Compara los precios de Blanc en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Casus Ludi. Publicado por Gearbox Publishing. Lanzado el 14/2/2023. Disponible en PC. Géneros: Adventure, Indie. Puntuación Metacritic: 68/100.

Two hours of hand-drawn monochrome wilderness that will either quietly crack your heart open or leave you wanting something meatier - depends entirely on who is sitting beside you on the couch.

I put a couple of hours into Blanc on a quiet weeknight, controller in hand, and the first thing that hit me was the art. Casus Ludi hand-drew every environment and then adapted it into 3D, threading a hatching technique - parallel lines mimicking pencil shading - through snowbanks, frozen forests, and abandoned farmsteads. The whole world is rendered in black and white, and rather than feeling like a limitation, the monochrome palette feels like a considered choice: the stark white fawn and vantablack wolf cub read at a glance, and the world's hard inked outlines keep the 3D space legible even when the blizzard thickens onscreen. It is genuinely one of the more distinctive visual languages in recent indie memory, born from a game jam the team held during an actual snowstorm, and that origin story feels present in every texture. The mechanics are intentionally minimal. Each player controls one animal via a small set of inputs: a call button, a dash, a jump, and a context-sensitive action. The wolf cub chews ropes, pulls lightweight objects, and squeezes into tight corridors. The fawn jumps to higher ledges, pushes heavier obstacles, and acts as a living platform for the cub to reach greater heights. Puzzles are colour-coded to each animal, so coordination is encouraged rather than assumed. In the early chapters the challenges are gentle enough for a six-year-old and a parent to work through together - which is precisely the audience Casus Ludi was designing for. Later chapters tighten the cooperation requirements, pulling in side characters like a mother goose whose goslings need shepherding through gusting wind, and sequences where nearby animals mirror your movements to open new paths. Nothing here will tax veteran puzzle players, but the difficulty curve is thoughtfully shaped rather than flatlined. The soundtrack, composed by Louis Godart, is the game's quietest triumph. Piano strings, spare orchestral swells, and crucially, silence, track the emotional state of the journey with an attentiveness that most bigger productions skip entirely. The adaptive audio shifts as the animals' bond deepens, and the footsteps crunching through snow are mixed with the care of someone who understands that sound is half the atmosphere. If you have played Untitled Goose Game and found its piano score surprisingly moving, Blanc's music will feel like a continuation of that sensibility rather than an imitation. The honest problems: the shared camera is the game's weakest component and reviewers across the board agree on this. In fixed-camera puzzle sections, players can drift off-screen entirely, and the camera's snap back to a follow mode is abrupt enough to break the spell the rest of the game so carefully builds. Occasional soft-locks require restarting a chapter, and the monochromatic art that looks so beautiful can make interactable objects hard to spot. Solo play, which asks you to manage both animals simultaneously using opposite halves of a single controller, is genuinely uncomfortable and should be treated as a last resort rather than a supported mode. Blanc is a co-op game. Play it that way. At two hours across ten chapters, the question of value is real, and the 68 Metacritic score reflects that ambivalence fairly. For the right pairing - a date night, a parent and child, a long-distance friend on voice chat - Blanc lands exactly what it promises: a textless, wordless, emotionally coherent little story told through animal movement, adaptive music, and unhurried pacing. For players craving mechanical depth or a story with any friction, it will feel thin. Know which you are before you buy. Kai, Scout Team

Blanc

Blanc

14 feb 2023Casus LudiGearbox Publishing
GamerScout opina

Two hours of hand-drawn monochrome wilderness that will either quietly crack your heart open or leave you wanting something meatier - depends entirely on who is sitting beside you on the couch.

