Compara los precios de Brave Path en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por GooDCrafter. Publicado por GooDCrafter. Lanzado el 26/7/2017. Disponible en PC, Mac, Linux. Géneros: Indie, RPG.

A one-person passion project that asks whether permadeath, rune-crafted weapons, and a base you build between dungeon floors can fit inside a sub-five-dollar package. Largely, yes.

I have a soft spot for the kind of game that gets uploaded to itch.io in alpha, accumulates a handful of earnest comments, and then quietly lands on Steam while the rest of the internet looks the other way. Brave Path is exactly that game, and if you go in with the right expectations it punches well above its price band. The core loop sits squarely in the classical roguelike tradition: procedurally generated dungeons, turn-based tile movement, permadeath, and loot scattered across floors that grow progressively nastier. You play as a demon hunter working down through cave layers toward ancient bosses, each of which carries a unique power set you have to read and adapt to. What lifts the game above a bare-bones genre exercise is the interplay between dungeon crawling and base management. After clearing a floor you return to your base, a physical space you can actually edit and furnish. Craft tables go on the floor, chests and bookcases hold your growing inventory, and upgradeable workbenches let you fabricate better gear before the next descent. It is a small domestic ritual between bouts of danger, and it works. The crafting is where the game earns its most interesting tension and its most honest criticism. Weapons are component-based, meaning the combination of parts determines what you end up wielding, and most of the interesting recipes require runes that the dungeon doles out through RNG. Early runs can feel thin if the floors are stingy with the right components, and new players will almost certainly stare at the craft table wondering what they are supposed to be doing. There is no hand-holding here. The free-form skill system, where you mix and match abilities rather than locking into a named class, rewards the kind of player who reads every tooltip twice, but it can feel opaque to anyone expecting a guided build path. Save behavior is floor-gated rather than manual, so quitting mid-dungeon sends you back to base at the last completed checkpoint rather than where you stood. Know that before you sit down. The pixel art is spare and functional rather than ornate, and the soundtrack earned a community tag of its own on Steam, which for a micro-budget solo project is genuinely surprising. GooDCrafter was still actively responding to player comments years after launch, which says something about the care behind the thing. Brave Path will not compete with the genre heavyweights and it does not try to. It is a compact, sometimes frustrating, quietly charming roguelike built by one person who clearly loves the genre. If you can tolerate RNG-gated crafting and a learning curve with no tutorial net, there is a satisfying loop buried here for players willing to dig. Kai, Scout Team

Brave Path

Brave Path

26 jul 2017GooDCrafter
GamerScout opina

A one-person passion project that asks whether permadeath, rune-crafted weapons, and a base you build between dungeon floors can fit inside a sub-five-dollar package. Largely, yes.

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I have a soft spot for the kind of game that gets uploaded to itch.io in alpha, accumulates a handful of earnest comments, and then quietly lands on Steam while the rest of the internet looks the other way. Brave Path is exactly that game, and if you go in with the right expectations it punches well above its price band. The core loop sits squarely in the classical roguelike tradition: procedurally generated dungeons, turn-based tile movement, permadeath, and loot scattered across floors that grow progressively nastier. You play as a demon hunter working down through cave layers toward ancient bosses, each of which carries a unique power set you have to read and adapt to. What lifts the game above a bare-bones genre exercise is the interplay between dungeon crawling and base management. After clearing a floor you return to your base, a physical space you can actually edit and furnish. Craft tables go on the floor, chests and bookcases hold your growing inventory, and upgradeable workbenches let you fabricate better gear before the next descent. It is a small domestic ritual between bouts of danger, and it works. The crafting is where the game earns its most interesting tension and its most honest criticism. Weapons are component-based, meaning the combination of parts determines what you end up wielding, and most of the interesting recipes require runes that the dungeon doles out through RNG. Early runs can feel thin if the floors are stingy with the right components, and new players will almost certainly stare at the craft table wondering what they are supposed to be doing. There is no hand-holding here. The free-form skill system, where you mix and match abilities rather than locking into a named class, rewards the kind of player who reads every tooltip twice, but it can feel opaque to anyone expecting a guided build path. Save behavior is floor-gated rather than manual, so quitting mid-dungeon sends you back to base at the last completed checkpoint rather than where you stood. Know that before you sit down. The pixel art is spare and functional rather than ornate, and the soundtrack earned a community tag of its own on Steam, which for a micro-budget solo project is genuinely surprising. GooDCrafter was still actively responding to player comments years after launch, which says something about the care behind the thing. Brave Path will not compete with the genre heavyweights and it does not try to. It is a compact, sometimes frustrating, quietly charming roguelike built by one person who clearly loves the genre. If you can tolerate RNG-gated crafting and a learning curve with no tutorial net, there is a satisfying loop buried here for players willing to dig.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayercloud-savestier:sub-5Classical RoguelikeRune CraftingFloor-Gated SavesFree-Form SkillsComponent WeaponsBase FurnishingSolo DevMicro-Budget

Requisitos del sistema

Mínimos

OS
Windows Vista or later
Memory
1 GB RAM
Storage
200 MB available space
Graphics
OpenGL 3.3 or better
Processor
1 GHz processor

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Información del juego

Desarrolladora
GooDCrafter
Distribuidora
GooDCrafter
Fecha de lanzamiento
26 jul 2017

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¿En qué plataformas está disponible Brave Path?

Brave Path está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Brave Path?

Brave Path se lanzó el 26 de julio de 2017.

¿Quién desarrolló Brave Path?

Brave Path fue desarrollado por GooDCrafter.