Compara los precios de Blind Postman en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por DillyFrame. Publicado por DillyFrame. Lanzado el 24/9/2021. Disponible en PC, Xbox. Géneros: Casual, Indie.

Fifty-one neon-lit mazes, one sliding postman who can only feel walls, and a piano score that makes you forget you've restarted the same puzzle six times. Small game, unusually good bones.

I went in expecting throwaway filler. What I got instead was a genuinely considered ice-sliding puzzle game that kept pulling me back for one more level. The mechanic is pure and unforgiving: once you nudge your character in a direction, they slide until something stops them. Walls are your only navigational language, and you learn to read a grid the way a chess player reads a board, planning three moves ahead before committing to any single push. The 51 single-screen levels introduce new obstacles at a careful, unhurried pace. Early stages teach you the basics of momentum and dead-ends. Then proximity mines appear, followed by coloured destructible walls that only crumble when you ram them with enough intent, pop-up tiles that rise the moment you glide over them and block your return path, and eventually teleporters that rewire your spatial reasoning entirely. Each new element is given room to breathe before the next one stacks on top. That kind of patient design discipline is rarer than it should be. The completionist layer adds real bite: letters are tucked into awkward corners that require clean, deliberate routing, and the achievements track things like how many mines you've cleared and how many coloured walls you've destroyed, giving the obsessive something to chase even after the final level rolls over. The visual presentation is neon-on-black, clinical and futuristic. Some reviewers have called it cold, and they're not wrong. There's no narrative warmth here, no world-building beyond a glowing grid and a little box of a character with X eyes who slides around on something vaguely resembling a unicycle. The thematic framing of postman-delivering-letters is gentle window dressing at best. What redeems the aesthetic is how intentional the visual language is: hazards pulse red, collectibles glow in warm orange and green, and the camera can be orbited freely so you can scout angles before committing. Mistakes, when they happen, are yours to own. That clarity is genuinely thoughtful work. The soundtrack sits somewhere between a late-night coffee shop and a server room. Soft piano runs handle the melody while synth sound effects handle the texture, and the two layers somehow coexist without fighting each other. Crucially, the music never drowns out the thinking. It fills the silence without demanding attention, which is exactly what a puzzle game's score should do. The absence of a hint system or any difficulty modulation is the sharpest criticism I'd level at DillyFrame. Later levels can wall you for a while with no guidance, and the options menu offers almost nothing beyond audio controls and axis inversion. A single speed-run timer or a par-move counter would have added competitive replay value without touching anything that already works. Still, instant resets that preserve already-collected letters show a dev that understands player frustration and quietly sidesteps it. This is a short game. An hour or two covers it at a relaxed pace. But it knows that. It doesn't pad, it doesn't repeat itself past the point of welcome, and it ends before it runs out of ideas. For a budget puzzle drop, that restraint is something to notice. Kai, Scout Team

Blind Postman

Blind Postman

24 sept 2021DillyFrame
GamerScout opina

Fifty-one neon-lit mazes, one sliding postman who can only feel walls, and a piano score that makes you forget you've restarted the same puzzle six times. Small game, unusually good bones.

PCXbox
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €3.80

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€3.8025 Jun 2026
Keyshops
€3.53€3.74€3.94€4.157 Jun12 Jun18 Jun23 Jun28 Jun
Tracking prices since 7 Jun 2026
Create alert

Capturas y multimedia

Acerca de Blind Postman

I went in expecting throwaway filler. What I got instead was a genuinely considered ice-sliding puzzle game that kept pulling me back for one more level. The mechanic is pure and unforgiving: once you nudge your character in a direction, they slide until something stops them. Walls are your only navigational language, and you learn to read a grid the way a chess player reads a board, planning three moves ahead before committing to any single push. The 51 single-screen levels introduce new obstacles at a careful, unhurried pace. Early stages teach you the basics of momentum and dead-ends. Then proximity mines appear, followed by coloured destructible walls that only crumble when you ram them with enough intent, pop-up tiles that rise the moment you glide over them and block your return path, and eventually teleporters that rewire your spatial reasoning entirely. Each new element is given room to breathe before the next one stacks on top. That kind of patient design discipline is rarer than it should be. The completionist layer adds real bite: letters are tucked into awkward corners that require clean, deliberate routing, and the achievements track things like how many mines you've cleared and how many coloured walls you've destroyed, giving the obsessive something to chase even after the final level rolls over. The visual presentation is neon-on-black, clinical and futuristic. Some reviewers have called it cold, and they're not wrong. There's no narrative warmth here, no world-building beyond a glowing grid and a little box of a character with X eyes who slides around on something vaguely resembling a unicycle. The thematic framing of postman-delivering-letters is gentle window dressing at best. What redeems the aesthetic is how intentional the visual language is: hazards pulse red, collectibles glow in warm orange and green, and the camera can be orbited freely so you can scout angles before committing. Mistakes, when they happen, are yours to own. That clarity is genuinely thoughtful work. The soundtrack sits somewhere between a late-night coffee shop and a server room. Soft piano runs handle the melody while synth sound effects handle the texture, and the two layers somehow coexist without fighting each other. Crucially, the music never drowns out the thinking. It fills the silence without demanding attention, which is exactly what a puzzle game's score should do. The absence of a hint system or any difficulty modulation is the sharpest criticism I'd level at DillyFrame. Later levels can wall you for a while with no guidance, and the options menu offers almost nothing beyond audio controls and axis inversion. A single speed-run timer or a par-move counter would have added competitive replay value without touching anything that already works. Still, instant resets that preserve already-collected letters show a dev that understands player frustration and quietly sidesteps it. This is a short game. An hour or two covers it at a relaxed pace. But it knows that. It doesn't pad, it doesn't repeat itself past the point of welcome, and it ends before it runs out of ideas. For a budget puzzle drop, that restraint is something to notice.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supportcloud-savestier:sub-5Ice-SliderMomentum PuzzlesNeon AestheticCompletionist-FriendlyBudget PuzzleController-FirstShort-FormNo Death System

Requisitos del sistema

Mínimos

OS
Windows 7 SP1 (x64)
Memory
2 GB RAM
Storage
300 MB available space
Graphics
GeForce GT 635 M equivalent

Recomendados

OS
Windows 10 (x64)
Memory
4 GB RAM
Storage
400 MB available space
Graphics
NVIDIA GTX 960 / AMD R9 270X

Sigue explorando

Community Discussion

Be the first to comment on Blind Postman.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
DillyFrame
Distribuidora
DillyFrame
Fecha de lanzamiento
24 sept 2021

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Más de DillyFrame

Compra mejor: guías útiles

Preguntas frecuentes sobre Blind Postman

¿Cuánto cuesta Blind Postman?

El precio de Blind Postman cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Blind Postman más barato?

Compara los precios de Blind Postman en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Blind Postman?

Blind Postman está disponible en PC, Xbox.

¿Cuándo se lanzó Blind Postman?

Blind Postman se lanzó el 24 de septiembre de 2021.

¿Quién desarrolló Blind Postman?

Blind Postman fue desarrollado por DillyFrame.