Compara los precios de Battle for Enlor en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Sonera Game Studio. Publicado por Sonera Game Studio. Lanzado el 19/4/2017. Disponible en PC, Linux. Géneros: Strategy.

A combat-only tactics game with zero padding and a roster of eight distinct characters, Battle for Enlor lives or dies by your party composition choices, there is no story to carry you through a bad build.

My spreadsheet instincts told me something interesting the moment I saw the character list: Warrior, Barbarian, Rogue, Ranger, Cleric, Druid, Sorcerer, Bard. Eight classes, two game modes, zero overworld filler. That kind of austere design is either a confident creative choice or a warning sign, and with Battle for Enlor it turns out to be both at once. The core loop is straightforward in structure but less forgiving in practice. You pick a party from the eight available characters, step into a combat encounter, and face one of several named bosses, Mistform, an ancient pharaoh in the post-launch Seth's Domain area, and others spread across the campaign. There is a Campaign Mode where you unlock bosses sequentially, and a Survival Mode that chains them back to back to stress-test your build. The combat is turn-based, so nothing happens while you are thinking, which is the right call for a game this small. What matters is reading each boss's move patterns and piecing together character synergies on your own, because the game does not explain weaknesses or counters in a tutorial. You observe, you adjust, you lose, you rebuild the party. For a certain kind of player, that loop has genuine pull. The honest problem is scope. With only five user reviews on record and no meaningful critical coverage, Battle for Enlor has the footprint of a solo developer's learning project rather than a fully realized commercial title. Sonera Game Studio is a one-person independent operation, and the game reflects that reality: the UI is minimal, there is no mod support, and post-launch updates, while real, were modest, adding Seth's Domain and patching Linux-specific bugs like the Elf Ranger's Magic Imbue counter and a Survival Mode turn order exploit. The developer did respond to the community, which counts for something, but the community itself never grew large enough to produce guides, tier lists, or the kind of party-comp discussion that keeps small tactics games alive years after release. For strategy players, the depth ceiling here is low compared to anything in the XCOM or Into the Breach family. The decision-making is real but narrow: you are optimizing a single party for boss fights, not managing resources, positioning on a map, or adapting to randomized variables. Think of it less as a tactics game in the modern sense and more as a puzzle game wearing tactics clothing. If that framing interests you, and it might, if you want something completable in a few sittings with a hard difficulty wall to push against, then the character variety does offer meaningful replay. Running a Bard-Cleric-Sorcerer support composition plays very differently from going pure physical damage with a Warrior-Barbarian-Rogue core. Approach it with calibrated expectations: this is a micro-scale, combat-only tactics experiment from a solo indie developer, with a footprint to match. There is enough here to engage a patient build-tinkerer for a weekend, but players hunting systemic depth, a strong AI opponent, or any kind of meta scene will exhaust the content fast and find little community infrastructure waiting on the other side. Diego, Scout Team

Battle for Enlor

Battle for Enlor

19 abr 2017Sonera Game Studio
GamerScout opina

A combat-only tactics game with zero padding and a roster of eight distinct characters, Battle for Enlor lives or dies by your party composition choices, there is no story to carry you through a bad build.

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My spreadsheet instincts told me something interesting the moment I saw the character list: Warrior, Barbarian, Rogue, Ranger, Cleric, Druid, Sorcerer, Bard. Eight classes, two game modes, zero overworld filler. That kind of austere design is either a confident creative choice or a warning sign, and with Battle for Enlor it turns out to be both at once. The core loop is straightforward in structure but less forgiving in practice. You pick a party from the eight available characters, step into a combat encounter, and face one of several named bosses, Mistform, an ancient pharaoh in the post-launch Seth's Domain area, and others spread across the campaign. There is a Campaign Mode where you unlock bosses sequentially, and a Survival Mode that chains them back to back to stress-test your build. The combat is turn-based, so nothing happens while you are thinking, which is the right call for a game this small. What matters is reading each boss's move patterns and piecing together character synergies on your own, because the game does not explain weaknesses or counters in a tutorial. You observe, you adjust, you lose, you rebuild the party. For a certain kind of player, that loop has genuine pull. The honest problem is scope. With only five user reviews on record and no meaningful critical coverage, Battle for Enlor has the footprint of a solo developer's learning project rather than a fully realized commercial title. Sonera Game Studio is a one-person independent operation, and the game reflects that reality: the UI is minimal, there is no mod support, and post-launch updates, while real, were modest, adding Seth's Domain and patching Linux-specific bugs like the Elf Ranger's Magic Imbue counter and a Survival Mode turn order exploit. The developer did respond to the community, which counts for something, but the community itself never grew large enough to produce guides, tier lists, or the kind of party-comp discussion that keeps small tactics games alive years after release. For strategy players, the depth ceiling here is low compared to anything in the XCOM or Into the Breach family. The decision-making is real but narrow: you are optimizing a single party for boss fights, not managing resources, positioning on a map, or adapting to randomized variables. Think of it less as a tactics game in the modern sense and more as a puzzle game wearing tactics clothing. If that framing interests you, and it might, if you want something completable in a few sittings with a hard difficulty wall to push against, then the character variety does offer meaningful replay. Running a Bard-Cleric-Sorcerer support composition plays very differently from going pure physical damage with a Warrior-Barbarian-Rogue core. Approach it with calibrated expectations: this is a micro-scale, combat-only tactics experiment from a solo indie developer, with a footprint to match. There is enough here to engage a patient build-tinkerer for a weekend, but players hunting systemic depth, a strong AI opponent, or any kind of meta scene will exhaust the content fast and find little community infrastructure waiting on the other side.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementstrading-cardscloud-savestier:sub-5Boss-RushParty CompositionCombat-OnlyTurn-Based TacticsSurvival ModeSolo IndieLinux SupportLow Barrier to Entry

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
1 GB RAM
DirectX
Version 9.0c
Storage
200 MB available space
Graphics
Intel HD Graphics 4000 or better
Processor
Intel Core 2 Duo

Recomendados

OS
Windows 8
Memory
2 GB RAM
DirectX
Version 9.0
Storage
200 MB available space
Graphics
Nvidia GeForce 210 or higher
Processor
Intel Core i5

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Información del juego

Desarrolladora
Sonera Game Studio
Distribuidora
Sonera Game Studio
Fecha de lanzamiento
19 abr 2017

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¿En qué plataformas está disponible Battle for Enlor?

Battle for Enlor está disponible en PC, Linux.

¿Cuándo se lanzó Battle for Enlor?

Battle for Enlor se lanzó el 19 de abril de 2017.

¿Quién desarrolló Battle for Enlor?

Battle for Enlor fue desarrollado por Sonera Game Studio.