Compara los precios de Between Time: Escape Room en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por mc2games. Publicado por mc2games. Lanzado el 15/9/2021. Disponible en PC. Géneros: Adventure, Casual, Indie.

Five themed rooms, a time-thieving premise, and a puzzle density that quietly earns its Steam rating - this one punches above its budget if you meet it on its own terms.

I have a soft spot for small studios that commit fully to a concept, and mc2games is exactly that kind of outfit - two developers and a dedicated musician producing handcrafted escape room games with genuine care for puzzle logic. Between Time is their most spatially ambitious entry: five distinct first-person rooms built around a time travel heist, each set in a different historical period. You crack a lab to steal a time machine, then jump across a Mayan Temple, an Alchemy Lab, a Wild West Saloon, a futuristic space station, and back. Every environment has its own visual identity and puzzle vocabulary, which is harder to pull off on an indie budget than it sounds. The puzzle design is the main event and it mostly delivers. Logic chains are the foundation - decoding symbols, mixing alchemical compounds, reading environmental cues to unlock the next mechanism. An in-game hint system gives each puzzle one visual nudge, which is a meaningful improvement over the studio's earlier work and usually enough to unstick you without fully giving the answer away. The atmospheric soundtrack (credited to a dedicated composer) does real work here: each era has its own soundscape and it keeps the pace from dragging during the harder sequences. The first-person point-and-click controls are functional, though alignment can feel fiddly when interacting with smaller puzzle components. The rough edges are real and worth naming. Some puzzle sequencing is opaque in a frustrating way - the game will tell you if you're missing an item, but not if you're simply lacking the information needed to proceed, so you can waste a fair stretch of time prodding a puzzle that is technically unsolvable until you've done something else first. A handful of puzzles in the later sections lean heavily on maths, which not every escape room fan will enjoy. A few have been flagged by the community as having ambiguous solution logic, and at least one was acknowledged by the developers as having multiple valid answers. The narrative - a rogue AI companion named AITMA threading through the heist - has an unconventional ending that shows real creative ambition but doesn't quite land with the weight it reaches for. For the target audience - people who enjoy real-world escape rooms and want a solo digital equivalent - this hits the brief well. Playtime lands somewhere between two and six hours depending on your puzzle tolerance, which is a genuine step up in length from the studio's earlier releases. The environmental variety across the five rooms keeps it from feeling repetitive, and the alchemy lab in particular has a density and thematic consistency that makes it the standout chapter. If you have bounced off escape room games before because they felt like one grey corridor of padlocks, this one earns a closer look. Kai, Scout Team

Between Time: Escape Room

Between Time: Escape Room

15 sept 2021mc2games
GamerScout opina

Five themed rooms, a time-thieving premise, and a puzzle density that quietly earns its Steam rating - this one punches above its budget if you meet it on its own terms.

PC
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Mínimo histórico: €2.58

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Acerca de Between Time: Escape Room

I have a soft spot for small studios that commit fully to a concept, and mc2games is exactly that kind of outfit - two developers and a dedicated musician producing handcrafted escape room games with genuine care for puzzle logic. Between Time is their most spatially ambitious entry: five distinct first-person rooms built around a time travel heist, each set in a different historical period. You crack a lab to steal a time machine, then jump across a Mayan Temple, an Alchemy Lab, a Wild West Saloon, a futuristic space station, and back. Every environment has its own visual identity and puzzle vocabulary, which is harder to pull off on an indie budget than it sounds. The puzzle design is the main event and it mostly delivers. Logic chains are the foundation - decoding symbols, mixing alchemical compounds, reading environmental cues to unlock the next mechanism. An in-game hint system gives each puzzle one visual nudge, which is a meaningful improvement over the studio's earlier work and usually enough to unstick you without fully giving the answer away. The atmospheric soundtrack (credited to a dedicated composer) does real work here: each era has its own soundscape and it keeps the pace from dragging during the harder sequences. The first-person point-and-click controls are functional, though alignment can feel fiddly when interacting with smaller puzzle components. The rough edges are real and worth naming. Some puzzle sequencing is opaque in a frustrating way - the game will tell you if you're missing an item, but not if you're simply lacking the information needed to proceed, so you can waste a fair stretch of time prodding a puzzle that is technically unsolvable until you've done something else first. A handful of puzzles in the later sections lean heavily on maths, which not every escape room fan will enjoy. A few have been flagged by the community as having ambiguous solution logic, and at least one was acknowledged by the developers as having multiple valid answers. The narrative - a rogue AI companion named AITMA threading through the heist - has an unconventional ending that shows real creative ambition but doesn't quite land with the weight it reaches for. For the target audience - people who enjoy real-world escape rooms and want a solo digital equivalent - this hits the brief well. Playtime lands somewhere between two and six hours depending on your puzzle tolerance, which is a genuine step up in length from the studio's earlier releases. The environmental variety across the five rooms keeps it from feeling repetitive, and the alchemy lab in particular has a density and thematic consistency that makes it the standout chapter. If you have bounced off escape room games before because they felt like one grey corridor of padlocks, this one earns a closer look.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttrading-cardstier:sub-5Point-and-Click PuzzleEnvironmental StorytellingHint SystemLogic ChainHistorical SettingsTime Travel HeistFirst-Person ExplorationAtmospheric SoundtrackSolo Only

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
4 GB RAM
DirectX
Version 11
Storage
8 GB available space
Graphics
NVIDIA GeForce 450
Processor
Intel Core i3 2.00 GHz

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Información del juego

Desarrolladora
mc2games
Distribuidora
mc2games
Fecha de lanzamiento
15 sept 2021

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¿En qué plataformas está disponible Between Time: Escape Room?

Between Time: Escape Room está disponible en PC.

¿Cuándo se lanzó Between Time: Escape Room?

Between Time: Escape Room se lanzó el 15 de septiembre de 2021.

¿Quién desarrolló Between Time: Escape Room?

Between Time: Escape Room fue desarrollado por mc2games.