Compara los precios de Bramble: The Mountain King en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Dimfrost Studio. Publicado por Maximum Entertainment. Lanzado el 27/4/2023. Disponible en PC, Xbox. Géneros: Adventure, Indie. Puntuación Metacritic: 77/100.

Nordic folklore stripped of its cozy veneer and handed back to you in the dark, dripping with dread. Six hours you will not forget.

I went into this one expecting something in the Little Nightmares mold and came out the other side genuinely unsettled in a way that took a day to shake. Dimfrost Studio is a tiny Swedish outfit, and Bramble: The Mountain King carries that handmade feeling in every frame, from the way moonlight falls through ancient pines to the grotesque, John Bauer-inspired creature silhouettes that tower over small Olle as he stumbles deeper into the forest. The opening half-hour is almost deceptively gentle, playing hide-and-seek with gnomes, passing a glowing orb back and forth with your sister. That calm is not an accident. The studio earns every gut-punch that follows by making sure you have something to lose first. The structure is linear and unapologetically so. You walk, you crouch through stealth segments, you solve light environmental puzzles involving potion combinations and lever sequences, and you reach a boss. Those bosses, seven in total including a plague-hag named Pesta and the shapeshifting Skogsra, are where the game concentrates almost all of its mechanical identity. Each one is built around Olle's Spark of Courage, a fragment of enchanted light he carries from early on. You use it to illuminate the path, burn through the creeping bramble blocking your route, and throw as a projectile at exposed weak points during fights. Tactics vary per boss: dodge a troll's cleaver, blind the Butcher with gut-tossing, strip bramble flowers from the Mountain King's shoulders while sidestepping sword sweeps. Each fight runs in three phases with checkpoints between, which keeps frustration from curdling into tedium. The final confrontation with King Nils, scored to a crescendo of Edvard Grieg's "Hall of the Mountain King," is the most musically synchronized boss sequence I have encountered in an indie game in years. Fair warning on content: this is not horror-adjacent, it is horror. The game depicts infanticide, suicide, harm to animals, and explicit on-screen violence without flinching or panning away. Reviewers across the board flagged this, and I want to be direct about it here because the fairy-tale presentation can mislead people into picking it up for younger players. The M-rating is accurate and understates the weight of some scenes. For adults who can sit with difficult material, that unflinching quality is part of what makes Bramble feel distinct from its genre peers. It does not use darkness for shock value alone; the grimness is rooted in actual Nordic cautionary-tale tradition, and Dimfrost clearly researched the mythology rather than borrowing its aesthetics. The weaknesses are real and worth naming. Olle's movement feels slightly stiff, the kind of friction that reviewers charitably interpreted as intentional child-like hesitation and that I found occasionally annoying during platforming sections. The puzzle design is the game's softest point: environmental riddles rarely rise above the rudimentary, and some patterns repeat within a runtime that is already only around six hours. Certain camera placements can cause jumps to misread. None of these issues are dealbreakers, but players expecting the mechanical sharpness of Inside or Limbo should calibrate their expectations. What Bramble trades away in puzzle sophistication it reinvests in atmosphere, creature design, and a narrator-driven lore delivery system built around illustrated storybooks hidden through each chapter, fragments of myth read aloud in a voice that sounds like an actual bedtime story gone wrong. For a game this size to hold a 95 percent positive Steam rating over thousands of reviews is genuinely telling. Small studios do not always know when to end a game. Dimfrost knew. Six hours, no padding, one idea followed through to its logical, disturbing conclusion. If dark folklore and handcrafted atmosphere matter more to you than deep systems, this deserves your evening. Kai, Scout Team

Bramble: The Mountain King

Bramble: The Mountain King

27 abr 2023Dimfrost StudioMaximum Entertainment
GamerScout opina

Nordic folklore stripped of its cozy veneer and handed back to you in the dark, dripping with dread. Six hours you will not forget.

