Compara los precios de Bitcoin Collector en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Blender Games. Publicado por Blender Games. Lanzado el 13/9/2017. Disponible en PC. Géneros: Action, Adventure, Casual, Indie, Strategy.

A gravity-flip platformer with 50 levels, a per-level timer, and a laser-trap gauntlet that sits firmly in 'budget micro-game' territory. Approach it with calibrated expectations or walk away disappointed.

I have a spreadsheet tab reserved for games that dare to call themselves strategy on their Steam page when the actual decision-making amounts to pressing one button to flip gravity. Bitcoin Collector sits squarely in that column. What you actually get is a 2D side-scrolling puzzle-platformer built around a single core mechanic: flipping your character's gravity on demand while weaving through trap corridors and toggling off lasers, all against a running timer. The Blender Games formula here is extremely lean, and that is both its pitch and its ceiling. The structure is 50 levels of escalating trap density. Early stages are forgiving enough that most players will find their rhythm within the first handful of runs. Controls use W, A, D and SPACE on keyboard, which covers movement and the gravity-swap respectively. The problem the community has flagged repeatedly is that level transitions and restarts require moving your hand off the keyboard to click the mouse, which is a friction point that kills flow in a game that really depends on rapid retry momentum. Controller support is listed but the implementation drew complaints about it not being fully functional across all menu interactions. That is a solvable annoyance in a short session; it becomes exhausting if you are grinding for achievements. Steam sits the game at a mixed reception, with roughly two-thirds of voters rating it positively across a relatively small sample. The honest read there is that satisfied buyers were calibrated correctly going in: this is a cheap, colorful, low-commitment time-sink with a retro aesthetic and physics-based obstacle design. If you are comparing it against something like VVVVVV or any other gravity-inversion platformer with real level craft, it does not hold up. The level design lacks the kind of spatial puzzle depth that makes gravity-flip games memorable, and there is no checkpoint system worth speaking of within levels, so a late-stage death sends you back to the beginning of that level. For a timer-based game, that sting matters. Who is this for? Genuinely, it is a fit for players who want an achievement run, a low-brain-load session while listening to a podcast, or anyone who grabbed it in a bundle and wants something completable in an afternoon. The soundtrack is described by the developer as a selling point, and for background ambient music in a budget title it does the job without grating. There is no modding ecosystem, no community level editor, and no meaningful post-launch content trajectory based on what the Steam hub shows. You play it, clear the 50 levels, and you are done. The replayability tag in the Steam community comes from speedrun timing rather than any structured replay mode. Diego, Scout Team

Bitcoin Collector

Bitcoin Collector

13 sept 2017Blender Games
GamerScout opina

A gravity-flip platformer with 50 levels, a per-level timer, and a laser-trap gauntlet that sits firmly in 'budget micro-game' territory. Approach it with calibrated expectations or walk away disappointed.

PC
Steam Deck Verified
Mejor precio disponible
€0.00
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Mínimo histórico: €0.55

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I have a spreadsheet tab reserved for games that dare to call themselves strategy on their Steam page when the actual decision-making amounts to pressing one button to flip gravity. Bitcoin Collector sits squarely in that column. What you actually get is a 2D side-scrolling puzzle-platformer built around a single core mechanic: flipping your character's gravity on demand while weaving through trap corridors and toggling off lasers, all against a running timer. The Blender Games formula here is extremely lean, and that is both its pitch and its ceiling. The structure is 50 levels of escalating trap density. Early stages are forgiving enough that most players will find their rhythm within the first handful of runs. Controls use W, A, D and SPACE on keyboard, which covers movement and the gravity-swap respectively. The problem the community has flagged repeatedly is that level transitions and restarts require moving your hand off the keyboard to click the mouse, which is a friction point that kills flow in a game that really depends on rapid retry momentum. Controller support is listed but the implementation drew complaints about it not being fully functional across all menu interactions. That is a solvable annoyance in a short session; it becomes exhausting if you are grinding for achievements. Steam sits the game at a mixed reception, with roughly two-thirds of voters rating it positively across a relatively small sample. The honest read there is that satisfied buyers were calibrated correctly going in: this is a cheap, colorful, low-commitment time-sink with a retro aesthetic and physics-based obstacle design. If you are comparing it against something like VVVVVV or any other gravity-inversion platformer with real level craft, it does not hold up. The level design lacks the kind of spatial puzzle depth that makes gravity-flip games memorable, and there is no checkpoint system worth speaking of within levels, so a late-stage death sends you back to the beginning of that level. For a timer-based game, that sting matters. Who is this for? Genuinely, it is a fit for players who want an achievement run, a low-brain-load session while listening to a podcast, or anyone who grabbed it in a bundle and wants something completable in an afternoon. The soundtrack is described by the developer as a selling point, and for background ambient music in a budget title it does the job without grating. There is no modding ecosystem, no community level editor, and no meaningful post-launch content trajectory based on what the Steam hub shows. You play it, clear the 50 levels, and you are done. The replayability tag in the Steam community comes from speedrun timing rather than any structured replay mode.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscontroller-supportcloud-savestier:sub-5Gravity-FlipTrap GauntletTimer ChallengeAchievement HuntingBudget Micro-GameKeyboard-First ControlsSingle-Mechanic Design

Requisitos del sistema

Mínimos

OS
Windows 7, Vista, 8, 8.1, 10, 11
Memory
2 GB RAM
DirectX
Version 9.0
Storage
200 MB available space
Graphics
Intel HD Graphics, AMD Radeon Graphics, NVIDIA GeForce
Processor
Intel or AMD 2 GHz
Sound Card
Any

Recomendados

OS
Windows 7, Vista, 8, 8.1, 10, 11
Memory
3 GB RAM
DirectX
Version 9.0
Storage
200 MB available space
Graphics
Intel HD Graphics, AMD Radeon Graphics, NVIDIA GeForce
Processor
Intel or AMD 2.1 Ghz
Sound Card
Any

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Información del juego

Desarrolladora
Blender Games
Distribuidora
Blender Games
Fecha de lanzamiento
13 sept 2017

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¿En qué plataformas está disponible Bitcoin Collector?

Bitcoin Collector está disponible en PC.

¿Cuándo se lanzó Bitcoin Collector?

Bitcoin Collector se lanzó el 13 de septiembre de 2017.

¿Quién desarrolló Bitcoin Collector?

Bitcoin Collector fue desarrollado por Blender Games.