Compara los precios de Bots Are Stupid en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Leander Edler-Golla. Publicado por Yogscast Games. Lanzado el 15/12/2022. Disponible en PC. Géneros: Casual, Indie.

A one-dev puzzle-platformer where you write movement scripts for a bot and watch it hilariously fail. Clever, lo-fi, and quietly satisfying when things finally click.

Bots Are Stupid is a puzzle-platformer with a genuinely unusual hook: you do not control your character directly. Instead, you write simple movement scripts - sequences of commands like jump, run, and wait - and then watch your bot attempt to execute them through whatever obstacle course the level throws at it. Your bot will walk off ledges, face-plant into spikes, and completely ignore the platform you needed it to land on, all with the cheerful indifference of a machine that only knows what you told it. That gap between what you intended and what actually happens is where all the fun lives. The design comes from a single developer, Leander Edler-Golla, and that handcrafted origin shows in the best ways. Levels are compact and purposeful. There is no bloat here, no filler world filled with collectibles to pad runtime. Each stage introduces a new wrinkle to the scripting logic - timing a jump to clear a moving platform, or figuring out that your loop command needs one extra step before it sends the bot into a wall. The pixel art is clean and readable, which matters a lot when you are trying to decode exactly which frame of animation caused your latest disaster. The aesthetic is minimal but consistent, the kind of look a solo developer earns by knowing their limits and working confidently inside them. What works is the core loop of write, run, watch, diagnose, adjust. It shares DNA with programming puzzles and logic games, but the immediate visual feedback keeps it from feeling abstract. You see the failure. You laugh at the failure. You fix it. For a certain kind of player - methodical, curious, unbothered by repetition - this rhythm is genuinely meditative. The soundtrack leans into that calm, staying unobtrusive enough to think alongside, which is exactly the right call for a game about problem-solving. What does not work as well is the pacing in the middle stretch, where some puzzles start to feel like they are testing patience more than ingenuity. The scripting interface is functional but not polished to the level of a dedicated programming puzzler, and players who want richer logic tools or a larger command set may hit a ceiling. The mixed Steam reviews reflect a real split: people who vibe with the concept tend to stick with it, and people who expected a more traditional platformer feel stranded. At 226 reviews it is a small game with a small audience, and honestly, that tracks. If you have ever lost an hour to Zachtronics games, or if you find yourself curious what happens when you remove the reflex element from a platformer entirely and replace it with logic, Bots Are Stupid is worth your time. It knows what it is, it respects that knowledge, and it ends before it overstays its welcome. Solo dev work with a clear vision deserves that kind of attention. Kai, Scout Team

Bots Are Stupid

Bots Are Stupid

15 dic 2022Leander Edler-GollaYogscast Games
GamerScout opina

A one-dev puzzle-platformer where you write movement scripts for a bot and watch it hilariously fail. Clever, lo-fi, and quietly satisfying when things finally click.

PC
ProtonDB Gold
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Mínimo histórico: €0.67

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Bots Are Stupid is a puzzle-platformer with a genuinely unusual hook: you do not control your character directly. Instead, you write simple movement scripts - sequences of commands like jump, run, and wait - and then watch your bot attempt to execute them through whatever obstacle course the level throws at it. Your bot will walk off ledges, face-plant into spikes, and completely ignore the platform you needed it to land on, all with the cheerful indifference of a machine that only knows what you told it. That gap between what you intended and what actually happens is where all the fun lives. The design comes from a single developer, Leander Edler-Golla, and that handcrafted origin shows in the best ways. Levels are compact and purposeful. There is no bloat here, no filler world filled with collectibles to pad runtime. Each stage introduces a new wrinkle to the scripting logic - timing a jump to clear a moving platform, or figuring out that your loop command needs one extra step before it sends the bot into a wall. The pixel art is clean and readable, which matters a lot when you are trying to decode exactly which frame of animation caused your latest disaster. The aesthetic is minimal but consistent, the kind of look a solo developer earns by knowing their limits and working confidently inside them. What works is the core loop of write, run, watch, diagnose, adjust. It shares DNA with programming puzzles and logic games, but the immediate visual feedback keeps it from feeling abstract. You see the failure. You laugh at the failure. You fix it. For a certain kind of player - methodical, curious, unbothered by repetition - this rhythm is genuinely meditative. The soundtrack leans into that calm, staying unobtrusive enough to think alongside, which is exactly the right call for a game about problem-solving. What does not work as well is the pacing in the middle stretch, where some puzzles start to feel like they are testing patience more than ingenuity. The scripting interface is functional but not polished to the level of a dedicated programming puzzler, and players who want richer logic tools or a larger command set may hit a ceiling. The mixed Steam reviews reflect a real split: people who vibe with the concept tend to stick with it, and people who expected a more traditional platformer feel stranded. At 226 reviews it is a small game with a small audience, and honestly, that tracks. If you have ever lost an hour to Zachtronics games, or if you find yourself curious what happens when you remove the reflex element from a platformer entirely and replace it with logic, Bots Are Stupid is worth your time. It knows what it is, it respects that knowledge, and it ends before it overstays its welcome. Solo dev work with a clear vision deserves that kind of attention.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamProgramming PuzzleScript-BasedSolo DeveloperLogic PuzzleMinimalistTrial and ErrorShort Experience

Requisitos del sistema

Mínimos

OS
Windows 7, 8.1, 10
Processor
Intel Core i3-6100
Memory
1000 MB RAM
Graphics
NVIDIA GeForce GTX 760 or AMD Radeon R9 270
Storage
250 MB available space

Recomendados

Requires a 64-bit processor and operating system

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Reseñas y valoraciones

Steam
77%(226)

Información del juego

Desarrolladora
Leander Edler-Golla
Distribuidora
Yogscast Games
Fecha de lanzamiento
15 dic 2022

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¿En qué plataformas está disponible Bots Are Stupid?

Bots Are Stupid está disponible en PC.

¿Cuándo se lanzó Bots Are Stupid?

Bots Are Stupid se lanzó el 15 de diciembre de 2022.

¿Quién desarrolló Bots Are Stupid?

Bots Are Stupid fue desarrollado por Leander Edler-Golla y publicado por Yogscast Games.