Compara los precios de Breach & Clear: Deadline Rebirth (2016) en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Mighty Rabbit Studios. Publicado por Good Shepherd Entertainment. Lanzado el 20/7/2015. Disponible en PC, Mac, Linux. Géneros: Action, Indie, RPG, Strategy.

Real-time squad tactics meets zombie dungeon-crawling, and the combination lands somewhere between promising and frustrating depending on how much you care about the 'tactics' half of that pitch.

My instinct with any squad tactics game is to look at whether the enemy forces actually challenge the system, or just absorb bullets until they die. In Breach and Clear: Deadline Rebirth, the honest answer is: it depends on who is shooting back. The bulk of encounters pit your four-man Special Forces squad against infected hordes that move in straight lines and ignore cover entirely, which makes the real-time Command Mode feel underused for long stretches. When human mercenary enemies show up, the calculus changes fast. They punish sloppy positioning, and suddenly all those skill-tree investments in your sniper or medic start to matter in ways that zombie mobs simply never demand. The RPG layer is genuine, if shallow. Each soldier starts in a fixed class, sniper, medic, demo, or recon, and levels into branching skill trees. Cross-class hybrids unlock later, so a medic-scout build is achievable if you plan your points rather than just clicking the first available node each level. Loot drops from dynamically generated dungeon floors inside Harbor City's distinct districts, and crafting lets you push gear further than the base weapon stats imply. The item management and skill decisions hold up well enough on paper. Where the system disappoints is in the limited character customisation: twelve portrait options, all male, no cosmetic depth. For a franchise that bills itself as a tactical RPG, the soldiers feel interchangeable outside their stat sheets. Command Mode is the most interesting thing the game does. It pauses the action and lets you issue orders across all four units simultaneously, closer in feel to a pausable RTS than a traditional tactical game. Players who found the original Breach and Clear's pure turn-based structure too slow will appreciate the hybrid pacing. The problem is that the open world of Harbor City doesn't give Command Mode enough reasons to flex. Quest design leans heavily on fetch objectives, and pathfinding can stall soldiers on door frames or vehicle geometry at the worst moments. Bugs of that type dragged down the original release and some persist. It is also worth flagging the multiplayer situation. The original Deadline offered online co-op; Rebirth stripped it out entirely, which drew a chunk of the negative community sentiment at launch. If two-player dungeon runs were on your checklist, they are gone here. What you get instead is a reworked single-player experience with overhauled mechanics, though the trade-off still stings for anyone who followed the game through Early Access expecting co-op at the finish line. Mac users on Catalina or later are also blocked entirely due to a compatibility issue that has not been patched. At its current price tier, Deadline Rebirth is a reasonable weekend pickup for tactics fans who are not expecting XCOM-level AI or Divinity-level RPG depth. The Command Mode pausing system is genuinely smart, the loot loop keeps things moving, and the human enemy encounters deliver the decision pressure the game promises on the box. Go in expecting a mid-budget hybrid with real rough edges and you will find enough to like. Diego, Scout Team

Breach & Clear: Deadline Rebirth (2016)

Breach & Clear: Deadline Rebirth (2016)

20 jul 2015Mighty Rabbit StudiosGood Shepherd Entertainment
GamerScout opina

Real-time squad tactics meets zombie dungeon-crawling, and the combination lands somewhere between promising and frustrating depending on how much you care about the 'tactics' half of that pitch.

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My instinct with any squad tactics game is to look at whether the enemy forces actually challenge the system, or just absorb bullets until they die. In Breach and Clear: Deadline Rebirth, the honest answer is: it depends on who is shooting back. The bulk of encounters pit your four-man Special Forces squad against infected hordes that move in straight lines and ignore cover entirely, which makes the real-time Command Mode feel underused for long stretches. When human mercenary enemies show up, the calculus changes fast. They punish sloppy positioning, and suddenly all those skill-tree investments in your sniper or medic start to matter in ways that zombie mobs simply never demand. The RPG layer is genuine, if shallow. Each soldier starts in a fixed class, sniper, medic, demo, or recon, and levels into branching skill trees. Cross-class hybrids unlock later, so a medic-scout build is achievable if you plan your points rather than just clicking the first available node each level. Loot drops from dynamically generated dungeon floors inside Harbor City's distinct districts, and crafting lets you push gear further than the base weapon stats imply. The item management and skill decisions hold up well enough on paper. Where the system disappoints is in the limited character customisation: twelve portrait options, all male, no cosmetic depth. For a franchise that bills itself as a tactical RPG, the soldiers feel interchangeable outside their stat sheets. Command Mode is the most interesting thing the game does. It pauses the action and lets you issue orders across all four units simultaneously, closer in feel to a pausable RTS than a traditional tactical game. Players who found the original Breach and Clear's pure turn-based structure too slow will appreciate the hybrid pacing. The problem is that the open world of Harbor City doesn't give Command Mode enough reasons to flex. Quest design leans heavily on fetch objectives, and pathfinding can stall soldiers on door frames or vehicle geometry at the worst moments. Bugs of that type dragged down the original release and some persist. It is also worth flagging the multiplayer situation. The original Deadline offered online co-op; Rebirth stripped it out entirely, which drew a chunk of the negative community sentiment at launch. If two-player dungeon runs were on your checklist, they are gone here. What you get instead is a reworked single-player experience with overhauled mechanics, though the trade-off still stings for anyone who followed the game through Early Access expecting co-op at the finish line. Mac users on Catalina or later are also blocked entirely due to a compatibility issue that has not been patched. At its current price tier, Deadline Rebirth is a reasonable weekend pickup for tactics fans who are not expecting XCOM-level AI or Divinity-level RPG depth. The Command Mode pausing system is genuinely smart, the loot loop keeps things moving, and the human enemy encounters deliver the decision pressure the game promises on the box. Go in expecting a mid-budget hybrid with real rough edges and you will find enough to like.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscontroller-supporttrading-cardstier:sub-5Real-Time TacticsCommand ModeSquad ManagementClass Skill TreesDungeon CrawlZombieCross-Class BuildsLoot LoopPausable Combat

Requisitos del sistema

Mínimos

OS
Windows Vista or higher
Memory
4 GB RAM
DirectX
Version 9.0c
Storage
4 GB available space
Graphics
nVidia GT 520, Radeon 5450, or equivalent
Processor
Intel Core i3 or equivalent - 2.3 GHz or higher

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Información del juego

Desarrolladora
Mighty Rabbit Studios
Distribuidora
Good Shepherd Entertainment
Fecha de lanzamiento
20 jul 2015

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Breach & Clear: Deadline Rebirth (2016) está disponible en PC, Mac, Linux.

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Breach & Clear: Deadline Rebirth (2016) se lanzó el 20 de julio de 2015.

¿Quién desarrolló Breach & Clear: Deadline Rebirth (2016)?

Breach & Clear: Deadline Rebirth (2016) fue desarrollado por Mighty Rabbit Studios y publicado por Good Shepherd Entertainment.