (dual-core) / AMD® Phenom™ II X4 965 (quad-core)

Recomendados

OS
Windows® 10 (64-bit)
Memory
8 GB RAM
DirectX
Version 12
Storage
3 GB available space
Graphics
NVIDIA® GeForce® GTX 970 (4 GB) / AMD® Radeon™ R9 290X (4 GB)
Processor
Intel® Core™ i5-4590 (quad-core) / AMD® FX-Series™ FX-4350 (quad-core)

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Información del juego

Desarrolladora
Edgeflow Studio
Distribuidora
Hooded Horse
Fecha de lanzamiento
26 sept 2024

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¿En qué plataformas está disponible Breachway?

Breachway está disponible en PC.

¿Cuándo se lanzó Breachway?

Breachway se lanzó el 26 de septiembre de 2024.

¿Quién desarrolló Breachway?

Breachway fue desarrollado por Edgeflow Studio y publicado por Hooded Horse.