Compara los precios de Battlestations Collection en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Eidos Interactive. Publicado por Square Enix. Lanzado el 15/3/2007. Disponible en PC. Géneros: Action. Puntuación Metacritic: 76/100.

Two WWII naval-air-land action games in one package. Direct units like an RTS, then jump into any of them to fight yourself.

Battlestations Collection bundles the original Battlestations game with its expanded sequel, Battlestations: Pacific, giving you two entries in Eidos Interactive's unusual hybrid that sits somewhere between action game and real-time strategy. The core loop is the thing that makes this series stand out: you command a battle from a top-down tactical view, issuing orders to ships, aircraft, and submarines, then drop straight into first-person or third-person control of any unit on the field whenever you want. It is a genuinely odd design that, once it clicks, feels unlike anything else from that era of PC gaming. The WWII Pacific and Atlantic theatres are the backdrops, and the attention to unit variety is real. Destroyers, battleships, torpedo bombers, dive bombers, submarines, and PT boats all handle differently and serve distinct tactical roles. Learning when to personally pilot a Zero on a strafing run versus staying in command view to reposition your fleet is the actual skill being tested here. The sequel, Battlestations: Pacific, expands the scope significantly, adding more campaigns, playable factions, and a larger roster of historical vessels and aircraft. If you are going to play one, Pacific is the more complete game, but the original holds up as a solid foundation. What does not hold up as well: the AI, in both games, can be frustrating. Enemy units occasionally make baffling decisions, and friendly AI left to its own devices will sometimes squander advantages you spent ten minutes building. The camera during direct-control sections takes adjustment, and the controls themselves have a learning curve that feels steeper than necessary given the relatively simple underlying systems. Neither game was designed with modern UI expectations in mind, so expect some friction getting oriented. For who this is for: if you grew up with WWII games and want something with more tactical texture than a straight action game but less spreadsheet overhead than a full wargame, this collection sits in that gap. It is especially appealing if you have any interest in naval warfare, which gets very little love in gaming generally. The hybrid command-and-control mechanic rewards patience, and there are moments, particularly in Pacific, where a well-coordinated air and sea assault actually comes together the way you planned it, which feels genuinely satisfying. Just go in knowing these are older titles showing their age in the interface and AI departments. The underlying concept is creative enough that both games remain worth the time for players willing to meet them on their own terms. Alex, Scout Team

Battlestations Collection

Battlestations Collection

15 mar 2007Eidos InteractiveSquare Enix
GamerScout opina

Two WWII naval-air-land action games in one package. Direct units like an RTS, then jump into any of them to fight yourself.

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Battlestations Collection bundles the original Battlestations game with its expanded sequel, Battlestations: Pacific, giving you two entries in Eidos Interactive's unusual hybrid that sits somewhere between action game and real-time strategy. The core loop is the thing that makes this series stand out: you command a battle from a top-down tactical view, issuing orders to ships, aircraft, and submarines, then drop straight into first-person or third-person control of any unit on the field whenever you want. It is a genuinely odd design that, once it clicks, feels unlike anything else from that era of PC gaming. The WWII Pacific and Atlantic theatres are the backdrops, and the attention to unit variety is real. Destroyers, battleships, torpedo bombers, dive bombers, submarines, and PT boats all handle differently and serve distinct tactical roles. Learning when to personally pilot a Zero on a strafing run versus staying in command view to reposition your fleet is the actual skill being tested here. The sequel, Battlestations: Pacific, expands the scope significantly, adding more campaigns, playable factions, and a larger roster of historical vessels and aircraft. If you are going to play one, Pacific is the more complete game, but the original holds up as a solid foundation. What does not hold up as well: the AI, in both games, can be frustrating. Enemy units occasionally make baffling decisions, and friendly AI left to its own devices will sometimes squander advantages you spent ten minutes building. The camera during direct-control sections takes adjustment, and the controls themselves have a learning curve that feels steeper than necessary given the relatively simple underlying systems. Neither game was designed with modern UI expectations in mind, so expect some friction getting oriented. For who this is for: if you grew up with WWII games and want something with more tactical texture than a straight action game but less spreadsheet overhead than a full wargame, this collection sits in that gap. It is especially appealing if you have any interest in naval warfare, which gets very little love in gaming generally. The hybrid command-and-control mechanic rewards patience, and there are moments, particularly in Pacific, where a well-coordinated air and sea assault actually comes together the way you planned it, which feels genuinely satisfying. Just go in knowing these are older titles showing their age in the interface and AI departments. The underlying concept is creative enough that both games remain worth the time for players willing to meet them on their own terms.

Alex
Alex · Scout Team

Catch-all

Etiquetas

steamHybrid RTS-ActionNaval CombatWWIIHistoricalReal-Time TacticsAir CombatTacticalClassic

Requisitos del sistema

Mínimos

Processor
Intel Pentium 4 3+GHz or AMD Athlon 2.5+GHz
Memory
1GB (Windows XP) / 2GB (Windows Vista) system memory Graphics…

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Reseñas y valoraciones

Metacritic
76

Información del juego

Desarrolladora
Eidos Interactive
Distribuidora
Square Enix
Fecha de lanzamiento
15 mar 2007

Características

Single-playerFamily Sharing

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¿En qué plataformas está disponible Battlestations Collection?

Battlestations Collection está disponible en PC.

¿Cuándo se lanzó Battlestations Collection?

Battlestations Collection se lanzó el 15 de marzo de 2007.

¿Quién desarrolló Battlestations Collection?

Battlestations Collection fue desarrollado por Eidos Interactive y publicado por Square Enix.

¿Merece la pena comprar Battlestations Collection?

Battlestations Collection tiene una puntuación Metacritic de 76/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.