Compara los precios de Breach Wanderers en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Baronnerie Games. Publicado por Baronnerie Games. Lanzado el 9/6/2023. Disponible en PC. Géneros: Indie, RPG, Strategy.

Pre-run deck construction flips the roguelike deckbuilder formula on its head - if obsessing over card pool percentages before a run sounds like fun, this one's built for you.

My first thought loading up Breach Wanderers was that it looked like a Slay the Spire clone with a fresh coat of paint. My second thought, about twenty minutes later, was that the pre-run deckbuilding system is something I genuinely have not seen executed quite this way before. The hook is simple to explain and surprisingly deep in practice: before each run you curate not just your starting twelve cards, but the entire pool of cards the game is allowed to offer you as battle rewards. You are, in effect, building the rules of the draft before the draft begins. For strategy players who like to theorize before committing, that is catnip. The combat itself sits on a familiar mana-plus-draw foundation, but a few design choices push it past "competent clone" territory. Mana carries over between turns, which sounds minor until you realize it opens up multi-turn combo lines that most deckbuilders flatly cannot support. Card rewards after every fight are mandatory - you cannot skip - which gradually bloats your deck and forces constant re-evaluation of what your strategy actually is. Status bars for Arcane, Frost, and Shock each fill toward a threshold effect; Frost, for example, cancels an enemy's next action and scales the freeze threshold upward each time it triggers, so you cannot just spam ice damage blindly. Enemies also buff themselves with stacking damage over time, which means pure defense-turtle builds get punished. The interplay between these systems rewards players who think several turns ahead, not just whoever drafted the highest individual card value. The ten playable characters - including Raodan the frost mage, Mirley the shadow striker, the Blood Mage Silan who trades HP for power, and the tool-generating Inventor Inna - are mechanically distinct enough that each one asks for a genuinely different card pool strategy. Leveling a character unlocks hero-specific cards and passives, while the town layer adds the Forge for equipment upgrades, a Market for one-off items, and a Guild Hall that gates access to the four depth levels. Depth progression is the game's difficulty ramp: each additional depth adds a new map area, harder enemy move sets, and in Depth 3 and beyond introduces the Shrine system, where you voluntarily empower enemies via idols in exchange for better rewards. That is solid late-game design, the kind where the difficulty dial is partly in your own hands. Where the game shows its budget is in the audiovisual layer and event design. The UI is functional but sparse, the audio is the weakest element of the package, and random events lean too heavily toward "fight something" rather than offering meaningful narrative or resource decisions. Community feedback also points to the unlock pacing being gated a touch too aggressively early on, meaning your first few hours are spent with narrower card pools than the system really needs to shine. There is also a note worth flagging for prospective buyers: the developer has indicated the game reached completion but was not successful enough commercially to fund ongoing major expansions, and modding support is not currently available. What you see at v1.0 is likely the final state of the game. For a one-time purchase with no microtransactions on PC, that is a reasonable trade-off, but temper expectations for future content. For genre veterans, the pre-run card pool curation system alone justifies the time investment, and the depth layers give the theorycrafting brain plenty of runway. Newcomers to deckbuilders will find Depth 1 accessible enough as a tutorial layer, and the mandatory card-taking rule, while jarring at first, is offset by how much control you have built into the starting configuration. Steam players land on an 87% positive rating across several hundred reviews, which is an honest indicator - well-made, genuinely original in its core loop, but not quite the genre-defining moment it could have been with more post-launch resources behind it. Diego, Scout Team

Breach Wanderers

Breach Wanderers

9 jun 2023Baronnerie Games
GamerScout opina

Pre-run deck construction flips the roguelike deckbuilder formula on its head - if obsessing over card pool percentages before a run sounds like fun, this one's built for you.

