Compara los precios de Botology en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Black Lime Studio. Publicado por Black Lime Studio. Lanzado el 24/6/2015. Disponible en PC. Géneros: Action, Indie.

A third-person shooter with a futuristic robot premise that sounds more interesting than it plays - mostly negative Steam reviews tell the real story before you spend a cent.

I want to like scrappy, low-budget indie shooters. I genuinely do. There is something quietly brave about a tiny studio putting a sci-fi action game on Steam and hoping for the best. Botology, a third-person shooter from Black Lime Studio released in 2015, tested that sympathy to its limit and then kept on testing it. The concept is thin but workable: you remotely pilot a robot through futuristic sectors, shooting enemies and interacting with the environment. The tutorial is called Sector 0, which sounds evocative, but the experience of actually getting through it is less a guided introduction and more an extended session of trial, error, and squinting at poorly translated text. The localization is the game's most persistent wound. Instructions arrive in broken English that leaves basic actions unclear, and the controls feel unnatural partly because the explanations for them do not land. Some players report spending two hours or more just making sense of the fundamentals, which is a rough ask for a game that offers so little reward on the other side. Once you do get moving, the loop snaps into focus fast, and not in a satisfying way. You shoot enemies, unlock various locks, then shoot more enemies, then unlock more locks. There is a shop system and what appears to be some gear progression, but the upgrade path is explained so poorly that many players complete multiple levels without ever successfully equipping anything. Enemy AI is sluggish, hit detection feels imprecise, and the absence of manual saves means a crash or a forced quit sends you back to the start of a level you may have already slogged through once. The DLC packs add Survival Mode maps (Zerex, Targul) that extend the game past its campaign, but survival on a broken foundation is still survival on a broken foundation. There are honest flickers of ambition here. The main menu music drew at least one kind word from critics who found nothing else to praise, which is either charming or a little heartbreaking depending on how you look at it. The visual presentation is cleaner than the price suggests, and the futuristic robot-remote-control framing has a genuinely interesting seed at its center, one that a more polished game could have grown into something worth talking about. Achievements come quickly and in clusters, which matters if you are a card farmer or a completionist hunting an easy checklist. But as an actual play experience, the community has been blunt: Steam sits at roughly 38 percent positive across several hundred reviews, which is about as close to a consensus as this corner of the platform gets. Botology is for nobody who wants a coherent shooter. It might have a narrow, specific appeal if you are collecting trading cards, chasing effortless achievements, or documenting the lower edge of the Steam catalog out of anthropological curiosity. As a game meant to entertain? The craft is not there, the pacing is not there, and the heart of the thing never quite beats loud enough to compensate for all the things that went wrong in execution. Kai, Scout Team

Botology

Botology

24 jun 2015Black Lime Studio
GamerScout opina

A third-person shooter with a futuristic robot premise that sounds more interesting than it plays - mostly negative Steam reviews tell the real story before you spend a cent.

PC
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Mínimo histórico: €0.49

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I want to like scrappy, low-budget indie shooters. I genuinely do. There is something quietly brave about a tiny studio putting a sci-fi action game on Steam and hoping for the best. Botology, a third-person shooter from Black Lime Studio released in 2015, tested that sympathy to its limit and then kept on testing it. The concept is thin but workable: you remotely pilot a robot through futuristic sectors, shooting enemies and interacting with the environment. The tutorial is called Sector 0, which sounds evocative, but the experience of actually getting through it is less a guided introduction and more an extended session of trial, error, and squinting at poorly translated text. The localization is the game's most persistent wound. Instructions arrive in broken English that leaves basic actions unclear, and the controls feel unnatural partly because the explanations for them do not land. Some players report spending two hours or more just making sense of the fundamentals, which is a rough ask for a game that offers so little reward on the other side. Once you do get moving, the loop snaps into focus fast, and not in a satisfying way. You shoot enemies, unlock various locks, then shoot more enemies, then unlock more locks. There is a shop system and what appears to be some gear progression, but the upgrade path is explained so poorly that many players complete multiple levels without ever successfully equipping anything. Enemy AI is sluggish, hit detection feels imprecise, and the absence of manual saves means a crash or a forced quit sends you back to the start of a level you may have already slogged through once. The DLC packs add Survival Mode maps (Zerex, Targul) that extend the game past its campaign, but survival on a broken foundation is still survival on a broken foundation. There are honest flickers of ambition here. The main menu music drew at least one kind word from critics who found nothing else to praise, which is either charming or a little heartbreaking depending on how you look at it. The visual presentation is cleaner than the price suggests, and the futuristic robot-remote-control framing has a genuinely interesting seed at its center, one that a more polished game could have grown into something worth talking about. Achievements come quickly and in clusters, which matters if you are a card farmer or a completionist hunting an easy checklist. But as an actual play experience, the community has been blunt: Steam sits at roughly 38 percent positive across several hundred reviews, which is about as close to a consensus as this corner of the platform gets. Botology is for nobody who wants a coherent shooter. It might have a narrow, specific appeal if you are collecting trading cards, chasing effortless achievements, or documenting the lower edge of the Steam catalog out of anthropological curiosity. As a game meant to entertain? The craft is not there, the pacing is not there, and the heart of the thing never quite beats loud enough to compensate for all the things that went wrong in execution.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstrading-cardstier:sub-5Third-Person ShooterFuturistic RobotsLock PuzzlesSurvival Mode DLCMostly Negative ReceptionAchievement FarmingPoor LocalizationCard Farming

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
2000 MB RAM
DirectX
Version 11
Storage
3 GB available space
Graphics
any with DX11 support
Processor
Dual-Core, 2.5 Ghz

Recomendados

OS
Windows 7
Memory
4000 MB RAM
DirectX
Version 11
Storage
3 GB available space
Graphics
NVIDIA GeForce GTX 560
Processor
Quad Core, 3 Ghz

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Información del juego

Desarrolladora
Black Lime Studio
Distribuidora
Black Lime Studio
Fecha de lanzamiento
24 jun 2015

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¿En qué plataformas está disponible Botology?

Botology está disponible en PC.

¿Cuándo se lanzó Botology?

Botology se lanzó el 24 de junio de 2015.

¿Quién desarrolló Botology?

Botology fue desarrollado por Black Lime Studio.