Compara los precios de Blacksea Odyssey en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Blacksea Odyssey. Publicado por Spiral Summit Games. Lanzado el 1/6/2016. Disponible en PC, Mac, Linux. Géneros: Action, Indie. Puntuación Metacritic: 74/100.

Harpoon a space leviathan, rip its jaw clean off, and die to a poisonous frog ambush on the way back. Blacksea Odyssey is punishing, strange, and oddly hard to quit.

My first few runs ended the same way: overconfident, under-runed, and face-first into something with too many limbs. That cycle of hubris and reset is the whole texture of Blacksea Odyssey, a top-down roguelite twin-stick shooter that borrows the bones of arcade space shooters and wraps them in something far weirder. You are a space huntsman entering a once-a-decade tournament, chasing bounties on colossal creatures through procedurally generated interstellar biomes. The story framing is thin, delivered as pre-hunt trash talk between four rival hunters, but the game is honest about that. The story lives in the creatures themselves. The core combat hook is genuinely unlike most things in the genre. You throw rune-infused spears with one trigger and charge a harpoon with the other. Weaken a limb, watch it flash, then fire the harpoon and drag it back out. When it works, and you rip a fin or a jawbone clean off a screen-filling boss, the satisfaction is immediate and physical. Reviewers have compared it to the limb-removal system in Dead Space, and that is not far off. Each boss fight becomes a multi-stage dismemberment puzzle, learning which appendages to target and in what order, gradually tearing your prey apart before it tears you apart first. The creature design across the game is the clearest sign of genuine craft here: from butterflies that open lengthways to engulf you, to three-headed frogs with poisonous tongues, the bestiary feels assembled with real imagination. Where the game earns its criticisms is in the rune system and control feel. Runes are the primary progression vector, slotted into your spear and space-board to shape your offensive build, but the stock in the between-run shop is randomized, and so are the drops. A bad rune draw mid-campaign can make certain boss fights functionally impassable, and that friction compounds as you move toward the later zones. The aiming reticle, particularly on controller, sits uncomfortably close to your character and has frustrated multiple reviewers across platforms. The boost mechanic can also misfire coming out of the pause menu. None of these are dealbreakers individually, but they stack up in the back half of a run when precision actually matters. The early swamp biome, where you will die repeatedly while learning the game, can feel especially repetitive before things open up. The soundtrack sits somewhere between functional and atmospheric. Boss music and shop music land well, capturing an old-school arcade energy, though some reviewers noted an older audio bug where tracks jump abruptly when enemies enter or leave threat range. The visual style is bright and grotesque in equal measure, and the creature animations carry more personality than the flat space backgrounds might suggest. There are four unlockable characters and over a dozen spear variants to work toward, giving the build variety enough range that repeat runs rarely feel identical even when the rune luck is poor. Steam user reception sits at roughly 77 percent positive across a small sample, which feels about right: this is a game with a specific appeal that lands hard for the people it lands for. If you have patience for randomized gear systems and can make peace with occasional control slipperiness, there is something genuinely distinctive here. The harpoon mechanic alone earns the price of admission. Players who bounced off the early swamp zone without reaching the mid-game bosses missed most of what the game actually is. Kai, Scout Team

Blacksea Odyssey

Blacksea Odyssey

1 jun 2016Blacksea OdysseySpiral Summit Games
GamerScout opina

Harpoon a space leviathan, rip its jaw clean off, and die to a poisonous frog ambush on the way back. Blacksea Odyssey is punishing, strange, and oddly hard to quit.

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Acerca de Blacksea Odyssey

My first few runs ended the same way: overconfident, under-runed, and face-first into something with too many limbs. That cycle of hubris and reset is the whole texture of Blacksea Odyssey, a top-down roguelite twin-stick shooter that borrows the bones of arcade space shooters and wraps them in something far weirder. You are a space huntsman entering a once-a-decade tournament, chasing bounties on colossal creatures through procedurally generated interstellar biomes. The story framing is thin, delivered as pre-hunt trash talk between four rival hunters, but the game is honest about that. The story lives in the creatures themselves. The core combat hook is genuinely unlike most things in the genre. You throw rune-infused spears with one trigger and charge a harpoon with the other. Weaken a limb, watch it flash, then fire the harpoon and drag it back out. When it works, and you rip a fin or a jawbone clean off a screen-filling boss, the satisfaction is immediate and physical. Reviewers have compared it to the limb-removal system in Dead Space, and that is not far off. Each boss fight becomes a multi-stage dismemberment puzzle, learning which appendages to target and in what order, gradually tearing your prey apart before it tears you apart first. The creature design across the game is the clearest sign of genuine craft here: from butterflies that open lengthways to engulf you, to three-headed frogs with poisonous tongues, the bestiary feels assembled with real imagination. Where the game earns its criticisms is in the rune system and control feel. Runes are the primary progression vector, slotted into your spear and space-board to shape your offensive build, but the stock in the between-run shop is randomized, and so are the drops. A bad rune draw mid-campaign can make certain boss fights functionally impassable, and that friction compounds as you move toward the later zones. The aiming reticle, particularly on controller, sits uncomfortably close to your character and has frustrated multiple reviewers across platforms. The boost mechanic can also misfire coming out of the pause menu. None of these are dealbreakers individually, but they stack up in the back half of a run when precision actually matters. The early swamp biome, where you will die repeatedly while learning the game, can feel especially repetitive before things open up. The soundtrack sits somewhere between functional and atmospheric. Boss music and shop music land well, capturing an old-school arcade energy, though some reviewers noted an older audio bug where tracks jump abruptly when enemies enter or leave threat range. The visual style is bright and grotesque in equal measure, and the creature animations carry more personality than the flat space backgrounds might suggest. There are four unlockable characters and over a dozen spear variants to work toward, giving the build variety enough range that repeat runs rarely feel identical even when the rune luck is poor. Steam user reception sits at roughly 77 percent positive across a small sample, which feels about right: this is a game with a specific appeal that lands hard for the people it lands for. If you have patience for randomized gear systems and can make peace with occasional control slipperiness, there is something genuinely distinctive here. The harpoon mechanic alone earns the price of admission. Players who bounced off the early swamp zone without reaching the mid-game bosses missed most of what the game actually is.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttier:aaaHarpoon CombatLimb DestructionBoss RushBounty HuntingRune BuildsSpace CreaturesLovecraftianPermadeath

Requisitos del sistema

Mínimos

OS
Win XP / Win 7 / Win 8 / Win 10
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
500 MB available space
Graphics
Shader Model 3 compliant graphics cards (GeForce GT 520/Radeon HD 3850 and above)
Processor
2.0 GHz Dual Core Processor
Sound Card
DirectX 9.0c compatible.

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Reseñas y valoraciones

Metacritic
74

Información del juego

Desarrolladora
Blacksea Odyssey
Distribuidora
Spiral Summit Games
Fecha de lanzamiento
1 jun 2016

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¿En qué plataformas está disponible Blacksea Odyssey?

Blacksea Odyssey está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Blacksea Odyssey?

Blacksea Odyssey se lanzó el 1 de junio de 2016.

¿Quién desarrolló Blacksea Odyssey?

Blacksea Odyssey fue desarrollado por Blacksea Odyssey y publicado por Spiral Summit Games.

¿Merece la pena comprar Blacksea Odyssey?

Blacksea Odyssey tiene una puntuación Metacritic de 74/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.