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Acerca de Bramble: The Mountain King

I went into this one expecting something in the Little Nightmares mold and came out the other side genuinely unsettled in a way that took a day to shake. Dimfrost Studio is a tiny Swedish outfit, and Bramble: The Mountain King carries that handmade feeling in every frame, from the way moonlight falls through ancient pines to the grotesque, John Bauer-inspired creature silhouettes that tower over small Olle as he stumbles deeper into the forest. The opening half-hour is almost deceptively gentle, playing hide-and-seek with gnomes, passing a glowing orb back and forth with your sister. That calm is not an accident. The studio earns every gut-punch that follows by making sure you have something to lose first. The structure is linear and unapologetically so. You walk, you crouch through stealth segments, you solve light environmental puzzles involving potion combinations and lever sequences, and you reach a boss. Those bosses, seven in total including a plague-hag named Pesta and the shapeshifting Skogsra, are where the game concentrates almost all of its mechanical identity. Each one is built around Olle's Spark of Courage, a fragment of enchanted light he carries from early on. You use it to illuminate the path, burn through the creeping bramble blocking your route, and throw as a projectile at exposed weak points during fights. Tactics vary per boss: dodge a troll's cleaver, blind the Butcher with gut-tossing, strip bramble flowers from the Mountain King's shoulders while sidestepping sword sweeps. Each fight runs in three phases with checkpoints between, which keeps frustration from curdling into tedium. The final confrontation with King Nils, scored to a crescendo of Edvard Grieg's "Hall of the Mountain King," is the most musically synchronized boss sequence I have encountered in an indie game in years. Fair warning on content: this is not horror-adjacent, it is horror. The game depicts infanticide, suicide, harm to animals, and explicit on-screen violence without flinching or panning away. Reviewers across the board flagged this, and I want to be direct about it here because the fairy-tale presentation can mislead people into picking it up for younger players. The M-rating is accurate and understates the weight of some scenes. For adults who can sit with difficult material, that unflinching quality is part of what makes Bramble feel distinct from its genre peers. It does not use darkness for shock value alone; the grimness is rooted in actual Nordic cautionary-tale tradition, and Dimfrost clearly researched the mythology rather than borrowing its aesthetics. The weaknesses are real and worth naming. Olle's movement feels slightly stiff, the kind of friction that reviewers charitably interpreted as intentional child-like hesitation and that I found occasionally annoying during platforming sections. The puzzle design is the game's softest point: environmental riddles rarely rise above the rudimentary, and some patterns repeat within a runtime that is already only around six hours. Certain camera placements can cause jumps to misread. None of these issues are dealbreakers, but players expecting the mechanical sharpness of Inside or Limbo should calibrate their expectations. What Bramble trades away in puzzle sophistication it reinvests in atmosphere, creature design, and a narrator-driven lore delivery system built around illustrated storybooks hidden through each chapter, fragments of myth read aloud in a voice that sounds like an actual bedtime story gone wrong. For a game this size to hold a 95 percent positive Steam rating over thousands of reviews is genuinely telling. Small studios do not always know when to end a game. Dimfrost knew. Six hours, no padding, one idea followed through to its logical, disturbing conclusion. If dark folklore and handcrafted atmosphere matter more to you than deep systems, this deserves your evening.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

Single-playerSteam AchievementsFull controller supportSteam CloudFamily SharingsteamNordic FolkloreDark Fairy TaleAtmospheric HorrorLinear AdventureBoss EncountersEnvironmental StorytellingCreature DesignStealth SegmentsShort RuntimeNordic MythologyGrieg SoundtrackUnforgiving DeathsStorybook NarrationShadow-of-the-Colossus ScaleContent WarningPuzzle-Boss HybridStealth Sections

Requisitos del sistema

Mínimos

OS
Windows 10
Processor
Intel Core i5-2300 | AMD FX-4350
Memory
4 GB RAM
Graphics
Nvidia GeForce GTX 570, 1 GB | AMD Radeon HD 7850, 2 GB
DirectX
Version 11
Storage
8 GB available space

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Reseñas y valoraciones

Metacritic
77
Steam
95%(7,476)

Información del juego

Desarrolladora
Dimfrost Studio
Distribuidora
Maximum Entertainment
Fecha de lanzamiento
27 abr 2023

Modos de juego

singleplayer

Idiomas

Audio (1)
English
Subtítulos (18)
EnglishFrenchItalianGermanSpanish - SpainPortuguese - Brazil+12 más

Características

AchievementsController SupportCloud Saves

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¿En qué plataformas está disponible Bramble: The Mountain King?

Bramble: The Mountain King está disponible en PC, Xbox.

¿Cuándo se lanzó Bramble: The Mountain King?

Bramble: The Mountain King se lanzó el 27 de abril de 2023.

¿Quién desarrolló Bramble: The Mountain King?

Bramble: The Mountain King fue desarrollado por Dimfrost Studio y publicado por Maximum Entertainment.

¿Merece la pena comprar Bramble: The Mountain King?

Bramble: The Mountain King tiene una puntuación Metacritic de 77/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.