Compara los precios de #BLUD en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Exit 73 Games. Publicado por Balor Games. Lanzado el 18/6/2024. Disponible en PC, Xbox. Géneros: Action, Adventure, Indie, RPG. Puntuación Metacritic: 76/100.

Becky Brewster clubs vampires with a field hockey stick while surviving freshman year, and Exit 73's hand-drawn animation might be the most lovingly crafted thing nobody is talking about right now.

My first hour with #BLUD felt like stumbling onto a lost Saturday morning cartoon that somehow became a top-down dungeon crawler, and I kept waiting for it to announce what it really was. It never does. It just keeps being itself: a Zelda-shaped adventure set in the very alive small town of Carpentersville, where protagonist Becky Brewster is simultaneously new kid, field hockey freshman, and the latest in an ancient bloodline of spellcasting vampire hunters. Exit 73 Studios is an animation house that has done work for Nickelodeon, Disney, and Cartoon Network, and every frame of this game knows it. Character portraits are constantly in motion during dialogue, enemy death animations are genuinely gleeful, and the boss fights escalate into full-screen spectacle in a way that plain screenshots will not prepare you for. The visual ambition here is real. Structurally, the game is a familiar loop: dungeon chapters bookended by multi-phase boss encounters, fetch quests that crisscross Carpentersville, light puzzles, and a weapon progression system built around Becky's hockey stick. You slot in runes and attach upgrades to change its attributes, which is not a deep system but provides just enough momentum to keep the build tinkering pleasant. A standout mechanic is Perch, an in-game social media platform styled after X-era Twitter, which tracks both main and side quests as posts. Becky's friends drop hints in comments, selfies taken mid-fight can reveal enemy weaknesses, and the whole thing doubles as affectionate satire. There is also a shovel that lets you dig across portions of the map, a rope-dart for reaching elevated areas, and a post-launch content update that added new quests, minigames like pinball and darts, and combat encounter polish. If you bounced off early reports about the combat, the patched version is measurably better. The honest caveat is that #BLUD arrived a little rough. Hitboxes drew consistent criticism across reviewers, the dodge roll had no recovery window at launch, and the opening hours front-load conversation and tutorialisation to an uncomfortable degree before the real combat momentum arrives. The game does not hand you the hockey stick for almost the first half-hour. Patience with slow openings is rewarded, but if you need instant mechanical satisfaction, the first chapter will test that. Enemy repetition is also a real thing in the mid-game, where the pacing pulls the action apart with connector quests that feel like hallway filler between the genuinely excellent boss arenas. What keeps me coming back to recommending it is something less quantifiable. The comedy works, which is genuinely rare. The writing stays goofy without tipping into grating, and there is a quietly sincere moment mid-game where Becky just wants to be normal that lands with unexpected weight. The tone, sitting somewhere between The Grim Adventures of Billy and Mandy and early Buffy-era supernatural horror, is calibrated carefully and never drops. If you grew up watching Cartoon Network's stranger corners and have been waiting for a game that actually understands that visual language from the inside, rather than approximating it, this is the closest thing we have. The rough mechanical edges are real. The soul underneath them is realer. Kai, Scout Team

#BLUD

#BLUD

18 jun 2024Exit 73 GamesBalor Games
GamerScout opina

Becky Brewster clubs vampires with a field hockey stick while surviving freshman year, and Exit 73's hand-drawn animation might be the most lovingly crafted thing nobody is talking about right now.

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Mínimo histórico: €4.50

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Capturas y multimedia

Acerca de #BLUD

My first hour with #BLUD felt like stumbling onto a lost Saturday morning cartoon that somehow became a top-down dungeon crawler, and I kept waiting for it to announce what it really was. It never does. It just keeps being itself: a Zelda-shaped adventure set in the very alive small town of Carpentersville, where protagonist Becky Brewster is simultaneously new kid, field hockey freshman, and the latest in an ancient bloodline of spellcasting vampire hunters. Exit 73 Studios is an animation house that has done work for Nickelodeon, Disney, and Cartoon Network, and every frame of this game knows it. Character portraits are constantly in motion during dialogue, enemy death animations are genuinely gleeful, and the boss fights escalate into full-screen spectacle in a way that plain screenshots will not prepare you for. The visual ambition here is real. Structurally, the game is a familiar loop: dungeon chapters bookended by multi-phase boss encounters, fetch quests that crisscross Carpentersville, light puzzles, and a weapon progression system built around Becky's hockey stick. You slot in runes and attach upgrades to change its attributes, which is not a deep system but provides just enough momentum to keep the build tinkering pleasant. A standout mechanic is Perch, an in-game social media platform styled after X-era Twitter, which tracks both main and side quests as posts. Becky's friends drop hints in comments, selfies taken mid-fight can reveal enemy weaknesses, and the whole thing doubles as affectionate satire. There is also a shovel that lets you dig across portions of the map, a rope-dart for reaching elevated areas, and a post-launch content update that added new quests, minigames like pinball and darts, and combat encounter polish. If you bounced off early reports about the combat, the patched version is measurably better. The honest caveat is that #BLUD arrived a little rough. Hitboxes drew consistent criticism across reviewers, the dodge roll had no recovery window at launch, and the opening hours front-load conversation and tutorialisation to an uncomfortable degree before the real combat momentum arrives. The game does not hand you the hockey stick for almost the first half-hour. Patience with slow openings is rewarded, but if you need instant mechanical satisfaction, the first chapter will test that. Enemy repetition is also a real thing in the mid-game, where the pacing pulls the action apart with connector quests that feel like hallway filler between the genuinely excellent boss arenas. What keeps me coming back to recommending it is something less quantifiable. The comedy works, which is genuinely rare. The writing stays goofy without tipping into grating, and there is a quietly sincere moment mid-game where Becky just wants to be normal that lands with unexpected weight. The tone, sitting somewhere between The Grim Adventures of Billy and Mandy and early Buffy-era supernatural horror, is calibrated carefully and never drops. If you grew up watching Cartoon Network's stranger corners and have been waiting for a game that actually understands that visual language from the inside, rather than approximating it, this is the closest thing we have. The rough mechanical edges are real. The soul underneath them is realer.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supportcloud-savestier:aaaTop-Down ActionZelda-likeSocial Media MechanicsPhoto ModeWeapon UpgradesPost-Launch PatchedMulti-Phase BossesCartoon Network AestheticFemale Protagonist

Requisitos del sistema

Mínimos

OS
Windows 10
Memory
6 GB RAM
Storage
6 GB available space
Graphics
NVIDIA GeForce GT 520, 1 GB or AMD Radeon HD 6570, 1 GB or Intel Arc A380
Processor
Intel Core i3-540 or AMD Phenom II X3 720

Recomendados

OS
Windows 10
Memory
8 GB RAM
Storage
8 GB available space
Graphics
NVIDIA GeForce GT 630, 1 GB or AMD Radeon HD 6670, 1 GB or Intel Arc A750
Processor
Intel Core i5-2300 or AMD FX-4350

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Reseñas y valoraciones

Metacritic
76

Información del juego

Desarrolladora
Exit 73 Games
Distribuidora
Balor Games
Fecha de lanzamiento
18 jun 2024

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¿En qué plataformas está disponible #BLUD?

#BLUD está disponible en PC, Xbox.

¿Cuándo se lanzó #BLUD?

#BLUD se lanzó el 18 de junio de 2024.

¿Quién desarrolló #BLUD?

#BLUD fue desarrollado por Exit 73 Games y publicado por Balor Games.

¿Merece la pena comprar #BLUD?

#BLUD tiene una puntuación Metacritic de 76/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.