Compara los precios de Borderlands 2 [VR] en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Gearbox Software. Publicado por 2K Games. Lanzado el 22/10/2019. Disponible en PC. Géneros: Action, RPG.

Borderlands 2's unhinged loot-shooter lands in VR, but the conversion is rougher than a Bandit camp at 6am. Worth knowing what you're signing up for.

Borderlands 2 VR takes the beloved cel-shaded loot-shooter and straps a headset onto it, which sounds like a dream until you spend about twenty minutes with it. The core game underneath is still the same chaotic bazaar of guns, explosions, and Handsome Jack monologuing at you through your ECHO device - and that core is genuinely great. You pick one of four classes (Siren, Commando, Gunzerker, or Assassin, though the full cast from the original is here), each with a distinct Action Skill and skill trees that reward committed builds. Salvador dual-wielding two legendaries while your health ticks into Fight for Your Life mode still hits. That part has not aged badly. The VR implementation, however, is where things get complicated and where those Mixed reviews start making sense. Gearbox shipped this without co-op support, which is a brutal cut for a game that was practically designed around four-player chaos. You can play the entire campaign solo, but Borderlands 2 has always been a social experience at heart, and stripping that out leaves the jokes feeling lonelier than they should. There is also no motion-controller-based physical reloading or weapon handling in the way modern VR shooters handle it - interactions feel closer to a traditional FPS wearing a VR costume than a ground-up reimagining. Movement uses a teleport system by default, which helps with nausea but absolutely murders the pacing during firefights. Switching to smooth locomotion is possible and makes combat feel more alive, but be prepared for queasiness if you have any VR sensitivity at all. The PSVR version launched first and the PC port carries some of that baggage - field of view and visual fidelity are acceptable but not impressive, and the UI elements floating in space are clearly designed for a flat screen first. What still works is the writing. Tiny Tina is unhinged in the best way, Handsome Jack remains one of gaming's better antagonists, and the mission variety keeps things from feeling like a pure corridor-shooter grind. The loot loop - chasing Pearlescents and legendaries with specific parts - still has that slot-machine pull at higher Playthrough levels. If you have already played Borderlands 2 flat and you are genuinely curious what it feels like to stand inside Pandora, there is something here. If this would be your first time with the game, the flat version gives you the same story with co-op intact and a smoother experience top to bottom. For RPG-adjacent players who care about build depth: the skill trees are real, the class synergies matter, and a well-constructed Assassin or Siren build at OP levels is legitimately satisfying to pilot. Just do not expect the narrative choices and consequence systems you might want from the genre - this is a shooter with RPG dressing, not the other way around. Fun dressing, mind you, but dressing. Monika, Scout Team

Borderlands 2 [VR]

Borderlands 2 [VR]

22 oct 2019Gearbox Software2K Games
GamerScout opina

Borderlands 2's unhinged loot-shooter lands in VR, but the conversion is rougher than a Bandit camp at 6am. Worth knowing what you're signing up for.

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Borderlands 2 VR takes the beloved cel-shaded loot-shooter and straps a headset onto it, which sounds like a dream until you spend about twenty minutes with it. The core game underneath is still the same chaotic bazaar of guns, explosions, and Handsome Jack monologuing at you through your ECHO device - and that core is genuinely great. You pick one of four classes (Siren, Commando, Gunzerker, or Assassin, though the full cast from the original is here), each with a distinct Action Skill and skill trees that reward committed builds. Salvador dual-wielding two legendaries while your health ticks into Fight for Your Life mode still hits. That part has not aged badly. The VR implementation, however, is where things get complicated and where those Mixed reviews start making sense. Gearbox shipped this without co-op support, which is a brutal cut for a game that was practically designed around four-player chaos. You can play the entire campaign solo, but Borderlands 2 has always been a social experience at heart, and stripping that out leaves the jokes feeling lonelier than they should. There is also no motion-controller-based physical reloading or weapon handling in the way modern VR shooters handle it - interactions feel closer to a traditional FPS wearing a VR costume than a ground-up reimagining. Movement uses a teleport system by default, which helps with nausea but absolutely murders the pacing during firefights. Switching to smooth locomotion is possible and makes combat feel more alive, but be prepared for queasiness if you have any VR sensitivity at all. The PSVR version launched first and the PC port carries some of that baggage - field of view and visual fidelity are acceptable but not impressive, and the UI elements floating in space are clearly designed for a flat screen first. What still works is the writing. Tiny Tina is unhinged in the best way, Handsome Jack remains one of gaming's better antagonists, and the mission variety keeps things from feeling like a pure corridor-shooter grind. The loot loop - chasing Pearlescents and legendaries with specific parts - still has that slot-machine pull at higher Playthrough levels. If you have already played Borderlands 2 flat and you are genuinely curious what it feels like to stand inside Pandora, there is something here. If this would be your first time with the game, the flat version gives you the same story with co-op intact and a smoother experience top to bottom. For RPG-adjacent players who care about build depth: the skill trees are real, the class synergies matter, and a well-constructed Assassin or Siren build at OP levels is legitimately satisfying to pilot. Just do not expect the narrative choices and consequence systems you might want from the genre - this is a shooter with RPG dressing, not the other way around. Fun dressing, mind you, but dressing.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamVR ExclusiveLoot-ShooterSkill TreesSolo OnlyClass-BasedTeleport MovementCel-ShadedStory Campaign

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OS
64-bit: Windows® 10 (latest updates)
Processor
Intel Core i5-4590/AMD FX 8370 equivalent or better
Memory
8 GB RAM
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NVIDIA GTX 1050 Ti / AMD…

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Información del juego

Desarrolladora
Gearbox Software
Distribuidora
2K Games
Fecha de lanzamiento
22 oct 2019

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¿En qué plataformas está disponible Borderlands 2 [VR]?

Borderlands 2 [VR] está disponible en PC.

¿Cuándo se lanzó Borderlands 2 [VR]?

Borderlands 2 [VR] se lanzó el 22 de octubre de 2019.

¿Quién desarrolló Borderlands 2 [VR]?

Borderlands 2 [VR] fue desarrollado por Gearbox Software y publicado por 2K Games.