Compara los precios de Beans: The Coffee Shop Simulator en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Whitethorn Games. Publicado por Whitethorn Games. Lanzado el 30/6/2017. Disponible en PC, Mac. Géneros: Casual, Indie, Simulation.

A micro-budget tycoon with more personality than budget, Beans rewards dry-humor tolerant players willing to grind six quirky franchise locations for laughs and light management loops.

My spreadsheet brain did not expect to spend a weekend with a coffee shop tycoon that runs about five hours and costs less than a flat white, but here we are. Beans is a deliberately low-stakes management game from a three-person team, and that scrappy origin is both its greatest charm and its most obvious ceiling. You play as Ruby Acee, pushed into running a chain of coffee shops across six locations - tutorial, university, boardwalk, mall, downtown, and big city - each with its own gimmick designed to stop you from simply going idle. The mall level wants you swatting surveillance drones. The university throws campus trash at your otherwise tidy shop floor. Ignore these, and it is game over, which is the game's cleverest trick: injecting urgency into a loop that would otherwise watch itself. The core management rhythm is light by genre standards. You click and drag furniture and appliances, rotate items with the R key, hire and train staff from a roster that includes surfers, baristas, and the occasional giant autonomous mech, and then experiment with over 200 recipes by combining appliances until something ridiculous unlocks. That recipe discovery system is genuinely the strongest mechanical hook - stumbling onto a customer favorite draws repeat traffic and bumps revenue, so there is actual incentive to experiment past the default espresso. Each new location resets your shop and introduces appliances and decor exclusive to that stage, which keeps the content from feeling completely repetitive across the short runtime. Where Beans leans hardest is the writing. Item descriptions, customer comments, the in-game fake-Twitter feed called Cluckr - everything is laced with dry, self-aware humor that parodies both millennial coffee culture and the tycoon genre itself. That tonal consistency is admirable for a first game. The pixelated art is rudimentary but functional, and the chiptune soundtrack fits the vibe, though it loops aggressively enough to test your tolerance during longer sessions. The font choice for a text-heavy game is genuinely hard to read, which is an odd oversight given how much of the joke delivery depends on you actually reading the gags. The honest problems are bug accumulation and shallow mechanics. Community threads document invisible drones that cannot be clicked at the mall level, character freezes on the ocean-themed stage, and a single save slot with no level-restart option - meaning a game-breaking bug can erase meaningful progress. The management systems themselves are thin enough that the real time demand is mostly patience as money accumulates, not active decision-making. There is no mod support, no sandbox mode, and no meaningful late-game complexity that a strategy player would reach for. Beans knows this and is upfront about it; the developer's own description calls it about five hours of simulation fun, and that honesty is refreshing. Treat it as a short narrative tycoon with comedy ambitions rather than a deep management sim, and the Steam score of roughly 67 percent positive across a small review pool starts to make sense - charmed players and bug-frustrated players in equal measure. Diego, Scout Team

Beans: The Coffee Shop Simulator

Beans: The Coffee Shop Simulator

30 jun 2017Whitethorn Games
GamerScout opina

A micro-budget tycoon with more personality than budget, Beans rewards dry-humor tolerant players willing to grind six quirky franchise locations for laughs and light management loops.

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My spreadsheet brain did not expect to spend a weekend with a coffee shop tycoon that runs about five hours and costs less than a flat white, but here we are. Beans is a deliberately low-stakes management game from a three-person team, and that scrappy origin is both its greatest charm and its most obvious ceiling. You play as Ruby Acee, pushed into running a chain of coffee shops across six locations - tutorial, university, boardwalk, mall, downtown, and big city - each with its own gimmick designed to stop you from simply going idle. The mall level wants you swatting surveillance drones. The university throws campus trash at your otherwise tidy shop floor. Ignore these, and it is game over, which is the game's cleverest trick: injecting urgency into a loop that would otherwise watch itself. The core management rhythm is light by genre standards. You click and drag furniture and appliances, rotate items with the R key, hire and train staff from a roster that includes surfers, baristas, and the occasional giant autonomous mech, and then experiment with over 200 recipes by combining appliances until something ridiculous unlocks. That recipe discovery system is genuinely the strongest mechanical hook - stumbling onto a customer favorite draws repeat traffic and bumps revenue, so there is actual incentive to experiment past the default espresso. Each new location resets your shop and introduces appliances and decor exclusive to that stage, which keeps the content from feeling completely repetitive across the short runtime. Where Beans leans hardest is the writing. Item descriptions, customer comments, the in-game fake-Twitter feed called Cluckr - everything is laced with dry, self-aware humor that parodies both millennial coffee culture and the tycoon genre itself. That tonal consistency is admirable for a first game. The pixelated art is rudimentary but functional, and the chiptune soundtrack fits the vibe, though it loops aggressively enough to test your tolerance during longer sessions. The font choice for a text-heavy game is genuinely hard to read, which is an odd oversight given how much of the joke delivery depends on you actually reading the gags. The honest problems are bug accumulation and shallow mechanics. Community threads document invisible drones that cannot be clicked at the mall level, character freezes on the ocean-themed stage, and a single save slot with no level-restart option - meaning a game-breaking bug can erase meaningful progress. The management systems themselves are thin enough that the real time demand is mostly patience as money accumulates, not active decision-making. There is no mod support, no sandbox mode, and no meaningful late-game complexity that a strategy player would reach for. Beans knows this and is upfront about it; the developer's own description calls it about five hours of simulation fun, and that honesty is refreshing. Treat it as a short narrative tycoon with comedy ambitions rather than a deep management sim, and the Steam score of roughly 67 percent positive across a small review pool starts to make sense - charmed players and bug-frustrated players in equal measure.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementstrading-cardstier:sub-5Tycoon-liteLevel-based ProgressionRecipe DiscoveryDark Humor WritingShort RuntimePassive Income LoopChiptune SoundtrackBug-prone

Requisitos del sistema

Mínimos

OS
Windows XP Service Pack 3 or Better
Memory
1 GB RAM
Storage
500 MB available space
Graphics
OpenGL Supported Graphics Adapter
Processor
1 GHz Processor

Recomendados

OS
Windows 7 64-Bit or Newer
Memory
4 GB RAM
Network
Broadband Internet connection
Storage
750 MB available space
Graphics
nVidia or AMD with at least 512MB VRAM and OpenGL 2.0+

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Información del juego

Desarrolladora
Whitethorn Games
Distribuidora
Whitethorn Games
Fecha de lanzamiento
30 jun 2017

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¿En qué plataformas está disponible Beans: The Coffee Shop Simulator?

Beans: The Coffee Shop Simulator está disponible en PC, Mac.

¿Cuándo se lanzó Beans: The Coffee Shop Simulator?

Beans: The Coffee Shop Simulator se lanzó el 30 de junio de 2017.

¿Quién desarrolló Beans: The Coffee Shop Simulator?

Beans: The Coffee Shop Simulator fue desarrollado por Whitethorn Games.