Compara los precios de Botanicula en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Amanita Design. Publicado por Amanita Design. Lanzado el 7/5/2012. Disponible en PC, Mac. Géneros: Adventure, Casual, Indie. Puntuación Metacritic: 82/100.

Somewhere between a hand-drawn short film and a fever dream about insects, Botanicula is the rare four-to-six-hour experience that lingers for years. Worth every minute if you can let go of the urge to solve things logically.

I keep a short mental list of games that made me stop and just stare at the screen with something close to wonder. Botanicula from Amanita Design earned its spot on that list without a single word of dialogue, without a tutorial, and without ever explaining what any of its five tiny protagonists actually are. That wordless confidence is the whole thesis of the thing. The setup is quietly urgent: five small botanical creatures, each a little smear of personality rendered in hand-drawn vector art, carry the last seed of their dying home tree while spider-like parasites drain the life out of everything behind them. Mr. Twig, Mr. Feather, Mrs. Mushroom, Mr. Poppy Head, and Mr. Lantern each have a distinct silhouette and a handful of abilities, things like stretching across a gap, flying up to a higher branch, or inflating to pop a stuck mechanism. The game occasionally asks you to choose the right one for a job, and when it does, the wrong choices are frequently funnier than the correct answer. That design philosophy runs through everything here: failure is often more rewarding than success, because Amanita built the whole experience around delight rather than challenge. Puzzle-heads seeking the satisfaction of Machinarium-style logic chains should calibrate expectations carefully. Botanicula sits much closer to the Samorost end of the studio's catalogue, which means the interaction language is broad: you click, drag, pull, hold, and sometimes just hover, with no instructions about which gesture applies where. Most obstacles resolve through cheerful experimentation rather than deduction, and the game is generous enough that a patient player will rarely feel stuck for long. The maze-like structure of the tree environment is the sharpest criticism the game earned at launch, and it still holds. Losing your sense of direction across 150-plus screens is a real risk, and the lack of any map or waypoint system means you will occasionally retrace your steps through branches you recognise but cannot quite place. If that friction breaks your flow, this one is not for you. What carries everything is the audiovisual craft, and I do not use that word lightly. The soundtrack, composed by Czech alternative band DVA, won the IGF Excellence in Audio award in 2012, and listening to it now you understand why immediately. Vocal clicks, folk rhythms, tiny jazz digressions, and experimental noise all weave together into something that feels grown rather than produced, as if the music and the tree are the same organism. The animation is equally alive: every creature on every screen reacts to the cursor, and a collectible card system rewards the player for clicking things that have no narrative purpose, just to see what they do. There are reportedly 200 cards to find, and completionists will squeeze considerably more playtime out of the four-to-six-hour runtime by hunting them all. Finishing the set unlocks bonus scenes, a small incentive that quietly reinforces the game's central argument: the world is worth poking at even when nothing is at stake. Is Botanicula a game for everyone? Honestly, no. Players who measure value by hour-count, who want a puzzle that rewards systematic thinking, or who need clear objectives will find it too loose, too brief, and occasionally too vague. But for anyone who cares about handcraft, intentional pacing, and a soundscape built with genuine invention, this is a small studio doing exactly what small studios should do: making something nobody else would bother to make, and making it with obvious love. Kai, Scout Team

Botanicula

Botanicula

7 may 2012Amanita Design
GamerScout opina

Somewhere between a hand-drawn short film and a fever dream about insects, Botanicula is the rare four-to-six-hour experience that lingers for years. Worth every minute if you can let go of the urge to solve things logically.

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Mínimo histórico: €1.48

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Acerca de Botanicula

I keep a short mental list of games that made me stop and just stare at the screen with something close to wonder. Botanicula from Amanita Design earned its spot on that list without a single word of dialogue, without a tutorial, and without ever explaining what any of its five tiny protagonists actually are. That wordless confidence is the whole thesis of the thing. The setup is quietly urgent: five small botanical creatures, each a little smear of personality rendered in hand-drawn vector art, carry the last seed of their dying home tree while spider-like parasites drain the life out of everything behind them. Mr. Twig, Mr. Feather, Mrs. Mushroom, Mr. Poppy Head, and Mr. Lantern each have a distinct silhouette and a handful of abilities, things like stretching across a gap, flying up to a higher branch, or inflating to pop a stuck mechanism. The game occasionally asks you to choose the right one for a job, and when it does, the wrong choices are frequently funnier than the correct answer. That design philosophy runs through everything here: failure is often more rewarding than success, because Amanita built the whole experience around delight rather than challenge. Puzzle-heads seeking the satisfaction of Machinarium-style logic chains should calibrate expectations carefully. Botanicula sits much closer to the Samorost end of the studio's catalogue, which means the interaction language is broad: you click, drag, pull, hold, and sometimes just hover, with no instructions about which gesture applies where. Most obstacles resolve through cheerful experimentation rather than deduction, and the game is generous enough that a patient player will rarely feel stuck for long. The maze-like structure of the tree environment is the sharpest criticism the game earned at launch, and it still holds. Losing your sense of direction across 150-plus screens is a real risk, and the lack of any map or waypoint system means you will occasionally retrace your steps through branches you recognise but cannot quite place. If that friction breaks your flow, this one is not for you. What carries everything is the audiovisual craft, and I do not use that word lightly. The soundtrack, composed by Czech alternative band DVA, won the IGF Excellence in Audio award in 2012, and listening to it now you understand why immediately. Vocal clicks, folk rhythms, tiny jazz digressions, and experimental noise all weave together into something that feels grown rather than produced, as if the music and the tree are the same organism. The animation is equally alive: every creature on every screen reacts to the cursor, and a collectible card system rewards the player for clicking things that have no narrative purpose, just to see what they do. There are reportedly 200 cards to find, and completionists will squeeze considerably more playtime out of the four-to-six-hour runtime by hunting them all. Finishing the set unlocks bonus scenes, a small incentive that quietly reinforces the game's central argument: the world is worth poking at even when nothing is at stake. Is Botanicula a game for everyone? Honestly, no. Players who measure value by hour-count, who want a puzzle that rewards systematic thinking, or who need clear objectives will find it too loose, too brief, and occasionally too vague. But for anyone who cares about handcraft, intentional pacing, and a soundscape built with genuine invention, this is a small studio doing exactly what small studios should do: making something nobody else would bother to make, and making it with obvious love.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstrading-cardstier:aaaWordless StorytellingIGF Award WinnerMouse-Only ControlsCollectible CardsEnvironmental ExplorationFolk SoundtrackNon-Linear NavigationCuriosity-Driven

Requisitos del sistema

Mínimos

OS
Microsoft® Windows® XP/Vista/7/8/10
Memory
1 GB RAM
DirectX®
5.0
Processor
1.6 Ghz Processor
Hard Drive
550 MB HD space

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Reseñas y valoraciones

Metacritic
82

Información del juego

Desarrolladora
Amanita Design
Distribuidora
Amanita Design
Fecha de lanzamiento
7 may 2012

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¿En qué plataformas está disponible Botanicula?

Botanicula está disponible en PC, Mac.

¿Cuándo se lanzó Botanicula?

Botanicula se lanzó el 7 de mayo de 2012.

¿Quién desarrolló Botanicula?

Botanicula fue desarrollado por Amanita Design.

¿Merece la pena comprar Botanicula?

Botanicula tiene una puntuación Metacritic de 82/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.