Compara los precios de Beat Cop en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Pixel Crow. Publicado por 11 bit studios. Lanzado el 30/3/2017. Disponible en PC, Xbox. Géneros: Adventure, Indie, Simulation. Puntuación Metacritic: 71/100.

Retro pixel-art police sim set in grimy 1980s New York, where you walk a beat, shake down locals, and slowly unravel the murder charge hanging over your head.

Beat Cop is a time-management sim wrapped inside a point-and-click adventure, all dressed up in chunky pixel art that leans hard into the aesthetics of 1980s cop dramas. You play Jack Kelly, a detective demoted to street-cop duty after being framed for murder. Each in-game day gives you a fixed block of time to patrol your block, write parking tickets, respond to calls, and build (or burn) relationships with the local mafia, gang members, and fellow officers. The murder mystery drags you through a narrative that actually has teeth, delivered in dialogue that captures the cynical, un-PC tone of the era without completely losing the plot. From a systems standpoint, Beat Cop is fundamentally about resource juggling. You have three reputation meters running simultaneously: the police department, the Italian mob, and the local gang. Every decision you make tilts at least one of them, and tipping one too far locks off quests or endings. On top of that, a daily ticket quota hangs over your head and docking pay if you miss it. Miss enough pay, and you cannot cover your rent. That tension between doing your actual job, satisfying criminal factions for cash, and chasing the main story is where the game earns its depth. It is not a grand-strategy title with branching tech trees, but the decision pressure is real and the cascading consequences of a bad week feel genuinely punishing. Where the game stumbles is in its pacing and replayability. Most days blur together after the first handful, and the pixel-hunting required to find interactable objects on your block gets repetitive fast. The AI for street events is fairly scripted, so once you recognize patterns you are mostly optimizing a checklist rather than reacting to emergent situations. Newcomers should also know the tutorial is light. The game expects you to learn the faction economy by failing a playthrough, which some will enjoy and others will find irritating. For players used to sim depth, the surface underneath is shallower than the premise promises. The 1980s New York atmosphere deserves credit though. The writing leans into cultural references, morally grey choices, and uncomfortable humor that feels period-appropriate rather than lazy. If you can tolerate the dated sensibilities as part of the aesthetic package, the storytelling punches above the game's budget. The soundtrack and visual direction are consistent throughout, and at roughly six to eight hours per playthrough, it does not overstay its welcome. Multiple endings give a reason to restart with different faction loyalties, even if the middle portion of each run covers familiar ground. For a strategy-minded player, Beat Cop is a decent one-weekend diversion rather than a long-term commitment. Think of it as a light resource-optimization puzzle with a detective story bolted on. The decision-making depth will not satisfy anyone craving a deep simulation, but the faction-balance minigame and daily time pressure deliver a satisfying loop when everything clicks. Go in knowing it is more of a narrative adventure with sim dressing than a true simulation, and you will come away with a positive impression. Diego, Scout Team

Beat Cop

Beat Cop

30 mar 2017Pixel Crow11 bit studios
GamerScout opina

Retro pixel-art police sim set in grimy 1980s New York, where you walk a beat, shake down locals, and slowly unravel the murder charge hanging over your head.

PCXbox
Steam Deck PlayableProtonDB Gold
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Mínimo histórico: €0.37

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Acerca de Beat Cop

Beat Cop is a time-management sim wrapped inside a point-and-click adventure, all dressed up in chunky pixel art that leans hard into the aesthetics of 1980s cop dramas. You play Jack Kelly, a detective demoted to street-cop duty after being framed for murder. Each in-game day gives you a fixed block of time to patrol your block, write parking tickets, respond to calls, and build (or burn) relationships with the local mafia, gang members, and fellow officers. The murder mystery drags you through a narrative that actually has teeth, delivered in dialogue that captures the cynical, un-PC tone of the era without completely losing the plot. From a systems standpoint, Beat Cop is fundamentally about resource juggling. You have three reputation meters running simultaneously: the police department, the Italian mob, and the local gang. Every decision you make tilts at least one of them, and tipping one too far locks off quests or endings. On top of that, a daily ticket quota hangs over your head and docking pay if you miss it. Miss enough pay, and you cannot cover your rent. That tension between doing your actual job, satisfying criminal factions for cash, and chasing the main story is where the game earns its depth. It is not a grand-strategy title with branching tech trees, but the decision pressure is real and the cascading consequences of a bad week feel genuinely punishing. Where the game stumbles is in its pacing and replayability. Most days blur together after the first handful, and the pixel-hunting required to find interactable objects on your block gets repetitive fast. The AI for street events is fairly scripted, so once you recognize patterns you are mostly optimizing a checklist rather than reacting to emergent situations. Newcomers should also know the tutorial is light. The game expects you to learn the faction economy by failing a playthrough, which some will enjoy and others will find irritating. For players used to sim depth, the surface underneath is shallower than the premise promises. The 1980s New York atmosphere deserves credit though. The writing leans into cultural references, morally grey choices, and uncomfortable humor that feels period-appropriate rather than lazy. If you can tolerate the dated sensibilities as part of the aesthetic package, the storytelling punches above the game's budget. The soundtrack and visual direction are consistent throughout, and at roughly six to eight hours per playthrough, it does not overstay its welcome. Multiple endings give a reason to restart with different faction loyalties, even if the middle portion of each run covers familiar ground. For a strategy-minded player, Beat Cop is a decent one-weekend diversion rather than a long-term commitment. Think of it as a light resource-optimization puzzle with a detective story bolted on. The decision-making depth will not satisfy anyone craving a deep simulation, but the faction-balance minigame and daily time pressure deliver a satisfying loop when everything clicks. Go in knowing it is more of a narrative adventure with sim dressing than a true simulation, and you will come away with a positive impression.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamFaction ManagementTime ManagementBranching EndingsPixel Art AdventureNarrative ChoicesDaily Resource LoopRetro AtmosphereMoral Dilemmas

Requisitos del sistema

Mínimos

Processor
Intel(R) Core(TM)2 Duo 2.4, AMD Athlon(TM) X2 2.8 Ghz
Memory
2 GB RAM
Graphics
Geforce 9600 GS, Radeon, HD4000, Shader Model 3.0, 512 MB
DirectX
Version 9.0c
Sound Card
Dir…

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Reseñas y valoraciones

Metacritic
71
Steam
82%(6,091)

Información del juego

Desarrolladora
Pixel Crow
Distribuidora
11 bit studios
Fecha de lanzamiento
30 mar 2017

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¿En qué plataformas está disponible Beat Cop?

Beat Cop está disponible en PC, Xbox.

¿Cuándo se lanzó Beat Cop?

Beat Cop se lanzó el 30 de marzo de 2017.

¿Quién desarrolló Beat Cop?

Beat Cop fue desarrollado por Pixel Crow y publicado por 11 bit studios.

¿Merece la pena comprar Beat Cop?

Beat Cop tiene una puntuación Metacritic de 71/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.