Compara los precios de Battlestar Galactica: Scattered Hopes en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Alt Shift. Publicado por Dotemu. Lanzado el 11/5/2026. Disponible en PC. Géneros: Action, Indie, Strategy.

FTL's spiritual cousin wearing a BSG uniform: tighter, meaner, and built around the one loop strategy fans can't stop replaying. Your run ends, you restart, you do it better.

I've spent enough time with survival roguelites to spot the ones that respect the genre's core contract: every death should teach you something, and every decision should matter before the shooting starts. Scattered Hopes largely holds up its end of that deal. Alt Shift, the studio behind Crying Suns, built this around a tight two-phase loop of fleet management followed by real-time combat, and the connective tissue between those phases is where the game earns its reputation. The choices you make between jumps, rationing Tylium, managing faction demands from the Military, Workers, and Underworld, sending your XO on expeditions, training civilian ship crews to unlock fleet-wide bonuses, all of it cascades directly into how ugly your next combat encounter gets. If you go in expecting a Homeworld-style space epic, reset those expectations now: victory in combat is not the goal. Survival until your FTL charges is. The management layer is richer than the lean UI suggests. Your gunstar and up to two civilian escort vessels each have three health thresholds, and dropping below any one triggers escalating crisis events mid-run, so ship health starts mattering well before hull reaches zero. Crew members level up and unlock abilities, squadrons including Vipers need to be assigned roles and recalled before the jump fires, and crises arrive as branching dilemmas where the "right" answer consistently costs something you don't want to spend. The faction politics add a persistent pressure valve: ignoring one group long enough turns internal politics into a second front while Basestars and Cylon Raiders are already filling your Dradis. That layering is genuinely good strategy design, and it's accessible enough that newcomers who pick Easy difficulty and take their first run slowly will grasp the logic before the late-game difficulty spikes arrive. Where the game shows its seams is variety across extended play. The crisis pool is finite, reviewers broadly agree you'll cycle through most of it within several hours, and the final-boss difficulty curve feels less like a learnable challenge and more like an RNG wall. There are also reports of UI friction, specifically accidental clicks advancing decisions that can't be reversed, and that's a genuine design flaw in a genre where information control is everything. The community's advice is consistent: play your first run or two on Easy, not because the game is unfair, but because learning which decisions compound well requires at least one unguarded run. Post-launch patches are something to watch, as several of these rough edges look fixable. For the BSG-agnostic strategy player, the game still functions: the oppressive resource pressure and the "escape, don't fight" combat philosophy translate cleanly as genre mechanics even without franchise attachment. Fans of the 2004 series will find callbacks and tonal fidelity throughout, from the helpless-but-not-hopeless atmosphere to specific ship designs and faction dynamics lifted from the show. PC Gamer's framing of it as "FTL in a convincing Battlestar Galactica suit" is accurate, and worth treating as both a compliment and a scope-setting warning. This is not a grand-strategy game. Sessions run an hour or two, the strategic layer is focused rather than sprawling, and the mod ecosystem currently appears minimal. What it does offer is a high-quality, well-paced decision engine that respects your time, punishes complacency, and sends you back to the menu wanting to optimise your next run rather than feeling cheated by the last one. Diego, Scout Team

Battlestar Galactica: Scattered Hopes

Battlestar Galactica: Scattered Hopes

11 may 2026Alt ShiftDotemu
GamerScout opina

FTL's spiritual cousin wearing a BSG uniform: tighter, meaner, and built around the one loop strategy fans can't stop replaying. Your run ends, you restart, you do it better.

PC
Steam Deck PlayableProtonDB Platinum
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Mínimo histórico: €19.09

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Acerca de Battlestar Galactica: Scattered Hopes

I've spent enough time with survival roguelites to spot the ones that respect the genre's core contract: every death should teach you something, and every decision should matter before the shooting starts. Scattered Hopes largely holds up its end of that deal. Alt Shift, the studio behind Crying Suns, built this around a tight two-phase loop of fleet management followed by real-time combat, and the connective tissue between those phases is where the game earns its reputation. The choices you make between jumps, rationing Tylium, managing faction demands from the Military, Workers, and Underworld, sending your XO on expeditions, training civilian ship crews to unlock fleet-wide bonuses, all of it cascades directly into how ugly your next combat encounter gets. If you go in expecting a Homeworld-style space epic, reset those expectations now: victory in combat is not the goal. Survival until your FTL charges is. The management layer is richer than the lean UI suggests. Your gunstar and up to two civilian escort vessels each have three health thresholds, and dropping below any one triggers escalating crisis events mid-run, so ship health starts mattering well before hull reaches zero. Crew members level up and unlock abilities, squadrons including Vipers need to be assigned roles and recalled before the jump fires, and crises arrive as branching dilemmas where the "right" answer consistently costs something you don't want to spend. The faction politics add a persistent pressure valve: ignoring one group long enough turns internal politics into a second front while Basestars and Cylon Raiders are already filling your Dradis. That layering is genuinely good strategy design, and it's accessible enough that newcomers who pick Easy difficulty and take their first run slowly will grasp the logic before the late-game difficulty spikes arrive. Where the game shows its seams is variety across extended play. The crisis pool is finite, reviewers broadly agree you'll cycle through most of it within several hours, and the final-boss difficulty curve feels less like a learnable challenge and more like an RNG wall. There are also reports of UI friction, specifically accidental clicks advancing decisions that can't be reversed, and that's a genuine design flaw in a genre where information control is everything. The community's advice is consistent: play your first run or two on Easy, not because the game is unfair, but because learning which decisions compound well requires at least one unguarded run. Post-launch patches are something to watch, as several of these rough edges look fixable. For the BSG-agnostic strategy player, the game still functions: the oppressive resource pressure and the "escape, don't fight" combat philosophy translate cleanly as genre mechanics even without franchise attachment. Fans of the 2004 series will find callbacks and tonal fidelity throughout, from the helpless-but-not-hopeless atmosphere to specific ship designs and faction dynamics lifted from the show. PC Gamer's framing of it as "FTL in a convincing Battlestar Galactica suit" is accurate, and worth treating as both a compliment and a scope-setting warning. This is not a grand-strategy game. Sessions run an hour or two, the strategic layer is focused rather than sprawling, and the mod ecosystem currently appears minimal. What it does offer is a high-quality, well-paced decision engine that respects your time, punishes complacency, and sends you back to the menu wanting to optimise your next run rather than feeling cheated by the last one.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscloud-savestier:aaaFTL-likeFleet ManagementFaction PoliticsTactical PauseRun-Based ProgressionCylon PursuitCrisis ManagementProcedural Narrative

Requisitos del sistema

Mínimos

OS
Windows 10
Memory
12 GB RAM
Graphics
NVIDIA GeForce GTX 1060, 6GB or AMD Radeon RX 580, 4GB
Processor
Intel Core i7-11700K or AMD Ryzen 7 5800X

Recomendados

OS
Windows 10
Graphics
NVIDIA GeForce GTX 1080, 8 GB or AMD Radeon RX 5600 XT, 6 GB
Processor
AMD Ryzen 7 9800X3D or Intel Core Ultra 7 270K

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Información del juego

Desarrolladora
Alt Shift
Distribuidora
Dotemu
Fecha de lanzamiento
11 may 2026

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Battlestar Galactica: Scattered Hopes está disponible en PC.

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Battlestar Galactica: Scattered Hopes se lanzó el 11 de mayo de 2026.

¿Quién desarrolló Battlestar Galactica: Scattered Hopes?

Battlestar Galactica: Scattered Hopes fue desarrollado por Alt Shift y publicado por Dotemu.