Compara los precios de Box Pusher en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Ruskija Game Experience. Publicado por Tero Lunkka. Lanzado el 14/7/2021. Disponible en PC. Géneros: Casual, Indie.

Sokoban stripped to its skeleton: 16 levels, five box colors, one achievement, and a timer judging your every shove. Worth a glance if you miss the format, but don't come expecting depth.

I picked this one up from the bottom of a very long Steam queue, which is exactly where a single-dev Sokoban entry from Ruskija Game Experience tends to live. Box Pusher does not try to reinvent a formula that is already four decades old. It takes the classic grid-based box-sliding concept, adds a color-matching layer where each box must land on a goal marker of the same color, and calls it a day. Red to red, blue to blue. The spatial logic is familiar to anyone who has spent time with Sokoban or its countless clones, and the added color dimension means you are occasionally managing routing conflicts when two boxes need to share the same corridor. It is modest, but it is not entirely without thought. The game ships with 16 levels that unlock sequentially, and each level tracks your step count, your completion time, and how many coins you collected along the route. Those three metrics are your only replay hook. There is no hint system, no undo button advertised on the page, and no ambient soundtrack I could detect beyond basic game feedback. For a puzzle format where getting irreversibly stuck sends you back to the start, the absence of an undo option is the sharpest practical frustration. The pixel art presentation is flat and functional rather than crafted with any particular care. This is not the kind of hand-drawn indie screen you want to screenshot. It does the job of communicating the grid, no more. The audience here is genuinely narrow. If you are a Sokoban completionist who wants to tick another entry in the format, or a parent looking for an inexpensive, low-stimulation logic puzzle for a younger player, Box Pusher fits that slot without embarrassing itself. The color-coded twist keeps the early levels approachable and gives the later stages a mild spike in routing complexity. The session length is very short overall. You can likely see every level in under two hours at a comfortable pace, less if you are experienced with the genre. What I wish existed here is some sense of authorial presence: a visual identity, a piece of music that lingers, a single design choice that says someone cared about this thing beyond the mechanics checklist. The best small puzzle games I have covered for this site carry a mood, a texture, a reason to sit with them after the last box clicks into place. Box Pusher does not offer that. It is a clean, correct implementation of a public-domain puzzle format, built in Unreal Engine of all things, with the ambition of a weekend project and the price point to match. Kai, Scout Team

Box Pusher

Box Pusher

14 jul 2021Ruskija Game ExperienceTero Lunkka
GamerScout opina

Sokoban stripped to its skeleton: 16 levels, five box colors, one achievement, and a timer judging your every shove. Worth a glance if you miss the format, but don't come expecting depth.

PC
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en N/A
Mínimo histórico: €0.16

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I picked this one up from the bottom of a very long Steam queue, which is exactly where a single-dev Sokoban entry from Ruskija Game Experience tends to live. Box Pusher does not try to reinvent a formula that is already four decades old. It takes the classic grid-based box-sliding concept, adds a color-matching layer where each box must land on a goal marker of the same color, and calls it a day. Red to red, blue to blue. The spatial logic is familiar to anyone who has spent time with Sokoban or its countless clones, and the added color dimension means you are occasionally managing routing conflicts when two boxes need to share the same corridor. It is modest, but it is not entirely without thought. The game ships with 16 levels that unlock sequentially, and each level tracks your step count, your completion time, and how many coins you collected along the route. Those three metrics are your only replay hook. There is no hint system, no undo button advertised on the page, and no ambient soundtrack I could detect beyond basic game feedback. For a puzzle format where getting irreversibly stuck sends you back to the start, the absence of an undo option is the sharpest practical frustration. The pixel art presentation is flat and functional rather than crafted with any particular care. This is not the kind of hand-drawn indie screen you want to screenshot. It does the job of communicating the grid, no more. The audience here is genuinely narrow. If you are a Sokoban completionist who wants to tick another entry in the format, or a parent looking for an inexpensive, low-stimulation logic puzzle for a younger player, Box Pusher fits that slot without embarrassing itself. The color-coded twist keeps the early levels approachable and gives the later stages a mild spike in routing complexity. The session length is very short overall. You can likely see every level in under two hours at a comfortable pace, less if you are experienced with the genre. What I wish existed here is some sense of authorial presence: a visual identity, a piece of music that lingers, a single design choice that says someone cared about this thing beyond the mechanics checklist. The best small puzzle games I have covered for this site carry a mood, a texture, a reason to sit with them after the last box clicks into place. Box Pusher does not offer that. It is a clean, correct implementation of a public-domain puzzle format, built in Unreal Engine of all things, with the ambition of a weekend project and the price point to match.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstier:sub-5SokobanColor MatchingStep CounterShort SessionPuzzle LogicScore AttackLevel Unlock System

Requisitos del sistema

Mínimos

OS
windows 8
Memory
512 MB RAM
DirectX
Version 9.0
Storage
300 MB available space
Graphics
512
Processor
i3
Sound Card
Direct x9

Recomendados

OS
Windows 8.1
Memory
512 MB RAM
DirectX
Version 9.0
Storage
300 MB available space
Graphics
nvidia
Processor
i5
Sound Card
Direct x9

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Información del juego

Desarrolladora
Ruskija Game Experience
Distribuidora
Tero Lunkka
Fecha de lanzamiento
14 jul 2021

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¿En qué plataformas está disponible Box Pusher?

Box Pusher está disponible en PC.

¿Cuándo se lanzó Box Pusher?

Box Pusher se lanzó el 14 de julio de 2021.

¿Quién desarrolló Box Pusher?

Box Pusher fue desarrollado por Ruskija Game Experience y publicado por Tero Lunkka.