Compara los precios de Bonfire Peaks en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Corey Martin. Publicado por Draknek & Friends. Lanzado el 30/9/2021. Disponible en PC, Mac, Linux. Géneros: Indie. Puntuación Metacritic: 81/100.

Rarely does a puzzle game make you feel the weight of what you're carrying before you even understand the rules. Bonfire Peaks earns its Metacritic 81 the hard way: through 200-plus levels of genuinely handcrafted spatial logic you won't see coming.

I went into Bonfire Peaks expecting a pleasant voxel diversion and came out the other side genuinely rattled by how much a crate-pushing game could get under my skin. The premise is almost absurdly minimal: a nameless figure in a plaid jacket arrives by pedalo at a ruined island and proceeds, level by level, to haul boxes of his own belongings to a bonfire and watch them burn. No dialogue, no expository text, no power-ups or skill trees. Just the mechanics, the sound of crackling fire, and whatever you project onto the whole quietly melancholic setup. The mechanical foundation is Sokoban translated into three dimensions on a voxel grid. You move forward, backward, and rotate in place but cannot sidestep, which sounds like a minor restriction until you are forty minutes into a puzzle and realize the constraint is the entire puzzle. You pick up boxes at chest height, carry stacks, nudge crates with the ones already in your hands, use two-square-long boxes as bridges when positioned correctly, and eventually contend with water streams that shunt cargo off to somewhere inconvenient. Each new element arrives without a tutorial card; the game trusts you to collide with a rule and reason your way through it. That philosophy is both the source of its best moments and its clearest weakness. Some late mechanics feel genuinely hidden rather than elegantly implied, and if you never discover that you can nudge crates laterally using a carried box, a handful of puzzles will feel borderline unsolvable rather than satisfying. The unlimited undo button is a lifesaver, and the nonlinear structure means you can abandon a puzzle that has gone stale and circle back later with fresh eyes, which takes the edge off considerably. What earns real admiration is the overworld design. Rather than a level-select menu, you climb the actual mountain between puzzles, and the same box-carrying mechanic governs movement through it. Completing a level rewards you with a crate you physically use to ascend further. It is a small thing but it makes the whole structure feel coherent rather than cosmetic. The biomes shift as you climb, coloured leaves giving way to old stone ruins and eventually snow, and the background softens and changes tone in ways that feel more like mood-setting than geographic decoration. Corey Martin composed the soundtrack himself, drawing inspiration from Philip Glass and Angelo Badalamenti, and the result sits somewhere between ambient melancholy and lo-fi comfort. It fades into the background during concentrated puzzle solving in exactly the right way, and surfaces again during those quiet moments when your character simply sits down, knees to chest, if you leave him idle. That detail alone tells you something about what kind of game this is. The criticisms that follow the game are fair ones. The rotational controls generate accidental inputs more than they should, and the fixed camera in a 3D space occasionally makes spatial reading harder than it needs to be. Some players will bounce off the difficulty curve without ever finding the groove; others will find the ambient narrative too sparse to hold their interest across the full runtime. But for the puzzle-minded player who values handcraft over hand-holding, who can sit with a problem for an hour and feel the solution arrive rather than look it up, Bonfire Peaks is exactly the kind of small, deliberate, quietly ambitious game that gets undersung. Over 200 levels, a DLC expansion called Lost Memories that arrived in parts from 2023 onward, a 94% positive rating from Steam users, and a Golden Joystick nomination for Best Indie Game all suggest Corey Martin made something that sticks. Kai, Scout Team

Bonfire Peaks

Bonfire Peaks

30 sept 2021Corey MartinDraknek & Friends
GamerScout opina

Rarely does a puzzle game make you feel the weight of what you're carrying before you even understand the rules. Bonfire Peaks earns its Metacritic 81 the hard way: through 200-plus levels of genuinely handcrafted spatial logic you won't see coming.

