Compara los precios de Beyond Enemy Lines 2 Enhanced Edition en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Polygon Art. Publicado por Polygon Art. Lanzado el 8/8/2019. Disponible en PC. Géneros: Action, Indie.

A budget tactical FPS that pitches itself as the lone-wolf Caucasus op of your dreams. The ambition is real. The execution is another story entirely.

I genuinely wanted this one to work. The pitch from Polygon Art is earnest: a solo special-agent FPS with open-ended mission maps, a guns-or-stealth approach for every objective, and a weapon customization system that lets you swap attachments mid-firefight. Over 20 weapons, 9 unique attachments, terrain that runs from dense forest to underground bunker corridors, drivable vehicles across open battlefields, and three full campaigns amounting to roughly 20 hours. On paper that is a surprisingly generous package from a tiny independent studio based near Koblenz, Germany. In practice, the gap between what the game wants to be and what it actually is turns out to be punishing. The core concept is solid enough that you can see its outline through the rough surface. Each mission drops you into a sprawling nonlinear environment with a set of objectives you can tackle in whatever order you choose. Play the silent assassin, slap a suppressor on your assault rifle, and pick sentries off from elevation. Or grab a light machine gun and go loud. The freedom is real and, in the quieter moments when the systems cooperate, it briefly feels like a scrappy cousin to the old Soldier of Fortune and Conflict: Desert Storm school of grounded action. Those moments are not frequent enough to carry the experience. The AI is where the ambition collapses hardest. Enemies oscillate between standing frozen at walls facing the wrong direction and inexplicably shooting through solid cover and geometry. Higher difficulty settings do not sharpen the enemy behavior in any meaningful tactical way. They simply crank raw damage output, which means a stealth misstep that should cost you a tense regrouping moment instead costs you an instant restart from the beginning of the mission, since there are no in-mission checkpoints. The weapon attachment system, the one genuinely interesting mechanical hook, loses most of its strategic weight once you realize that the AI cannot respond coherently to silenced versus unsilenced approaches anyway. Reviews across platforms have consistently pointed to unresponsive controls, collision clipping, and mission-breaking bugs as problems that persist even in this Enhanced Edition rework. The community on Steam sits firmly in mostly-negative territory, and that signal is hard to argue with. The Enhanced Edition does add real content: a fourth campaign with eight new missions and a reworked gunplay pass compared to the original release. If you played BEL2 before 2019 you may notice a tighter feel in the weapon handling. First-timers will not have the benefit of that comparison, and what they encounter is a shooter that feels unfinished despite the overhaul. The mission rating system that grades your performance after each level is a nice structural touch, and it gestures toward replayability, but replayability requires a baseline of consistency the game does not sustain. Polygon Art is clearly trying, and their subsequent titles show iterative ambition, but trying is not the same as shipping something reliable. If your tolerance for rough-edged budget shooters is high and you find genuine pleasure in poking at open mission sandboxes even when the AI is misbehaving, there is a skeleton of something here that might scratch that itch for a few evenings. Go in with clear eyes and low expectations rather than the hope that the Enhanced Edition has ironed everything out. It has not. Kai, Scout Team

Beyond Enemy Lines 2 Enhanced Edition

Beyond Enemy Lines 2 Enhanced Edition

8 ago 2019Polygon Art
GamerScout opina

A budget tactical FPS that pitches itself as the lone-wolf Caucasus op of your dreams. The ambition is real. The execution is another story entirely.

PC
Steam Deck Playable
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Mínimo histórico: €3.38

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I genuinely wanted this one to work. The pitch from Polygon Art is earnest: a solo special-agent FPS with open-ended mission maps, a guns-or-stealth approach for every objective, and a weapon customization system that lets you swap attachments mid-firefight. Over 20 weapons, 9 unique attachments, terrain that runs from dense forest to underground bunker corridors, drivable vehicles across open battlefields, and three full campaigns amounting to roughly 20 hours. On paper that is a surprisingly generous package from a tiny independent studio based near Koblenz, Germany. In practice, the gap between what the game wants to be and what it actually is turns out to be punishing. The core concept is solid enough that you can see its outline through the rough surface. Each mission drops you into a sprawling nonlinear environment with a set of objectives you can tackle in whatever order you choose. Play the silent assassin, slap a suppressor on your assault rifle, and pick sentries off from elevation. Or grab a light machine gun and go loud. The freedom is real and, in the quieter moments when the systems cooperate, it briefly feels like a scrappy cousin to the old Soldier of Fortune and Conflict: Desert Storm school of grounded action. Those moments are not frequent enough to carry the experience. The AI is where the ambition collapses hardest. Enemies oscillate between standing frozen at walls facing the wrong direction and inexplicably shooting through solid cover and geometry. Higher difficulty settings do not sharpen the enemy behavior in any meaningful tactical way. They simply crank raw damage output, which means a stealth misstep that should cost you a tense regrouping moment instead costs you an instant restart from the beginning of the mission, since there are no in-mission checkpoints. The weapon attachment system, the one genuinely interesting mechanical hook, loses most of its strategic weight once you realize that the AI cannot respond coherently to silenced versus unsilenced approaches anyway. Reviews across platforms have consistently pointed to unresponsive controls, collision clipping, and mission-breaking bugs as problems that persist even in this Enhanced Edition rework. The community on Steam sits firmly in mostly-negative territory, and that signal is hard to argue with. The Enhanced Edition does add real content: a fourth campaign with eight new missions and a reworked gunplay pass compared to the original release. If you played BEL2 before 2019 you may notice a tighter feel in the weapon handling. First-timers will not have the benefit of that comparison, and what they encounter is a shooter that feels unfinished despite the overhaul. The mission rating system that grades your performance after each level is a nice structural touch, and it gestures toward replayability, but replayability requires a baseline of consistency the game does not sustain. Polygon Art is clearly trying, and their subsequent titles show iterative ambition, but trying is not the same as shipping something reliable. If your tolerance for rough-edged budget shooters is high and you find genuine pleasure in poking at open mission sandboxes even when the AI is misbehaving, there is a skeleton of something here that might scratch that itch for a few evenings. Go in with clear eyes and low expectations rather than the hope that the Enhanced Edition has ironed everything out. It has not.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayermultiplayerachievementscontroller-supportcloud-savestier:sub-5Tactical FPSNo CheckpointsLone WolfWeapon AttachmentsOpen MissionsBudget ShooterCaucasus SettingNonlinear Objectives

Requisitos del sistema

Mínimos

OS
Windows 7 (64bit)
Memory
6 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
10 GB available space
Graphics
Geforce GTX 770 or AMD Radeon R9 290
Processor
Intel Core i5-2500K CPU

Recomendados

OS
Windows 10 (64bit)
Memory
12 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
10 GB available space
Graphics
Geforce GTX 1070 or AMD Radeon R9 590
Processor
Intel Core i7 4790k CPU

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Información del juego

Desarrolladora
Polygon Art
Distribuidora
Polygon Art
Fecha de lanzamiento
8 ago 2019

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¿En qué plataformas está disponible Beyond Enemy Lines 2 Enhanced Edition?

Beyond Enemy Lines 2 Enhanced Edition está disponible en PC.

¿Cuándo se lanzó Beyond Enemy Lines 2 Enhanced Edition?

Beyond Enemy Lines 2 Enhanced Edition se lanzó el 8 de agosto de 2019.

¿Quién desarrolló Beyond Enemy Lines 2 Enhanced Edition?

Beyond Enemy Lines 2 Enhanced Edition fue desarrollado por Polygon Art.