Compara los precios de Black Legend en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Warcave. Publicado por Warcave. Lanzado el 25/3/2021. Disponible en PC, Xbox. Géneros: RPG, Strategy. Puntuación Metacritic: 57/100.

A gothic tactics game with a genuinely clever alchemy combo system buried under opaque menus, repetitive environments, and a tutorial that barely tries. Worth it only if the Low Countries fog aesthetic is non-negotiable for you.

My spreadsheet instincts lit up the moment I read 'humour stacking' and 'catalyst combos' - that is exactly the kind of layered resource management that keeps strategy players theorycrafting between sessions. The reality of Black Legend is more complicated. The core idea is sound: you lead a four-person mercenary squad through the fog-choked city of Grant, and your damage output depends on stacking four colour-coded alchemical humours (albedo/white, nigredo/black, rubedo/red, citrinitas/yellow) onto enemies before landing a catalysing strike for burst damage. On paper, that is a genuinely original spin on the element-reaction format that games like Divinity: Original Sin use, and it rewards pre-planning your party composition before each engagement. The class system layers on top of this in an interesting way. There are around 15-16 distinct classes - ranging from Sharpshooters and Paladins to Marauders and Duelists - and your class is determined by the weapon you carry rather than a locked character slot. Abilities you unlock in one class remain available when you swap to another, which means grinding out a broad skill library across multiple weapon types is the actual long-term progression loop. That cross-class flexibility is the game's strongest mechanical argument, and if you are the type of player who loves min-maxing a roster, there is a real sandbox here. The catch: the game's own UI fights you the entire time. Class descriptions scroll in a tiny auto-advancing text box, the marketplace sells items with no stat readout attached, and the alchemy tutorial gives you a brief wave hello before abandoning you to figure out catalysis timing on your own. Outside of combat, Black Legend struggles harder. Grant is set in a 17th-century city modelled on the Low Countries of Northwestern Europe, and the atmosphere - cobblestones, execution gallows, perpetual mist - is genuinely moody in the first hour. The problem is that every district looks functionally identical, there is no in-game map (only a cardinal-direction compass and street signage), and navigation becomes a friction generator rather than an exploration reward. Quests frequently amount to running across grey streets looking for a door to interact with. Voice acting lands somewhere between strained and unintentionally comedic. On the combat side, animations have no speed toggle, boss fights drag even when you understand the mechanics, and late-game balance collapses in the opposite direction: specific Marauder-Duelist builds snowball hard enough to delete final bosses before they act. For the target audience - patient tactics players who specifically want a Bloodborne-adjacent aesthetic in grid-based form and do not need the production values of XCOM or Fire Emblem - there is a playable, modestly original game here running roughly 20-25 hours. The Metacritic score of 57 and Steam's mixed verdict (about 63% positive across roughly 170 reviews) reflect a product that had real ideas and launched with real rough edges that post-launch patches only partially addressed. No mod ecosystem exists to compensate. If you are new to the genre, the tutorial will not hold your hand and the UI will punish you for it. If you are a genre veteran craving something different, the humour-catalyst loop will keep you interested through at least the mid-game before repetition sets in. Diego, Scout Team

Black Legend

Black Legend

25 mar 2021Warcave
GamerScout opina

A gothic tactics game with a genuinely clever alchemy combo system buried under opaque menus, repetitive environments, and a tutorial that barely tries. Worth it only if the Low Countries fog aesthetic is non-negotiable for you.