PC
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Mínimo histórico: €0.25

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I put a couple of hours into Blanc on a quiet weeknight, controller in hand, and the first thing that hit me was the art. Casus Ludi hand-drew every environment and then adapted it into 3D, threading a hatching technique - parallel lines mimicking pencil shading - through snowbanks, frozen forests, and abandoned farmsteads. The whole world is rendered in black and white, and rather than feeling like a limitation, the monochrome palette feels like a considered choice: the stark white fawn and vantablack wolf cub read at a glance, and the world's hard inked outlines keep the 3D space legible even when the blizzard thickens onscreen. It is genuinely one of the more distinctive visual languages in recent indie memory, born from a game jam the team held during an actual snowstorm, and that origin story feels present in every texture. The mechanics are intentionally minimal. Each player controls one animal via a small set of inputs: a call button, a dash, a jump, and a context-sensitive action. The wolf cub chews ropes, pulls lightweight objects, and squeezes into tight corridors. The fawn jumps to higher ledges, pushes heavier obstacles, and acts as a living platform for the cub to reach greater heights. Puzzles are colour-coded to each animal, so coordination is encouraged rather than assumed. In the early chapters the challenges are gentle enough for a six-year-old and a parent to work through together - which is precisely the audience Casus Ludi was designing for. Later chapters tighten the cooperation requirements, pulling in side characters like a mother goose whose goslings need shepherding through gusting wind, and sequences where nearby animals mirror your movements to open new paths. Nothing here will tax veteran puzzle players, but the difficulty curve is thoughtfully shaped rather than flatlined. The soundtrack, composed by Louis Godart, is the game's quietest triumph. Piano strings, spare orchestral swells, and crucially, silence, track the emotional state of the journey with an attentiveness that most bigger productions skip entirely. The adaptive audio shifts as the animals' bond deepens, and the footsteps crunching through snow are mixed with the care of someone who understands that sound is half the atmosphere. If you have played Untitled Goose Game and found its piano score surprisingly moving, Blanc's music will feel like a continuation of that sensibility rather than an imitation. The honest problems: the shared camera is the game's weakest component and reviewers across the board agree on this. In fixed-camera puzzle sections, players can drift off-screen entirely, and the camera's snap back to a follow mode is abrupt enough to break the spell the rest of the game so carefully builds. Occasional soft-locks require restarting a chapter, and the monochromatic art that looks so beautiful can make interactable objects hard to spot. Solo play, which asks you to manage both animals simultaneously using opposite halves of a single controller, is genuinely uncomfortable and should be treated as a last resort rather than a supported mode. Blanc is a co-op game. Play it that way. At two hours across ten chapters, the question of value is real, and the 68 Metacritic score reflects that ambivalence fairly. For the right pairing - a date night, a parent and child, a long-distance friend on voice chat - Blanc lands exactly what it promises: a textless, wordless, emotionally coherent little story told through animal movement, adaptive music, and unhurried pacing. For players craving mechanical depth or a story with any friction, it will feel thin. Know which you are before you buy.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

multiplayercooponline-cooplocal-coopachievementscontroller-supportcloud-savestier:sub-5Wordless NarrativeAsymmetric Co-opPuzzle PlatformerCozy GameFamily FriendlyDate Night Co-opNonverbal StorytellingShort ExperienceHand-Drawn 3D

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
4 GB RAM
Storage
2 GB available space
Graphics
NVIDIA GeForce GTS 250, 1 GB or AMD Radeon HD 6670, 1 GB
Processor
Intel Core i3-2100 or AMD Phenom II X4 970

Recomendados

OS
Windows 10
Memory
8 GB RAM
Storage
2 GB available space
Graphics
NVIDIA GeForce GTX 650 Ti, 2 GB or AMD Radeon R7 360, 2 GB
Processor
Intel Core i5-4570 or AMD Ryzen 3 1200

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Reseñas y valoraciones

Metacritic
68

Información del juego

Desarrolladora
Casus Ludi
Distribuidora
Gearbox Publishing
Fecha de lanzamiento
14 feb 2023

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¿En qué plataformas está disponible Blanc?

Blanc está disponible en PC.

¿Cuándo se lanzó Blanc?

Blanc se lanzó el 14 de febrero de 2023.

¿Quién desarrolló Blanc?

Blanc fue desarrollado por Casus Ludi y publicado por Gearbox Publishing.

¿Merece la pena comprar Blanc?

Blanc tiene una puntuación Metacritic de 68/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.