PCMacLinux
Steam Deck Verified
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €3.08

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€3.0811 Jun 2026
Keyshops
€2.90€3.07€3.24€3.416 Jun12 Jun17 Jun23 Jun28 Jun
Tracking prices since 6 Jun 2026
Create alert

Capturas y multimedia

Captura

Acerca de Bonfire Peaks

I went into Bonfire Peaks expecting a pleasant voxel diversion and came out the other side genuinely rattled by how much a crate-pushing game could get under my skin. The premise is almost absurdly minimal: a nameless figure in a plaid jacket arrives by pedalo at a ruined island and proceeds, level by level, to haul boxes of his own belongings to a bonfire and watch them burn. No dialogue, no expository text, no power-ups or skill trees. Just the mechanics, the sound of crackling fire, and whatever you project onto the whole quietly melancholic setup. The mechanical foundation is Sokoban translated into three dimensions on a voxel grid. You move forward, backward, and rotate in place but cannot sidestep, which sounds like a minor restriction until you are forty minutes into a puzzle and realize the constraint is the entire puzzle. You pick up boxes at chest height, carry stacks, nudge crates with the ones already in your hands, use two-square-long boxes as bridges when positioned correctly, and eventually contend with water streams that shunt cargo off to somewhere inconvenient. Each new element arrives without a tutorial card; the game trusts you to collide with a rule and reason your way through it. That philosophy is both the source of its best moments and its clearest weakness. Some late mechanics feel genuinely hidden rather than elegantly implied, and if you never discover that you can nudge crates laterally using a carried box, a handful of puzzles will feel borderline unsolvable rather than satisfying. The unlimited undo button is a lifesaver, and the nonlinear structure means you can abandon a puzzle that has gone stale and circle back later with fresh eyes, which takes the edge off considerably. What earns real admiration is the overworld design. Rather than a level-select menu, you climb the actual mountain between puzzles, and the same box-carrying mechanic governs movement through it. Completing a level rewards you with a crate you physically use to ascend further. It is a small thing but it makes the whole structure feel coherent rather than cosmetic. The biomes shift as you climb, coloured leaves giving way to old stone ruins and eventually snow, and the background softens and changes tone in ways that feel more like mood-setting than geographic decoration. Corey Martin composed the soundtrack himself, drawing inspiration from Philip Glass and Angelo Badalamenti, and the result sits somewhere between ambient melancholy and lo-fi comfort. It fades into the background during concentrated puzzle solving in exactly the right way, and surfaces again during those quiet moments when your character simply sits down, knees to chest, if you leave him idle. That detail alone tells you something about what kind of game this is. The criticisms that follow the game are fair ones. The rotational controls generate accidental inputs more than they should, and the fixed camera in a 3D space occasionally makes spatial reading harder than it needs to be. Some players will bounce off the difficulty curve without ever finding the groove; others will find the ambient narrative too sparse to hold their interest across the full runtime. But for the puzzle-minded player who values handcraft over hand-holding, who can sit with a problem for an hour and feel the solution arrive rather than look it up, Bonfire Peaks is exactly the kind of small, deliberate, quietly ambitious game that gets undersung. Over 200 levels, a DLC expansion called Lost Memories that arrived in parts from 2023 onward, a 94% positive rating from Steam users, and a Golden Joystick nomination for Best Indie Game all suggest Corey Martin made something that sticks.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supportcloud-savestier:aaaSokoban-likeNonlinear OverworldUndo SystemHandcrafted LevelsMelancholic AtmosphereNo TutorialVoxel ArtBox-Stacking Mechanics

Requisitos del sistema

Mínimos

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 9.0
Storage
500 MB available space
Graphics
Intel HD Graphics 3000
Processor
1.8 GHz

Sigue explorando

Community Discussion

Be the first to comment on Bonfire Peaks.

Reseñas y valoraciones

Metacritic
81

Información del juego

Desarrolladora
Corey Martin
Distribuidora
Draknek & Friends
Fecha de lanzamiento
30 sept 2021

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Más de Corey Martin

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Bonfire Peaks →

Preguntas frecuentes sobre Bonfire Peaks

¿Cuánto cuesta Bonfire Peaks?

El precio de Bonfire Peaks cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Bonfire Peaks más barato?

Compara los precios de Bonfire Peaks en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Bonfire Peaks?

Bonfire Peaks está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Bonfire Peaks?

Bonfire Peaks se lanzó el 30 de septiembre de 2021.

¿Quién desarrolló Bonfire Peaks?

Bonfire Peaks fue desarrollado por Corey Martin y publicado por Draknek & Friends.

¿Merece la pena comprar Bonfire Peaks?

Bonfire Peaks tiene una puntuación Metacritic de 81/100, lo que lo convierte en uno de los títulos destacados de Indie. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.