PC
Steam Deck Verified
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €2.01

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€2.0126 Jun 2026
Keyshops
€1.85€1.96€2.07€2.189 Jun14 Jun19 Jun23 Jun28 Jun
Tracking prices since 9 Jun 2026
Create alert

Capturas y multimedia

Acerca de Breach Wanderers

My first thought loading up Breach Wanderers was that it looked like a Slay the Spire clone with a fresh coat of paint. My second thought, about twenty minutes later, was that the pre-run deckbuilding system is something I genuinely have not seen executed quite this way before. The hook is simple to explain and surprisingly deep in practice: before each run you curate not just your starting twelve cards, but the entire pool of cards the game is allowed to offer you as battle rewards. You are, in effect, building the rules of the draft before the draft begins. For strategy players who like to theorize before committing, that is catnip. The combat itself sits on a familiar mana-plus-draw foundation, but a few design choices push it past "competent clone" territory. Mana carries over between turns, which sounds minor until you realize it opens up multi-turn combo lines that most deckbuilders flatly cannot support. Card rewards after every fight are mandatory - you cannot skip - which gradually bloats your deck and forces constant re-evaluation of what your strategy actually is. Status bars for Arcane, Frost, and Shock each fill toward a threshold effect; Frost, for example, cancels an enemy's next action and scales the freeze threshold upward each time it triggers, so you cannot just spam ice damage blindly. Enemies also buff themselves with stacking damage over time, which means pure defense-turtle builds get punished. The interplay between these systems rewards players who think several turns ahead, not just whoever drafted the highest individual card value. The ten playable characters - including Raodan the frost mage, Mirley the shadow striker, the Blood Mage Silan who trades HP for power, and the tool-generating Inventor Inna - are mechanically distinct enough that each one asks for a genuinely different card pool strategy. Leveling a character unlocks hero-specific cards and passives, while the town layer adds the Forge for equipment upgrades, a Market for one-off items, and a Guild Hall that gates access to the four depth levels. Depth progression is the game's difficulty ramp: each additional depth adds a new map area, harder enemy move sets, and in Depth 3 and beyond introduces the Shrine system, where you voluntarily empower enemies via idols in exchange for better rewards. That is solid late-game design, the kind where the difficulty dial is partly in your own hands. Where the game shows its budget is in the audiovisual layer and event design. The UI is functional but sparse, the audio is the weakest element of the package, and random events lean too heavily toward "fight something" rather than offering meaningful narrative or resource decisions. Community feedback also points to the unlock pacing being gated a touch too aggressively early on, meaning your first few hours are spent with narrower card pools than the system really needs to shine. There is also a note worth flagging for prospective buyers: the developer has indicated the game reached completion but was not successful enough commercially to fund ongoing major expansions, and modding support is not currently available. What you see at v1.0 is likely the final state of the game. For a one-time purchase with no microtransactions on PC, that is a reasonable trade-off, but temper expectations for future content. For genre veterans, the pre-run card pool curation system alone justifies the time investment, and the depth layers give the theorycrafting brain plenty of runway. Newcomers to deckbuilders will find Depth 1 accessible enough as a tutorial layer, and the mandatory card-taking rule, while jarring at first, is offset by how much control you have built into the starting configuration. Steam players land on an 87% positive rating across several hundred reviews, which is an honest indicator - well-made, genuinely original in its core loop, but not quite the genre-defining moment it could have been with more post-launch resources behind it.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscloud-savestier:sub-5Pre-Run DeckbuildingCard Pool CurationMana Carry-OverStatus Bar CombatMeta-ProgressionDepth ScalingTown UpgradesHero Specialization

Requisitos del sistema

Mínimos

OS
Windows 7 and newer
Memory
4 GB RAM
Storage
1 GB available space
Graphics
512MB VRAM
Processor
Intel i5 or better

Sigue explorando

Community Discussion

Be the first to comment on Breach Wanderers.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Baronnerie Games
Distribuidora
Baronnerie Games
Fecha de lanzamiento
9 jun 2023

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Breach Wanderers →

Preguntas frecuentes sobre Breach Wanderers

¿Cuánto cuesta Breach Wanderers?

El precio de Breach Wanderers cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Breach Wanderers más barato?

Compara los precios de Breach Wanderers en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Breach Wanderers?

Breach Wanderers está disponible en PC.

¿Cuándo se lanzó Breach Wanderers?

Breach Wanderers se lanzó el 9 de junio de 2023.

¿Quién desarrolló Breach Wanderers?

Breach Wanderers fue desarrollado por Baronnerie Games.