Compara los precios de Blue Fire en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Robi Studios. Publicado por Graffiti Games. Lanzado el 4/2/2021. Disponible en PC, Xbox. Géneros: Action, Adventure, Indie. Puntuación Metacritic: 73/100.

Blue Fire is a precision 3D platformer-meets-metroidvania set in a crumbling fantasy world, built by a small team with a big love for tight movement and atmosphere.

Blue Fire is the kind of game that shows up quietly on Steam and earns its 'Very Positive' badge the honest way. Robi Studios, a small outfit, set out to build a 3D action-platformer with metroidvania bones and a fallen world to haunt. The result is something that feels stitched together from genuine care rather than committee decisions. You play as a silent void-child moving through Penumbra, a crumbling kingdom that leans hard on its own mythology, and the game does a solid job of making that world feel like it was once alive. The core loop is movement-first. You slash through enemies with a clean, upgradeable combat system, but the real soul of Blue Fire is in its platforming gauntlets - optional void challenges that strip away the world and test pure reflex and spatial precision. These are genuinely difficult. Think Super Meat Boy energy filtered through a third-person camera. The movement mechanics build on themselves steadily: dashes, double jumps, glides, and wall interactions compound into a vocabulary that the later levels demand you actually speak fluently. That progression feels earned, not handed out. The world design has clear Zelda DNA - ancient temples, interconnected zones, secrets behind breakable walls - but the tone is its own thing. Penumbra is quietly melancholic. The soundtrack does heavy lifting here. It is atmospheric and restrained, the kind of score that hums under your decisions rather than announcing itself. The pixel-influenced art style read some reviewers as rough, and honestly, some of the early areas are visually under-lit and harder to read than they should be. The camera in tight indoor spaces can also fight you at unfortunate moments. These are real friction points worth knowing going in. Who is this for? Primarily players who love 3D platforming and do not mind a slow zone-by-zone build-up before the game finds its stride. The opening hours are deliberately measured. Penumbra does not rush to impress you. If you bounce off games that ask for patience before payoff, Blue Fire will feel like it starts the interesting part too late. But if you have a soft spot for small studios swinging at Hollow Knight-scale ambition in three dimensions, the mid-to-late game delivers on most of what it sets up. The void challenges alone are worth the price of entry for a certain type of platformer obsessive. Blue Fire is not spotless. The story stays deliberately sparse, which some will read as atmospheric restraint and others as underdeveloped lore. Combat is serviceable but not the draw - most encounters are obstacles between you and the next platform sequence. What Robi Studios got right is feel. The character moves with satisfying weight and snappiness. The world has genuine texture. For a debut with this scope, that is not a small thing. Kai, Scout Team

Blue Fire

Blue Fire

4 feb 2021Robi StudiosGraffiti Games
GamerScout opina

Blue Fire is a precision 3D platformer-meets-metroidvania set in a crumbling fantasy world, built by a small team with a big love for tight movement and atmosphere.

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Blue Fire is the kind of game that shows up quietly on Steam and earns its 'Very Positive' badge the honest way. Robi Studios, a small outfit, set out to build a 3D action-platformer with metroidvania bones and a fallen world to haunt. The result is something that feels stitched together from genuine care rather than committee decisions. You play as a silent void-child moving through Penumbra, a crumbling kingdom that leans hard on its own mythology, and the game does a solid job of making that world feel like it was once alive. The core loop is movement-first. You slash through enemies with a clean, upgradeable combat system, but the real soul of Blue Fire is in its platforming gauntlets - optional void challenges that strip away the world and test pure reflex and spatial precision. These are genuinely difficult. Think Super Meat Boy energy filtered through a third-person camera. The movement mechanics build on themselves steadily: dashes, double jumps, glides, and wall interactions compound into a vocabulary that the later levels demand you actually speak fluently. That progression feels earned, not handed out. The world design has clear Zelda DNA - ancient temples, interconnected zones, secrets behind breakable walls - but the tone is its own thing. Penumbra is quietly melancholic. The soundtrack does heavy lifting here. It is atmospheric and restrained, the kind of score that hums under your decisions rather than announcing itself. The pixel-influenced art style read some reviewers as rough, and honestly, some of the early areas are visually under-lit and harder to read than they should be. The camera in tight indoor spaces can also fight you at unfortunate moments. These are real friction points worth knowing going in. Who is this for? Primarily players who love 3D platforming and do not mind a slow zone-by-zone build-up before the game finds its stride. The opening hours are deliberately measured. Penumbra does not rush to impress you. If you bounce off games that ask for patience before payoff, Blue Fire will feel like it starts the interesting part too late. But if you have a soft spot for small studios swinging at Hollow Knight-scale ambition in three dimensions, the mid-to-late game delivers on most of what it sets up. The void challenges alone are worth the price of entry for a certain type of platformer obsessive. Blue Fire is not spotless. The story stays deliberately sparse, which some will read as atmospheric restraint and others as underdeveloped lore. Combat is serviceable but not the draw - most encounters are obstacles between you and the next platform sequence. What Robi Studios got right is feel. The character moves with satisfying weight and snappiness. The world has genuine texture. For a debut with this scope, that is not a small thing.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steam3D PlatformerMetroidvaniaPrecision PlatformingVoid ChallengesAtmospheric SoundtrackSingle-Dev AmbitionMovement MechanicsZelda-InspiredDark Fantasy

Requisitos del sistema

Mínimos

Processor
Requires a 64-bit 3.0GHz processor and operating system
Memory
4 GB RAM
Graphics
DirectX End-User Runtimes (June 2010)
Storage
6 GB available space

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Reseñas y valoraciones

Metacritic
73
Steam
81%(3,055)

Información del juego

Desarrolladora
Robi Studios
Distribuidora
Graffiti Games
Fecha de lanzamiento
4 feb 2021

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¿En qué plataformas está disponible Blue Fire?

Blue Fire está disponible en PC, Xbox.

¿Cuándo se lanzó Blue Fire?

Blue Fire se lanzó el 4 de febrero de 2021.

¿Quién desarrolló Blue Fire?

Blue Fire fue desarrollado por Robi Studios y publicado por Graffiti Games.

¿Merece la pena comprar Blue Fire?

Blue Fire tiene una puntuación Metacritic de 73/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.