Compara los precios de Boo! Greedy Kid en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Flying Oak Games. Publicado por Flying Oak Games. Lanzado el 22/2/2018. Disponible en PC, Mac, Linux. Géneros: Action, Indie.

Scream into your microphone to terrorize nursing home residents for soda money - it sounds unhinged, and that's exactly the point. A tight arcade-stealth oddity from the team behind NeuroVoider, best absorbed in short, loud bursts.

I have a soft spot for games that started as a Global Game Jam project and somehow kept all that original lunacy intact on the way to a full release. Boo! Greedy Kid was born at a game jam in Nancy, France back in 2013, and Flying Oak Games - the same small studio behind NeuroVoider - spent years turning a weird little prototype into a hundred-level pixel romp that remains one of the stranger things on Steam. Whether or not it fully earns that ambition is a fair question, but the sincerity of the craft is hard to argue with. The setup is blissfully stupid: a soda-obsessed kid terrorizes the elderly residents of a building, snatching their dropped coins to fund his fizzy obsession, all while cops of escalating ruthlessness chase him down. Each level drops you into a floor of interconnected rooms. You sneak behind residents, let out a yell to send them into a money-dropping faint, roll past security guards, hide behind furniture, and - yes - moon the police to distract them. The move set is small: run, dodge-roll, scream, taunt. What gives the game its texture is the variety of characters you encounter as the floors climb. Early on it is just wobbly pensioners who drop with a single scare. Later, nurses appear to revive the fallen, SWAT officers with grappling hooks patrol the corridors, and a RoboCop-adjacent enforcer shows up to make things genuinely hectic. White doors let you isolate rooms and pick off targets one by one; colored doors connect areas and open up routing decisions that push the game just slightly into stealth-puzzle territory. The hook nobody else has tried: you can map your actual voice to the scream button. Shout into a microphone and your kid shouts on screen. It works, it is genuinely funny for the first twenty levels, and it will absolutely alienate your housemates by level thirty. The mic input has occasional recognition hiccups with certain hardware, and keyboard-only play feels cramped until you remap the bindings. A controller sidesteps both problems and is honestly the cleanest way to play. Each level gets a three-star rating based on completion time and money collected, which gives perfectionists a reason to replay but never feels mandatory for a casual run-through. The honest critique is that repetition sets in. The music is a single looping chiptune that starts energetic and ends exhausting. The environmental palette barely shifts across a hundred floors. Most reviewers who bounced off the game did so around the midpoint, and their frustration is understandable - the core loop does not evolve as dramatically as the enemy roster suggests it might. The remedy is simple: play it in thirty-minute sessions rather than marathon runs. Broken up that way, the arcade rhythm stays satisfying and the three-star chase keeps you honest. A Steam Workshop level editor extends the shelf life for anyone willing to build, though community output for a niche title like this is modest. For what it is - a handcrafted game jam idea grown into a compact pixel arcade-stealth piece - the craft shows. The character animations are warm and specific, each enemy type moves with its own personality, and the absurdity of the premise is worn proudly rather than hidden. It knows what it is, it knows when it ends, and it commits completely. That, for me, is enough to recommend it to anyone who can tolerate a deliberately silly premise and prefers their games small and focused over vast and padded. Kai, Scout Team

Boo! Greedy Kid

Boo! Greedy Kid

22 feb 2018Flying Oak Games
GamerScout opina

Scream into your microphone to terrorize nursing home residents for soda money - it sounds unhinged, and that's exactly the point. A tight arcade-stealth oddity from the team behind NeuroVoider, best absorbed in short, loud bursts.

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I have a soft spot for games that started as a Global Game Jam project and somehow kept all that original lunacy intact on the way to a full release. Boo! Greedy Kid was born at a game jam in Nancy, France back in 2013, and Flying Oak Games - the same small studio behind NeuroVoider - spent years turning a weird little prototype into a hundred-level pixel romp that remains one of the stranger things on Steam. Whether or not it fully earns that ambition is a fair question, but the sincerity of the craft is hard to argue with. The setup is blissfully stupid: a soda-obsessed kid terrorizes the elderly residents of a building, snatching their dropped coins to fund his fizzy obsession, all while cops of escalating ruthlessness chase him down. Each level drops you into a floor of interconnected rooms. You sneak behind residents, let out a yell to send them into a money-dropping faint, roll past security guards, hide behind furniture, and - yes - moon the police to distract them. The move set is small: run, dodge-roll, scream, taunt. What gives the game its texture is the variety of characters you encounter as the floors climb. Early on it is just wobbly pensioners who drop with a single scare. Later, nurses appear to revive the fallen, SWAT officers with grappling hooks patrol the corridors, and a RoboCop-adjacent enforcer shows up to make things genuinely hectic. White doors let you isolate rooms and pick off targets one by one; colored doors connect areas and open up routing decisions that push the game just slightly into stealth-puzzle territory. The hook nobody else has tried: you can map your actual voice to the scream button. Shout into a microphone and your kid shouts on screen. It works, it is genuinely funny for the first twenty levels, and it will absolutely alienate your housemates by level thirty. The mic input has occasional recognition hiccups with certain hardware, and keyboard-only play feels cramped until you remap the bindings. A controller sidesteps both problems and is honestly the cleanest way to play. Each level gets a three-star rating based on completion time and money collected, which gives perfectionists a reason to replay but never feels mandatory for a casual run-through. The honest critique is that repetition sets in. The music is a single looping chiptune that starts energetic and ends exhausting. The environmental palette barely shifts across a hundred floors. Most reviewers who bounced off the game did so around the midpoint, and their frustration is understandable - the core loop does not evolve as dramatically as the enemy roster suggests it might. The remedy is simple: play it in thirty-minute sessions rather than marathon runs. Broken up that way, the arcade rhythm stays satisfying and the three-star chase keeps you honest. A Steam Workshop level editor extends the shelf life for anyone willing to build, though community output for a niche title like this is modest. For what it is - a handcrafted game jam idea grown into a compact pixel arcade-stealth piece - the craft shows. The character animations are warm and specific, each enemy type moves with its own personality, and the absurdity of the premise is worn proudly rather than hidden. It knows what it is, it knows when it ends, and it commits completely. That, for me, is enough to recommend it to anyone who can tolerate a deliberately silly premise and prefers their games small and focused over vast and padded.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supportworkshopcloud-savestier:sub-5Microphone ControlsArcade-StealthLevel EditorShort SessionsPixel ArtScore Attack3-Star RatingGame Jam OriginFast Levels

Requisitos del sistema

Mínimos

OS
Microsoft® Windows® XP
Memory
2048 MB RAM
DirectX
Version 10
Storage
170 MB available space
Graphics
OpenGL 3.0 (DirectX® 10) compliant graphics card and driver
Processor
1.5 GHz CPU
Sound Card
OpenAL compatible sound card

Recomendados

OS
Microsoft® Windows® 7
Memory
2048 MB RAM
DirectX
Version 10
Storage
170 MB available space
Graphics
OpenGL 3.0 (DirectX® 10) compliant graphics card and driver
Processor
Dual-core 2Ghz CPU
Sound Card
OpenAL compatible sound card

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Información del juego

Desarrolladora
Flying Oak Games
Distribuidora
Flying Oak Games
Fecha de lanzamiento
22 feb 2018

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¿En qué plataformas está disponible Boo! Greedy Kid?

Boo! Greedy Kid está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Boo! Greedy Kid?

Boo! Greedy Kid se lanzó el 22 de febrero de 2018.

¿Quién desarrolló Boo! Greedy Kid?

Boo! Greedy Kid fue desarrollado por Flying Oak Games.