PCXbox
Steam Deck Playable
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Mínimo histórico: €5.50

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Acerca de Black Legend

My spreadsheet instincts lit up the moment I read 'humour stacking' and 'catalyst combos' - that is exactly the kind of layered resource management that keeps strategy players theorycrafting between sessions. The reality of Black Legend is more complicated. The core idea is sound: you lead a four-person mercenary squad through the fog-choked city of Grant, and your damage output depends on stacking four colour-coded alchemical humours (albedo/white, nigredo/black, rubedo/red, citrinitas/yellow) onto enemies before landing a catalysing strike for burst damage. On paper, that is a genuinely original spin on the element-reaction format that games like Divinity: Original Sin use, and it rewards pre-planning your party composition before each engagement. The class system layers on top of this in an interesting way. There are around 15-16 distinct classes - ranging from Sharpshooters and Paladins to Marauders and Duelists - and your class is determined by the weapon you carry rather than a locked character slot. Abilities you unlock in one class remain available when you swap to another, which means grinding out a broad skill library across multiple weapon types is the actual long-term progression loop. That cross-class flexibility is the game's strongest mechanical argument, and if you are the type of player who loves min-maxing a roster, there is a real sandbox here. The catch: the game's own UI fights you the entire time. Class descriptions scroll in a tiny auto-advancing text box, the marketplace sells items with no stat readout attached, and the alchemy tutorial gives you a brief wave hello before abandoning you to figure out catalysis timing on your own. Outside of combat, Black Legend struggles harder. Grant is set in a 17th-century city modelled on the Low Countries of Northwestern Europe, and the atmosphere - cobblestones, execution gallows, perpetual mist - is genuinely moody in the first hour. The problem is that every district looks functionally identical, there is no in-game map (only a cardinal-direction compass and street signage), and navigation becomes a friction generator rather than an exploration reward. Quests frequently amount to running across grey streets looking for a door to interact with. Voice acting lands somewhere between strained and unintentionally comedic. On the combat side, animations have no speed toggle, boss fights drag even when you understand the mechanics, and late-game balance collapses in the opposite direction: specific Marauder-Duelist builds snowball hard enough to delete final bosses before they act. For the target audience - patient tactics players who specifically want a Bloodborne-adjacent aesthetic in grid-based form and do not need the production values of XCOM or Fire Emblem - there is a playable, modestly original game here running roughly 20-25 hours. The Metacritic score of 57 and Steam's mixed verdict (about 63% positive across roughly 170 reviews) reflect a product that had real ideas and launched with real rough edges that post-launch patches only partially addressed. No mod ecosystem exists to compensate. If you are new to the genre, the tutorial will not hold your hand and the UI will punish you for it. If you are a genre veteran craving something different, the humour-catalyst loop will keep you interested through at least the mid-game before repetition sets in.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:indieHumorism CombatCross-Class BuildsNo RNG AttacksGothic 17th CenturyCatalyst CombosNo In-Game MapFog AtmosphereAction Point Economy

Requisitos del sistema

Mínimos

OS
Windows 7 64 Bit/ Windows 8 64 Bit/ Windows 10 64 Bit
Memory
6 GB RAM
DirectX
Version 11
Storage
8 GB available space
Graphics
NVidia GTX 580 / AMD Radeon HD 7870
Processor
Intel Core i5-760 / AMD Phenom II X4 965

Recomendados

OS
Windows 7 64 Bit/ Windows 8 64 Bit/ Windows 10 64 Bit
Memory
8 GB RAM
DirectX
Version 11
Storage
8 GB available space
Graphics
Nvidia GTX 970 / AMD Radeon RX 480
Processor
Intel Core i7-6700K/ AMD Ryzen 5 1600X

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Reseñas y valoraciones

Metacritic
57

Información del juego

Desarrolladora
Warcave
Distribuidora
Warcave
Fecha de lanzamiento
25 mar 2021

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¿En qué plataformas está disponible Black Legend?

Black Legend está disponible en PC, Xbox.

¿Cuándo se lanzó Black Legend?

Black Legend se lanzó el 25 de marzo de 2021.

¿Quién desarrolló Black Legend?

Black Legend fue desarrollado por Warcave.

¿Merece la pena comprar Black Legend?

Black Legend tiene una puntuación Metacritic de 57/100, lo que lo convierte en uno de los títulos destacados de RPG. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.