Compara los precios de Blockicker en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Daniel Noronha. Publicado por Drink Cash. Lanzado el 17/6/2020. Disponible en PC. Géneros: Indie.

A pocket-sized top-down puzzler from a two-person Brazilian dev duo that asks one honest question: can you think before you kick? Worth a look if Sokoban-adjacent logic is your comfort food.

I have a soft spot for the kind of game that fits entirely in a lunch break and never pretends to be anything grander than it is. Blockicker is exactly that: a top-down, room-by-room puzzle game built around a single physical verb - kicking blocks. Your character, a young boy trapped in a cave, shoves tetromino-shaped blocks across a grid and the challenge is purely spatial. Where does this L-piece land when I boot it left? Does that square block seal the path I need open? The logic is clean, the premise is honest, and for players who grew up with Sokoban or the puzzle rooms scattered through Goof Troop on the SNES, the muscle memory kicks in fast. The handcraft here comes from Daniel and Gabriel Noronha, a pair of brothers out of Bauru, Brazil, with Daniel handling design and code and Gabriel contributing to the soundtrack. That sibling collaboration gives Blockicker a consistency of tone that a lot of micro-budget Steam releases lack. The pixel art is modest but purposeful, and the cave atmosphere carries a low-key charm rather than feeling like placeholder graphics. The sound design, built around the brothers' shared background in audio, keeps things quiet and focused - no blaring loops, just enough acoustic texture to let you think. That said, Blockicker is not without real friction, and not all of it is the intended puzzle-design kind. Community reports flag a collision bug where repeatedly kicking a block into a wall causes it to drift off-grid by a pixel each time, eventually breaking the puzzle geometry entirely. There is also at least one early room where a missing wall segment makes a puzzle appear unsolvable, which has caused genuine frustration for new players who assume they are doing something wrong rather than encountering a level error. These are rough edges that a small team may not have had the resources to fully patch, and they matter on a game this short. If a puzzle starts feeling impossible, the bug is worth suspecting before you blame your own logic. For what it is - a sub-five-dollar, sub-five-hour puzzle toy from two people who clearly love the genre - Blockicker lands in a respectable place. The difficulty curve escalates meaningfully as shapes get more complex, and the core kick mechanic has a satisfying tactile quality that push-only block puzzles sometimes lack. It will not challenge a hardened Sokoban veteran for long, and the lack of an in-game reset button or undo function (if you mis-kick, you may need to restart the room) can feel punishing given the bug risk. But if you treat it as a quick, low-stakes logic workout from developers still finding their footing, there is something genuinely likeable here. Kai, Scout Team

Blockicker

Blockicker

17 jun 2020Daniel NoronhaDrink Cash
GamerScout opina

A pocket-sized top-down puzzler from a two-person Brazilian dev duo that asks one honest question: can you think before you kick? Worth a look if Sokoban-adjacent logic is your comfort food.

PC
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.33

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€0.336 Jun 2026
Keyshops
€0.30€0.32€0.34€0.366 Jun12 Jun17 Jun23 Jun28 Jun
Tracking prices since 6 Jun 2026
Create alert

Capturas y multimedia

Acerca de Blockicker

I have a soft spot for the kind of game that fits entirely in a lunch break and never pretends to be anything grander than it is. Blockicker is exactly that: a top-down, room-by-room puzzle game built around a single physical verb - kicking blocks. Your character, a young boy trapped in a cave, shoves tetromino-shaped blocks across a grid and the challenge is purely spatial. Where does this L-piece land when I boot it left? Does that square block seal the path I need open? The logic is clean, the premise is honest, and for players who grew up with Sokoban or the puzzle rooms scattered through Goof Troop on the SNES, the muscle memory kicks in fast. The handcraft here comes from Daniel and Gabriel Noronha, a pair of brothers out of Bauru, Brazil, with Daniel handling design and code and Gabriel contributing to the soundtrack. That sibling collaboration gives Blockicker a consistency of tone that a lot of micro-budget Steam releases lack. The pixel art is modest but purposeful, and the cave atmosphere carries a low-key charm rather than feeling like placeholder graphics. The sound design, built around the brothers' shared background in audio, keeps things quiet and focused - no blaring loops, just enough acoustic texture to let you think. That said, Blockicker is not without real friction, and not all of it is the intended puzzle-design kind. Community reports flag a collision bug where repeatedly kicking a block into a wall causes it to drift off-grid by a pixel each time, eventually breaking the puzzle geometry entirely. There is also at least one early room where a missing wall segment makes a puzzle appear unsolvable, which has caused genuine frustration for new players who assume they are doing something wrong rather than encountering a level error. These are rough edges that a small team may not have had the resources to fully patch, and they matter on a game this short. If a puzzle starts feeling impossible, the bug is worth suspecting before you blame your own logic. For what it is - a sub-five-dollar, sub-five-hour puzzle toy from two people who clearly love the genre - Blockicker lands in a respectable place. The difficulty curve escalates meaningfully as shapes get more complex, and the core kick mechanic has a satisfying tactile quality that push-only block puzzles sometimes lack. It will not challenge a hardened Sokoban veteran for long, and the lack of an in-game reset button or undo function (if you mis-kick, you may need to restart the room) can feel punishing given the bug risk. But if you treat it as a quick, low-stakes logic workout from developers still finding their footing, there is something genuinely likeable here.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayertier:sub-5Top-Down PuzzlerBlock-Kicking MechanicSokoban-AdjacentRoom-Clear LogicGrid-BasedMicro-IndieShort PlaytimeCave SettingEscalating Difficulty

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
128 MB RAM
Storage
188 MB available space
Graphics
128Mb
Processor
2Ghz

Sigue explorando

Community Discussion

Be the first to comment on Blockicker.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Daniel Noronha
Distribuidora
Drink Cash
Fecha de lanzamiento
17 jun 2020

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Compra mejor: guías útiles

Preguntas frecuentes sobre Blockicker

¿Cuánto cuesta Blockicker?

El precio de Blockicker cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Blockicker más barato?

Compara los precios de Blockicker en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Blockicker?

Blockicker está disponible en PC.

¿Cuándo se lanzó Blockicker?

Blockicker se lanzó el 17 de junio de 2020.

¿Quién desarrolló Blockicker?

Blockicker fue desarrollado por Daniel Noronha y publicado por Drink Cash.