Compara los precios de Bloody Faerie en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por EJRGames. Publicado por EJRGames. Lanzado el 28/9/2018. Disponible en PC. Géneros: Action, Indie.

A one-person FPS with a chip on its shoulder, Bloody Faerie swaps enchanted forests for gun smoke and infinite enemy waves. Enter only if mixed Steam reviews and rough edges won't break your spirit.

I want to be honest with you the way I'd be honest with a friend browsing a discount bin: Bloody Faerie is the kind of game that exists in a peculiar, stubborn corner of Steam, and knowing what you're signing up for changes everything. This is a first-person shooter set in a procedurally generated open world where faeries, unicorns, and dragons have staged a post-apocalyptic invasion, and your only real job is to outlast wave after wave of them with whatever 20th-century firearms you can scavenge. No story chapters, no progression ladder, no ending. Just you, a rifle, and an ever-escalating tide of magical creatures across two biomes: mixed forest and open grassland. The world is where EJRGames put most of their ambition. The environment runs a dynamic day-night cycle, a weather system, and a physics simulation that the developer claims extends visibility to hundreds of meters of procedurally stitched terrain. On a good hardware day and with settings tuned down, there is something quietly striking about watching sunrise wash over a 3D forest while you reload. The game acknowledges performance can be demanding and even offers in-menu sliders for grass density and sector visibility to help weaker rigs cope. That transparency is charming, in a small-studio, no-PR-team kind of way. The wave structure scales difficulty continuously, so there is a mechanical hook for score-chasers who want to see how long they last before the magical horde overwhelms them. Here is where I have to be a fair witness. With only twelve Steam reviews landing at a 50/50 split, community reception is genuinely divided rather than quietly positive. The criticisms likely circle familiar ultra-budget-FPS territory: thin enemy variety, limited biomes, combat feedback that lacks the satisfying crunch of a polished shooter. The game even self-describes as offering a few hours of entertainment, which I respect for its candor but also take as a reasonable expectation cap. This is not a game trying to be something it isn't. It launched out of Early Access with a working world, infinite replayability by design, and Steam achievements and cloud saves included. Whether that is enough depends entirely on what you bring to it. For the niche player this actually suits, the profile is specific: you want a low-stakes FPS sandbox to idle in for a session or two, you find something nostalgically appealing about the sheer weirdness of the fantasy-invasion premise, and you hold zero expectations borrowed from AAA shooters. Completionists chasing achievement lists in small games will find a target here too. Everyone else, including people hoping for polished gun feel, enemy AI with personality, or more than two biomes to explore, will run out of reasons to return before the first hour is up. The absence of any multiplayer and the lack of a structured campaign means the game lives or dies by the intrinsic appeal of its open world and wave loop, and for most players that loop goes quiet faster than the procedural world deserves. Kai, Scout Team

Bloody Faerie

Bloody Faerie

28 sept 2018EJRGames
GamerScout opina

A one-person FPS with a chip on its shoulder, Bloody Faerie swaps enchanted forests for gun smoke and infinite enemy waves. Enter only if mixed Steam reviews and rough edges won't break your spirit.

PC
Steam Deck Playable
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.68

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Acerca de Bloody Faerie

I want to be honest with you the way I'd be honest with a friend browsing a discount bin: Bloody Faerie is the kind of game that exists in a peculiar, stubborn corner of Steam, and knowing what you're signing up for changes everything. This is a first-person shooter set in a procedurally generated open world where faeries, unicorns, and dragons have staged a post-apocalyptic invasion, and your only real job is to outlast wave after wave of them with whatever 20th-century firearms you can scavenge. No story chapters, no progression ladder, no ending. Just you, a rifle, and an ever-escalating tide of magical creatures across two biomes: mixed forest and open grassland. The world is where EJRGames put most of their ambition. The environment runs a dynamic day-night cycle, a weather system, and a physics simulation that the developer claims extends visibility to hundreds of meters of procedurally stitched terrain. On a good hardware day and with settings tuned down, there is something quietly striking about watching sunrise wash over a 3D forest while you reload. The game acknowledges performance can be demanding and even offers in-menu sliders for grass density and sector visibility to help weaker rigs cope. That transparency is charming, in a small-studio, no-PR-team kind of way. The wave structure scales difficulty continuously, so there is a mechanical hook for score-chasers who want to see how long they last before the magical horde overwhelms them. Here is where I have to be a fair witness. With only twelve Steam reviews landing at a 50/50 split, community reception is genuinely divided rather than quietly positive. The criticisms likely circle familiar ultra-budget-FPS territory: thin enemy variety, limited biomes, combat feedback that lacks the satisfying crunch of a polished shooter. The game even self-describes as offering a few hours of entertainment, which I respect for its candor but also take as a reasonable expectation cap. This is not a game trying to be something it isn't. It launched out of Early Access with a working world, infinite replayability by design, and Steam achievements and cloud saves included. Whether that is enough depends entirely on what you bring to it. For the niche player this actually suits, the profile is specific: you want a low-stakes FPS sandbox to idle in for a session or two, you find something nostalgically appealing about the sheer weirdness of the fantasy-invasion premise, and you hold zero expectations borrowed from AAA shooters. Completionists chasing achievement lists in small games will find a target here too. Everyone else, including people hoping for polished gun feel, enemy AI with personality, or more than two biomes to explore, will run out of reasons to return before the first hour is up. The absence of any multiplayer and the lack of a structured campaign means the game lives or dies by the intrinsic appeal of its open world and wave loop, and for most players that loop goes quiet faster than the procedural world deserves.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscloud-savestier:sub-5Wave SurvivalOpen-World FPSInfinite ReplayabilityBudget Indie FPSFantasy EnemiesPost-Apocalyptic SettingDay-Night CycleProcedural Terrain

Requisitos del sistema

Mínimos

OS
64-bit Windows 7/8/8.1/10
Memory
4 GB RAM
Storage
3 GB available space
Graphics
GeForce GTX 660 / Radeon HD 7870
Processor
Intel CPU Core i7 3770 3.4 GHz or better

Recomendados

OS
64-bit Windows 7/8/8.1/10
Memory
6 GB RAM
Storage
3 GB available space
Graphics
GeForce GTX 770 / AMD FX-8350
Processor
Intel CPU Core i7 6800K 3.4 GHz

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Información del juego

Desarrolladora
EJRGames
Distribuidora
EJRGames
Fecha de lanzamiento
28 sept 2018

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¿En qué plataformas está disponible Bloody Faerie?

Bloody Faerie está disponible en PC.

¿Cuándo se lanzó Bloody Faerie?

Bloody Faerie se lanzó el 28 de septiembre de 2018.

¿Quién desarrolló Bloody Faerie?

Bloody Faerie fue desarrollado por EJRGames.